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llvmpipe: don't assert when trying to render to surfaces with multiple layers
instead just warn when creating the surface, rendering will simply happen to first layer. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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parent
81e728982d
commit
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2 changed files with 3 additions and 2 deletions
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@ -157,7 +157,6 @@ lp_scene_begin_rasterization(struct lp_scene *scene)
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for (i = 0; i < scene->fb.nr_cbufs; i++) {
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struct pipe_surface *cbuf = scene->fb.cbufs[i];
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if (llvmpipe_resource_is_texture(cbuf->texture)) {
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assert(cbuf->u.tex.first_layer == cbuf->u.tex.last_layer);
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scene->cbufs[i].stride = llvmpipe_resource_stride(cbuf->texture,
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cbuf->u.tex.level);
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@ -178,7 +177,6 @@ lp_scene_begin_rasterization(struct lp_scene *scene)
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if (fb->zsbuf) {
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struct pipe_surface *zsbuf = scene->fb.zsbuf;
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assert(zsbuf->u.tex.first_layer == zsbuf->u.tex.last_layer);
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scene->zsbuf.stride = llvmpipe_resource_stride(zsbuf->texture, zsbuf->u.tex.level);
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scene->zsbuf.blocksize =
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util_format_get_blocksize(zsbuf->texture->format);
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@ -593,6 +593,9 @@ llvmpipe_create_surface(struct pipe_context *pipe,
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ps->u.tex.level = surf_tmpl->u.tex.level;
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ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
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ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
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if (ps->u.tex.first_layer != ps->u.tex.last_layer) {
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debug_printf("creating surface with multiple layers, rendering to first layer only\n");
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}
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}
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else {
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/* setting width as number of elements should get us correct renderbuffer width */
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