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synced 2026-05-08 09:08:10 +02:00
mesa: added const qualifiers, move local var
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2241665dc6
commit
9f36473a8e
1 changed files with 8 additions and 7 deletions
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@ -936,7 +936,7 @@ static struct ureg emit_combine_source( struct texenv_fragment_program *p,
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}
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}
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static GLboolean args_match( struct state_key *key, GLuint unit )
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static GLboolean args_match( const struct state_key *key, GLuint unit )
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{
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GLuint i, nr = key->unit[unit].NumArgsRGB;
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@ -1096,11 +1096,10 @@ static struct ureg emit_combine( struct texenv_fragment_program *p,
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static struct ureg
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emit_texenv(struct texenv_fragment_program *p, GLuint unit)
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{
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struct state_key *key = p->state;
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const struct state_key *key = p->state;
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GLboolean saturate;
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GLuint rgb_shift, alpha_shift;
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struct ureg out, shift;
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struct ureg dest;
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struct ureg out, dest;
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if (!key->unit[unit].enabled) {
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return get_source(p, SRC_PREVIOUS, 0);
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@ -1152,7 +1151,6 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit)
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}
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else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT ||
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key->unit[unit].ModeRGB == MODE_DOT3_RGBA) {
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out = emit_combine( p, dest, WRITEMASK_XYZW, saturate,
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unit,
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key->unit[unit].NumArgsRGB,
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@ -1178,7 +1176,10 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit)
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/* Deal with the final shift:
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*/
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if (alpha_shift || rgb_shift) {
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struct ureg shift;
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saturate = GL_TRUE; /* always saturate at this point */
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if (rgb_shift == alpha_shift) {
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shift = register_scalar_const(p, (GLfloat)(1<<rgb_shift));
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}
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@ -1278,7 +1279,7 @@ static GLboolean load_texenv_source( struct texenv_fragment_program *p,
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static GLboolean
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load_texunit_sources( struct texenv_fragment_program *p, int unit )
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{
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struct state_key *key = p->state;
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const struct state_key *key = p->state;
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GLuint i;
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for (i = 0; i < key->unit[unit].NumArgsRGB; i++) {
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@ -1298,7 +1299,7 @@ load_texunit_sources( struct texenv_fragment_program *p, int unit )
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static GLboolean
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load_texunit_bumpmap( struct texenv_fragment_program *p, int unit )
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{
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struct state_key *key = p->state;
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const struct state_key *key = p->state;
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GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0;
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struct ureg texcDst, bumpMapRes;
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struct ureg constdudvcolor = register_const4f(p, 0.0, 0.0, 0.0, 1.0);
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