svga: whitespace clean-up in svga_winsys.h

Trivial.
This commit is contained in:
Brian Paul 2017-07-17 10:08:40 -06:00
parent 6f4923bd38
commit 9ee86d6db7

View file

@ -26,9 +26,9 @@
/**
* @file
* VMware SVGA specific winsys interface.
*
*
* @author Jose Fonseca <jfonseca@vmware.com>
*
*
* Documentation taken from the VMware SVGA DDK.
*/
@ -233,7 +233,7 @@ enum svga_stats_time {
SVGA_STATS_PREFIX "VbufRenderMapVertices", \
SVGA_STATS_PREFIX "VbufRenderUnmapVertices", \
SVGA_STATS_PREFIX "VbufSubmitState"
/** Opaque surface handle */
struct svga_winsys_surface;
@ -251,10 +251,10 @@ struct svga_winsys_context
void
(*destroy)(struct svga_winsys_context *swc);
void *
(*reserve)(struct svga_winsys_context *swc,
uint32_t nr_bytes, uint32_t nr_relocs );
void *
(*reserve)(struct svga_winsys_context *swc,
uint32_t nr_bytes, uint32_t nr_relocs );
/**
* Returns current size of command buffer, in bytes.
*/
@ -263,51 +263,51 @@ struct svga_winsys_context
/**
* Emit a relocation for a host surface.
*
*
* @param flags bitmask of SVGA_RELOC_* flags
*
*
* NOTE: Order of this call does matter. It should be the same order
* as relocations appear in the command buffer.
*/
void
(*surface_relocation)(struct svga_winsys_context *swc,
uint32 *sid,
(*surface_relocation)(struct svga_winsys_context *swc,
uint32 *sid,
uint32 *mobid,
struct svga_winsys_surface *surface,
unsigned flags);
struct svga_winsys_surface *surface,
unsigned flags);
/**
* Emit a relocation for a guest memory region.
*
*
* @param flags bitmask of SVGA_RELOC_* flags
*
*
* NOTE: Order of this call does matter. It should be the same order
* as relocations appear in the command buffer.
*/
void
(*region_relocation)(struct svga_winsys_context *swc,
struct SVGAGuestPtr *ptr,
struct svga_winsys_buffer *buffer,
uint32 offset,
(*region_relocation)(struct svga_winsys_context *swc,
struct SVGAGuestPtr *ptr,
struct svga_winsys_buffer *buffer,
uint32 offset,
unsigned flags);
/**
* Emit a relocation for a guest-backed shader object.
*
*
* NOTE: Order of this call does matter. It should be the same order
* as relocations appear in the command buffer.
*/
void
(*shader_relocation)(struct svga_winsys_context *swc,
uint32 *shid,
uint32 *mobid,
uint32 *offset,
struct svga_winsys_gb_shader *shader,
(*shader_relocation)(struct svga_winsys_context *swc,
uint32 *shid,
uint32 *mobid,
uint32 *offset,
struct svga_winsys_gb_shader *shader,
unsigned flags);
/**
* Emit a relocation for a guest-backed context.
*
*
* NOTE: Order of this call does matter. It should be the same order
* as relocations appear in the command buffer.
*/
@ -327,11 +327,11 @@ struct svga_winsys_context
*/
void
(*mob_relocation)(struct svga_winsys_context *swc,
SVGAMobId *id,
uint32 *offset_into_mob,
struct svga_winsys_buffer *buffer,
uint32 offset,
unsigned flags);
SVGAMobId *id,
uint32 *offset_into_mob,
struct svga_winsys_buffer *buffer,
uint32 offset,
unsigned flags);
/**
* Emit a relocation for a guest-backed query object.
@ -341,8 +341,8 @@ struct svga_winsys_context
*/
void
(*query_relocation)(struct svga_winsys_context *swc,
SVGAMobId *id,
struct svga_winsys_gb_query *query);
SVGAMobId *id,
struct svga_winsys_gb_query *query);
/**
* Bind queries to context.
@ -355,14 +355,14 @@ struct svga_winsys_context
void
(*commit)(struct svga_winsys_context *swc);
enum pipe_error
(*flush)(struct svga_winsys_context *swc,
struct pipe_fence_handle **pfence);
/**
