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synced 2025-12-23 04:40:09 +01:00
i965: Make the userclip flag for the VUE map come from VS prog data.
This reduces recomputation of state based on non-clipping-related transform changes, and is a step toward removing VUE map recomputation. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
b5c409363c
commit
9f3d3216cf
10 changed files with 29 additions and 39 deletions
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@ -69,7 +69,7 @@ static void compile_clip_prog( struct brw_context *brw,
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c.func.single_program_flow = 1;
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c.key = *key;
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brw_compute_vue_map(&c.vue_map, intel, c.key.nr_userclip > 0, c.key.attrs);
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brw_compute_vue_map(&c.vue_map, intel, brw->vs.prog_data);
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/* nr_regs is the number of registers filled by reading data from the VUE.
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* This program accesses the entire VUE, so nr_regs needs to be the size of
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@ -145,12 +145,12 @@ brw_upload_clip_prog(struct brw_context *brw)
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*/
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/* BRW_NEW_REDUCED_PRIMITIVE */
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key.primitive = brw->intel.reduced_primitive;
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/* CACHE_NEW_VS_PROG */
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/* CACHE_NEW_VS_PROG (also part of VUE map) */
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key.attrs = brw->vs.prog_data->outputs_written;
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/* _NEW_LIGHT */
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key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
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key.pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
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/* _NEW_TRANSFORM */
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/* _NEW_TRANSFORM (also part of VUE map)*/
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key.nr_userclip = _mesa_bitcount_64(ctx->Transform.ClipPlanesEnabled);
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if (intel->gen == 5)
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@ -400,6 +400,7 @@ struct brw_vs_prog_data {
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bool uses_new_param_layout;
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bool uses_vertexid;
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bool userclip;
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};
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@ -1046,8 +1047,7 @@ int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
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/* brw_vs.c */
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void brw_compute_vue_map(struct brw_vue_map *vue_map,
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const struct intel_context *intel,
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bool userclip_active,
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GLbitfield64 outputs_written);
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const struct brw_vs_prog_data *prog_data);
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gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
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/* brw_wm.c */
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@ -56,8 +56,7 @@ static void compile_gs_prog( struct brw_context *brw,
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memset(&c, 0, sizeof(c));
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c.key = *key;
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/* The geometry shader needs to access the entire VUE. */
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brw_compute_vue_map(&c.vue_map, intel, c.key.userclip_active, c.key.attrs);
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brw_compute_vue_map(&c.vue_map, intel, brw->vs.prog_data);
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c.nr_regs = (c.vue_map.num_slots + 1)/2;
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mem_ctx = NULL;
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@ -166,7 +165,7 @@ static void populate_key( struct brw_context *brw,
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memset(key, 0, sizeof(*key));
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/* CACHE_NEW_VS_PROG */
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/* CACHE_NEW_VS_PROG (part of VUE map) */
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key->attrs = brw->vs.prog_data->outputs_written;
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/* BRW_NEW_PRIMITIVE */
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@ -181,8 +180,8 @@ static void populate_key( struct brw_context *brw,
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key->pv_first = true;
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}
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/* _NEW_TRANSFORM */
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key->userclip_active = (ctx->Transform.ClipPlanesEnabled != 0);
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/* CACHE_NEW_VS_PROG (part of VUE map)*/
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key->userclip_active = brw->vs.prog_data->userclip;
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if (intel->gen >= 7) {
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/* On Gen7 and later, we don't use GS (yet). */
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@ -267,7 +266,6 @@ brw_upload_gs_prog(struct brw_context *brw)
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const struct brw_tracked_state brw_gs_prog = {
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.dirty = {
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.mesa = (_NEW_LIGHT |
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_NEW_TRANSFORM |
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_NEW_TRANSFORM_FEEDBACK |
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_NEW_RASTERIZER_DISCARD),
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.brw = BRW_NEW_PRIMITIVE,
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@ -63,7 +63,7 @@ static void compile_sf_prog( struct brw_context *brw,
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brw_init_compile(brw, &c.func, mem_ctx);
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c.key = *key;
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brw_compute_vue_map(&c.vue_map, intel, c.key.userclip_active, c.key.attrs);
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brw_compute_vue_map(&c.vue_map, intel, brw->vs.prog_data);
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c.urb_entry_read_offset = brw_sf_compute_urb_entry_read_offset(intel);
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c.nr_attr_regs = (c.vue_map.num_slots + 1)/2 - c.urb_entry_read_offset;
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c.nr_setup_regs = c.nr_attr_regs;
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@ -2252,8 +2252,7 @@ vec4_visitor::emit_urb_writes()
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/* FINISHME: edgeflag */
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brw_compute_vue_map(&c->vue_map, intel, c->key.userclip_active,
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c->prog_data.outputs_written);
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brw_compute_vue_map(&c->vue_map, intel, &c->prog_data);
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/* First mrf is the g0-based message header containing URB handles and such,
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* which is implied in VS_OPCODE_URB_WRITE.
