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glsl_to_tgsi: fix the value of gl_FrontFacing with native integers
We must convert it to boolean from the DX9 float encoding that Gallium specifies. Later, we should probably define that FACE should be 0 or ~0 if native integers are supported. Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org> Reviewed-by: Eric Anholt <eric@anholt.net>
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1 changed files with 9 additions and 5 deletions
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@ -4781,15 +4781,19 @@ emit_wpos(struct st_context *st,
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* saturating the value to [0,1] does the job.
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*/
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static void
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emit_face_var(struct st_translate *t)
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emit_face_var(struct gl_context *ctx, struct st_translate *t)
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{
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struct ureg_program *ureg = t->ureg;
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struct ureg_dst face_temp = ureg_DECL_temporary(ureg);
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struct ureg_src face_input = t->inputs[t->inputMapping[VARYING_SLOT_FACE]];
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/* MOV_SAT face_temp, input[face] */
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face_temp = ureg_saturate(face_temp);
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ureg_MOV(ureg, face_temp, face_input);
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if (ctx->Const.NativeIntegers) {
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ureg_FSGE(ureg, face_temp, face_input, ureg_imm1f(ureg, 0));
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}
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else {
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/* MOV_SAT face_temp, input[face] */
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ureg_MOV(ureg, ureg_saturate(face_temp), face_input);
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}
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/* Use face_temp as face input from here on: */
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t->inputs[t->inputMapping[VARYING_SLOT_FACE]] = ureg_src(face_temp);
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@ -4909,7 +4913,7 @@ st_translate_program(
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}
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if (proginfo->InputsRead & VARYING_BIT_FACE)
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emit_face_var(t);
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emit_face_var(ctx, t);
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/*
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* Declare output attributes.
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