enum pipe_error
(*flush)(struct svga_winsys_context *swc,
struct pipe_fence_handle **pfence);
/**
* Context ID used to fill in the commands
*
*
* Context IDs are arbitrary small non-negative integers,
* global to the entire SVGA device.
*/
@ -457,7 +457,7 @@ struct svga_winsys_screen
{
void
(*destroy)(struct svga_winsys_screen *sws);
SVGA3dHardwareVersion
(*get_hw_version)(struct svga_winsys_screen *sws);
@ -465,7 +465,7 @@ struct svga_winsys_screen
(*get_cap)(struct svga_winsys_screen *sws,
SVGA3dDevCapIndex index,
SVGA3dDevCapResult *result);
/**
* Create a new context.
*
@ -478,8 +478,7 @@ struct svga_winsys_screen
*/
struct svga_winsys_context *
(*context_create)(struct svga_winsys_screen *sws);
/**
* This creates a "surface" object in the SVGA3D device.
*
@ -558,10 +557,10 @@ struct svga_winsys_screen
* Reference a SVGA3D surface object. This allows sharing of a
* surface between different objects.
*/
void
void
(*surface_reference)(struct svga_winsys_screen *sws,
struct svga_winsys_surface **pdst,
struct svga_winsys_surface *src);
struct svga_winsys_surface **pdst,
struct svga_winsys_surface *src);
/**
* Check if a resource (texture, buffer) of the given size
@ -584,27 +583,27 @@ struct svga_winsys_screen
* SSE instructions.
*/
struct svga_winsys_buffer *
(*buffer_create)( struct svga_winsys_screen *sws,
unsigned alignment,
unsigned usage,
unsigned size );
(*buffer_create)( struct svga_winsys_screen *sws,
unsigned alignment,
unsigned usage,
unsigned size );
/**
/**
* Map the entire data store of a buffer object into the client's address.
* usage is a bitmask of PIPE_TRANSFER_*
*/
void *
(*buffer_map)( struct svga_winsys_screen *sws,
struct svga_winsys_buffer *buf,
unsigned usage );
void
(*buffer_unmap)( struct svga_winsys_screen *sws,
(*buffer_map)( struct svga_winsys_screen *sws,
struct svga_winsys_buffer *buf,
unsigned usage );
void
(*buffer_unmap)( struct svga_winsys_screen *sws,
struct svga_winsys_buffer *buf );
void
void
(*buffer_destroy)( struct svga_winsys_screen *sws,
struct svga_winsys_buffer *buf );
struct svga_winsys_buffer *buf );
/**
@ -649,9 +648,9 @@ struct svga_winsys_screen
*/
struct svga_winsys_gb_shader *
(*shader_create)(struct svga_winsys_screen *sws,
SVGA3dShaderType shaderType,
const uint32 *bytecode,
uint32 bytecodeLen);
SVGA3dShaderType shaderType,
const uint32 *bytecode,
uint32 bytecodeLen);
/**
* Destroy a GB shader. It's safe to call this function even
@ -659,7 +658,7 @@ struct svga_winsys_screen
*/
void
(*shader_destroy)(struct svga_winsys_screen *sws,
struct svga_winsys_gb_shader *shader);
struct svga_winsys_gb_shader *shader);
/**
* Create and define a GB query.
@ -672,7 +671,7 @@ struct svga_winsys_screen
*/
void
(*query_destroy)(struct svga_winsys_screen *sws,
struct svga_winsys_gb_query *query);
struct svga_winsys_gb_query *query);
/**
* Initialize the query state of the query that resides in the slot
@ -699,7 +698,7 @@ struct svga_winsys_screen
/**
* Increment a statistic counter
*/
void
void
(*stats_inc)(enum svga_stats_count);
/**
@ -735,8 +734,8 @@ svga_winsys_context(struct pipe_context *context);
struct pipe_resource *
svga_screen_buffer_wrap_surface(struct pipe_screen *screen,
enum SVGA3dSurfaceFormat format,
struct svga_winsys_surface *srf);
enum SVGA3dSurfaceFormat format,
struct svga_winsys_surface *srf);
struct svga_winsys_surface *
svga_screen_buffer_get_winsys_surface(struct pipe_resource *buffer);