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zink: move compute descriptor binds down in execution
this has to occur after the pipeline has been updated to account for async compile Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18197>
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1 changed files with 5 additions and 5 deletions
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@ -882,11 +882,6 @@ zink_launch_grid(struct pipe_context *pctx, const struct pipe_grid_info *info)
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0, 1, &mb, 0, NULL, 0, NULL);
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}
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if (zink_program_has_descriptors(&ctx->curr_compute->base))
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zink_descriptors_update(ctx, true);
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if (ctx->di.any_bindless_dirty && ctx->curr_compute->base.dd.bindless)
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zink_descriptors_update_bindless(ctx);
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zink_program_update_compute_pipeline_state(ctx, ctx->curr_compute, info->block);
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VkPipeline prev_pipeline = ctx->compute_pipeline_state.pipeline;
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@ -910,6 +905,11 @@ zink_launch_grid(struct pipe_context *pctx, const struct pipe_grid_info *info)
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zink_select_launch_grid(ctx);
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}
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if (zink_program_has_descriptors(&ctx->curr_compute->base))
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zink_descriptors_update(ctx, true);
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if (ctx->di.any_bindless_dirty && ctx->curr_compute->base.dd.bindless)
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zink_descriptors_update_bindless(ctx);
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if (BITSET_TEST(ctx->curr_compute->shader->nir->info.system_values_read, SYSTEM_VALUE_WORK_DIM))
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VKCTX(CmdPushConstants)(batch->state->cmdbuf, ctx->curr_compute->base.layout, VK_SHADER_STAGE_COMPUTE_BIT,
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offsetof(struct zink_cs_push_constant, work_dim), sizeof(uint32_t),
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