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@ -52,13 +52,18 @@ static inline void assign_vue_slot(struct brw_vue_map *vue_map,
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/**
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* Compute the VUE map for vertex shader program.
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*
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* Note that consumers of this map using cache keys must include
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* prog_data->userclip and prog_data->outputs_written in their key
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* (generated by CACHE_NEW_VS_PROG).
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*/
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void
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brw_compute_vue_map(struct brw_vue_map *vue_map,
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const struct intel_context *intel,
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bool userclip_active,
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GLbitfield64 outputs_written)
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const struct brw_vs_prog_data *prog_data)
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{
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bool userclip_active = prog_data->userclip;
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GLbitfield64 outputs_written = prog_data->outputs_written;
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int i;
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vue_map->num_slots = 0;
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@ -173,6 +173,7 @@ static inline bool can_use_direct_mrf(int vert_result,
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*/
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static void brw_vs_alloc_regs( struct brw_vs_compile *c )
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{
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struct brw_context *brw = c->func.brw;
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struct intel_context *intel = &c->func.brw->intel;
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GLuint i, reg = 0, slot;
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int attributes_in_vue;
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@ -325,8 +326,7 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c )
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/* Allocate outputs. The non-position outputs go straight into message regs.
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*/
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brw_compute_vue_map(&c->vue_map, intel, c->key.userclip_active,
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c->prog_data.outputs_written);
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brw_compute_vue_map(&c->vue_map, intel, &c->prog_data);
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c->first_output = reg;
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first_reladdr_output = get_first_reladdr_output(&c->vp->program);
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@ -114,8 +114,6 @@ upload_sf_state(struct brw_context *brw)
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struct gl_context *ctx = &intel->ctx;
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struct brw_vue_map vue_map;
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uint32_t urb_entry_read_length;
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/* CACHE_NEW_VS_PROG */
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GLbitfield64 vs_outputs_written = brw->vs.prog_data->outputs_written;
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/* BRW_NEW_FRAGMENT_PROGRAM */
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uint32_t num_outputs = _mesa_bitcount_64(brw->fragment_program->Base.InputsRead);
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/* _NEW_LIGHT */
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@ -128,13 +126,10 @@ upload_sf_state(struct brw_context *brw)
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int urb_entry_read_offset = 1;
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float point_size;
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uint16_t attr_overrides[FRAG_ATTRIB_MAX];
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bool userclip_active;
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uint32_t point_sprite_origin;
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/* _NEW_TRANSFORM */
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userclip_active = (ctx->Transform.ClipPlanesEnabled != 0);
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brw_compute_vue_map(&vue_map, intel, userclip_active, vs_outputs_written);
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/* CACHE_NEW_VS_PROG */
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brw_compute_vue_map(&vue_map, intel, brw->vs.prog_data);
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urb_entry_read_length = (vue_map.num_slots + 1)/2 - urb_entry_read_offset;
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if (urb_entry_read_length == 0) {
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/* Setting the URB entry read length to 0 causes undefined behavior, so
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@ -342,8 +337,7 @@ const struct brw_tracked_state gen6_sf_state = {
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_NEW_LINE |
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_NEW_SCISSOR |
