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nir: Add new launch_mesh_workgroups intrinsic.
The new intrinsic launches mesh shader workgroups from a task shader, with explicit task_payload. Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16720>
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@ -487,6 +487,19 @@ intrinsic("end_primitive_with_counter", src_comp=[1, 1], indices=[STREAM_ID])
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# Contains the final total vertex and primitive counts in the current GS thread.
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intrinsic("set_vertex_and_primitive_count", src_comp=[1, 1], indices=[STREAM_ID])
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# Launches mesh shader workgroups from a task shader, with explicit task_payload.
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# Rules:
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# - This is a terminating instruction.
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# - May only occur in workgroup-uniform control flow.
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# - Dispatch sizes may be divergent (in which case the values
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# from the first invocation are used).
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# Meaning of indices:
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# - BASE: address of the task_payload variable used.
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# - RANGE: size of the task_payload variable used.
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#
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# src[] = {vec(x, y, z)}
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intrinsic("launch_mesh_workgroups", src_comp=[3], indices=[BASE, RANGE])
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# Trace a ray through an acceleration structure
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#
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# This instruction has a lot of parameters:
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