glsl: Fix broken constant expression handling for <, <=, >, and >=.

We were looping over all the vector components, but only dealing with
the first one.  This was masked by the fact that constant expression
handling on built-ins went through custom code for the lessThan()
/function/ rather than the ir_binop_less expression operator.

NOTE: This is a candidate for all release branches.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Olivier Galibert <galibert@pobox.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit f72e9b2041)
This commit is contained in:
Kenneth Graunke 2012-05-08 12:04:45 -07:00 committed by Ian Romanick
parent 84f537e72b
commit 9f67d73830

View file

@ -633,13 +633,13 @@ ir_expression::constant_expression_value()
for (unsigned c = 0; c < op[0]->type->components(); c++) {
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
data.b[0] = op[0]->value.u[0] < op[1]->value.u[0];
data.b[c] = op[0]->value.u[c] < op[1]->value.u[c];
break;
case GLSL_TYPE_INT:
data.b[0] = op[0]->value.i[0] < op[1]->value.i[0];
data.b[c] = op[0]->value.i[c] < op[1]->value.i[c];
break;
case GLSL_TYPE_FLOAT:
data.b[0] = op[0]->value.f[0] < op[1]->value.f[0];
data.b[c] = op[0]->value.f[c] < op[1]->value.f[c];
break;
default:
assert(0);
@ -669,13 +669,13 @@ ir_expression::constant_expression_value()
for (unsigned c = 0; c < op[0]->type->components(); c++) {
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
data.b[0] = op[0]->value.u[0] <= op[1]->value.u[0];
data.b[c] = op[0]->value.u[c] <= op[1]->value.u[c];
break;
case GLSL_TYPE_INT:
data.b[0] = op[0]->value.i[0] <= op[1]->value.i[0];
data.b[c] = op[0]->value.i[c] <= op[1]->value.i[c];
break;
case GLSL_TYPE_FLOAT:
data.b[0] = op[0]->value.f[0] <= op[1]->value.f[0];
data.b[c] = op[0]->value.f[c] <= op[1]->value.f[c];
break;
default:
assert(0);
@ -687,13 +687,13 @@ ir_expression::constant_expression_value()
for (unsigned c = 0; c < op[0]->type->components(); c++) {
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
data.b[0] = op[0]->value.u[0] >= op[1]->value.u[0];
data.b[c] = op[0]->value.u[c] >= op[1]->value.u[c];
break;
case GLSL_TYPE_INT:
data.b[0] = op[0]->value.i[0] >= op[1]->value.i[0];
data.b[c] = op[0]->value.i[c] >= op[1]->value.i[c];
break;
case GLSL_TYPE_FLOAT:
data.b[0] = op[0]->value.f[0] >= op[1]->value.f[0];
data.b[c] = op[0]->value.f[c] >= op[1]->value.f[c];
break;
default:
assert(0);