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nv50: plug memory leak in miptree creation/destruction
Keeping this dynamically allocated for texture arrays. Since we don't use it to store zslice offsets anymore it's either 1 or 6 integers (cube) ...
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1 changed files with 6 additions and 0 deletions
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@ -130,6 +130,8 @@ nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *tmp)
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mt->level[0].tile_mode, tile_flags,
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&mt->base.bo);
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if (ret) {
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for (l = 0; l < pt->last_level; ++l)
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FREE(mt->level[l].image_offset);
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FREE(mt);
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return NULL;
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}
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@ -169,6 +171,10 @@ static void
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nv50_miptree_destroy(struct pipe_texture *pt)
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{
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struct nv50_miptree *mt = nv50_miptree(pt);
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unsigned l;
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for (l = 0; l < pt->last_level; ++l)
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FREE(mt->level[l].image_offset);
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nouveau_bo_ref(NULL, &mt->base.bo);
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FREE(mt);
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