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_NEW_BUFFERS |
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_NEW_POINT |
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_NEW_TRANSFORM),
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_NEW_POINT),
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.brw = (BRW_NEW_CONTEXT |
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BRW_NEW_FRAGMENT_PROGRAM),
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.cache = CACHE_NEW_VS_PROG
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@ -35,8 +35,6 @@ upload_sbe_state(struct brw_context *brw)
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struct gl_context *ctx = &intel->ctx;
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struct brw_vue_map vue_map;
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uint32_t urb_entry_read_length;
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/* CACHE_NEW_VS_PROG */
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GLbitfield64 vs_outputs_written = brw->vs.prog_data->outputs_written;
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/* BRW_NEW_FRAGMENT_PROGRAM */
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uint32_t num_outputs = _mesa_bitcount_64(brw->fragment_program->Base.InputsRead);
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/* _NEW_LIGHT */
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@ -44,15 +42,14 @@ upload_sbe_state(struct brw_context *brw)
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uint32_t dw1, dw10, dw11;
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int i;
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int attr = 0, input_index = 0;
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/* _NEW_TRANSFORM */
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int urb_entry_read_offset = 1;
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bool userclip_active = (ctx->Transform.ClipPlanesEnabled != 0);
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uint16_t attr_overrides[FRAG_ATTRIB_MAX];
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/* _NEW_BUFFERS */
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bool render_to_fbo = ctx->DrawBuffer->Name != 0;
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uint32_t point_sprite_origin;
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brw_compute_vue_map(&vue_map, intel, userclip_active, vs_outputs_written);
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/* CACHE_NEW_VS_PROG */
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brw_compute_vue_map(&vue_map, intel, brw->vs.prog_data);
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urb_entry_read_length = (vue_map.num_slots + 1)/2 - urb_entry_read_offset;
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if (urb_entry_read_length == 0) {
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/* Setting the URB entry read length to 0 causes undefined behavior, so
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@ -146,8 +143,7 @@ const struct brw_tracked_state gen7_sbe_state = {
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.dirty = {
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.mesa = (_NEW_LIGHT |
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_NEW_POINT |
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_NEW_PROGRAM |
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_NEW_TRANSFORM),
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_NEW_PROGRAM),
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.brw = (BRW_NEW_CONTEXT |
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BRW_NEW_FRAGMENT_PROGRAM),
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.cache = CACHE_NEW_VS_PROG
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@ -241,9 +241,8 @@ upload_sol_state(struct brw_context *brw)
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bool active = xfb_obj->Active && !xfb_obj->Paused;
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struct brw_vue_map vue_map;
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/* _NEW_TRANSFORM, CACHE_NEW_VS_PROG */
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brw_compute_vue_map(&vue_map, intel, ctx->Transform.ClipPlanesEnabled != 0,
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brw->vs.prog_data->outputs_written);
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/* CACHE_NEW_VS_PROG */
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brw_compute_vue_map(&vue_map, intel, brw->vs.prog_data);
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if (active) {
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upload_3dstate_so_buffers(brw);
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@ -264,8 +263,7 @@ const struct brw_tracked_state gen7_sol_state = {
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.dirty = {
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.mesa = (_NEW_RASTERIZER_DISCARD |
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_NEW_LIGHT |
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_NEW_TRANSFORM_FEEDBACK |
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_NEW_TRANSFORM),
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_NEW_TRANSFORM_FEEDBACK),
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.brw = (BRW_NEW_BATCH |
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BRW_NEW_VERTEX_PROGRAM),
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.cache = CACHE_NEW_VS_PROG,
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