mesa: include formats.h

This commit is contained in:
Brian Paul 2009-09-26 12:24:17 -06:00
parent 813870fd95
commit 9e7b56c980

View file

@ -37,142 +37,7 @@
#include "mtypes.h"
/**
* Mesa internal texture image formats.
* All texture images are stored in one of these formats.
*
* NOTE: when you add a new format, be sure to update the do_row()
* function in texstore.c used for auto mipmap generation.
*/
enum _format {
/**
* \name Hardware-friendly formats.
*
* Drivers can override the default formats and convert texture images to
* one of these as required. The driver's
* dd_function_table::ChooseTextureFormat function will choose one of these
* formats.
*
* \note In the default case, some of these formats will be duplicates of
* the generic formats listed below. However, these formats guarantee their
* internal component sizes, while GLchan may vary between GLubyte, GLushort
* and GLfloat.
*/
/*@{*/
/* msb <------ TEXEL BITS -----------> lsb */
/* ---- ---- ---- ---- ---- ---- ---- ---- */
MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */
MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */
MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */
MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */
MESA_FORMAT_RGBA4444, /* RRRR GGGG BBBB AAAA */
MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */
MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */
MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */
MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */
MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */
MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */
MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */
MESA_FORMAT_RGB332, /* RRRG GGBB */
MESA_FORMAT_A8, /* AAAA AAAA */
MESA_FORMAT_L8, /* LLLL LLLL */
MESA_FORMAT_I8, /* IIII IIII */
MESA_FORMAT_CI8, /* CCCC CCCC */
MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */
MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */
MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
/*@}*/
#if FEATURE_EXT_texture_sRGB
/**
* \name 8-bit/channel sRGB formats
*/
/*@{*/
MESA_FORMAT_SRGB8,
MESA_FORMAT_SRGBA8,
MESA_FORMAT_SARGB8,
MESA_FORMAT_SL8,
MESA_FORMAT_SLA8,
#if FEATURE_texture_s3tc
MESA_FORMAT_SRGB_DXT1,
MESA_FORMAT_SRGBA_DXT1,
MESA_FORMAT_SRGBA_DXT3,
MESA_FORMAT_SRGBA_DXT5,
#endif
/*@}*/
#endif
/**
* \name Compressed texture formats.
*/
/*@{*/
#if FEATURE_texture_fxt1
MESA_FORMAT_RGB_FXT1,
MESA_FORMAT_RGBA_FXT1,
#endif
#if FEATURE_texture_s3tc
MESA_FORMAT_RGB_DXT1,
MESA_FORMAT_RGBA_DXT1,
MESA_FORMAT_RGBA_DXT3,
MESA_FORMAT_RGBA_DXT5,
#endif
/*@}*/
/**
* \name Generic GLchan-based formats.
*
* Software-oriented texture formats. Texels are arrays of GLchan
* values so there are no byte order issues.
*
* \note Because these are based on the GLchan data type, one cannot assume
* 8 bits per channel with these formats. If you require GLubyte channels,
* use one of the hardware formats above.
*/
/*@{*/
MESA_FORMAT_RGBA,
MESA_FORMAT_RGB,
MESA_FORMAT_ALPHA,
MESA_FORMAT_LUMINANCE,
MESA_FORMAT_LUMINANCE_ALPHA,
MESA_FORMAT_INTENSITY,
/*@}*/
/**
* \name Floating point texture formats.
*/
/*@{*/
MESA_FORMAT_RGBA_FLOAT32,
MESA_FORMAT_RGBA_FLOAT16,
MESA_FORMAT_RGB_FLOAT32,
MESA_FORMAT_RGB_FLOAT16,
MESA_FORMAT_ALPHA_FLOAT32,
MESA_FORMAT_ALPHA_FLOAT16,
MESA_FORMAT_LUMINANCE_FLOAT32,
MESA_FORMAT_LUMINANCE_FLOAT16,
MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
MESA_FORMAT_INTENSITY_FLOAT32,
MESA_FORMAT_INTENSITY_FLOAT16,
/*@}*/
/**
* \name Signed fixed point texture formats.
*/
/*@{*/
MESA_FORMAT_DUDV8,
MESA_FORMAT_SIGNED_RGBA8888,
MESA_FORMAT_SIGNED_RGBA8888_REV
/*@}*/
};
#include "formats.h"
/** GLchan-valued formats */