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broadcom/vc5: Fix cpp of MSAA surfaces on 4.x.
The internal-type-bpp path is for surfaces that get stored in the raw TLB format. For 4.x, we're storing MSAA as just 2x width/height at the original format.
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2 changed files with 5 additions and 3 deletions
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@ -566,9 +566,11 @@ vc5_resource_setup(struct pipe_screen *pscreen,
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prsc->screen = pscreen;
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if (prsc->nr_samples <= 1 ||
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screen->devinfo.ver >= 40 ||
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util_format_is_depth_or_stencil(prsc->format)) {
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rsc->cpp = util_format_get_blocksize(prsc->format) *
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MAX2(prsc->nr_samples, 1);
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rsc->cpp = util_format_get_blocksize(prsc->format);
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if (screen->devinfo.ver < 40 && prsc->nr_samples > 1)
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rsc->cpp *= prsc->nr_samples;
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} else {
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assert(vc5_rt_format_supported(&screen->devinfo, prsc->format));
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uint32_t output_image_format =
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@ -752,7 +752,7 @@ vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
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#endif
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tex.array_stride_64_byte_aligned = rsc->cube_map_stride / 64;
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if (prsc->nr_samples > 1) {
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if (prsc->nr_samples > 1 && V3D_VERSION < 40) {
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/* Using texture views to reinterpret formats on our
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* MSAA textures won't work, because we don't lay out
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* the bits in memory as it's expected -- for example,
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