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glsl: add stage references for UBO uniforms
Patch marks uniforms inside UBO properly referenced by stages. Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90397
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@ -2700,6 +2700,16 @@ build_program_resource_list(struct gl_context *ctx,
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uint8_t stageref =
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build_stageref(shProg, shProg->UniformStorage[i].name);
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/* Add stagereferences for uniforms in a uniform block. */
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int block_index = shProg->UniformStorage[i].block_index;
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if (block_index != -1) {
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for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
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if (shProg->UniformBlockStageIndex[j][block_index] != -1)
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stageref |= (1 << j);
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}
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}
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if (!add_program_resource(shProg, GL_UNIFORM,
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&shProg->UniformStorage[i], stageref))
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return;
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