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st/mesa: remove a weird msaa hack
It doesn't work and it's not clear how it's supposed to work. Reviewed-by: Brian Paul <brianp@vmware.com>
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parent
621259b3de
commit
9ec6ffd85d
4 changed files with 2 additions and 29 deletions
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@ -230,8 +230,7 @@ static void update_raster_state( struct st_context *st )
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raster->line_stipple_factor = ctx->Line.StippleFactor - 1;
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/* _NEW_MULTISAMPLE */
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if (ctx->Multisample._Enabled || st->force_msaa)
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raster->multisample = 1;
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raster->multisample = ctx->Multisample._Enabled;
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/* _NEW_SCISSOR */
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if (ctx->Scissor.Enabled)
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@ -97,22 +97,6 @@ void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
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_vbo_InvalidateState(ctx, new_state);
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}
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/**
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* Check for multisample env var override.
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*/
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int
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st_get_msaa(void)
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{
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const char *msaa = _mesa_getenv("__GL_FSAA_MODE");
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if (msaa)
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return atoi(msaa);
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return 0;
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}
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static struct st_context *
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st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
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const struct st_config_options *options)
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@ -193,7 +177,6 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
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st->pixel_xfer.cache = _mesa_new_program_cache();
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st->force_msaa = st_get_msaa();
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st->has_stencil_export =
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screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
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@ -185,7 +185,6 @@ struct st_context
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struct cso_context *cso_context;
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int force_msaa;
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void *winsys_drawable_handle;
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/* The number of vertex buffers from the last call of validate_arrays. */
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@ -265,9 +264,6 @@ st_fb_orientation(const struct gl_framebuffer *fb)
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#define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
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extern int
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st_get_msaa(void);
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extern struct st_context *
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st_create_context(gl_api api, struct pipe_context *pipe,
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const struct gl_config *visual,
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@ -285,7 +285,6 @@ st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb,
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{
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struct gl_renderbuffer *rb;
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enum pipe_format format;
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int samples;
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boolean sw;
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if (!stfb->iface)
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@ -313,11 +312,7 @@ st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb,
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if (format == PIPE_FORMAT_NONE)
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return FALSE;
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samples = stfb->iface->visual->samples;
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if (!samples)
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samples = st_get_msaa();
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rb = st_new_renderbuffer_fb(format, samples, sw);
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rb = st_new_renderbuffer_fb(format, stfb->iface->visual->samples, sw);
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if (!rb)
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return FALSE;
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