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intel/elk: Remove BTD and RT opcodes
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27629>
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24569b8079
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12 changed files with 0 additions and 67 deletions
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@ -754,9 +754,6 @@ struct elk_stage_prog_data {
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/** Does this program pull from any UBO or other constant buffers? */
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bool has_ubo_pull;
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/** How many ray queries objects in this shader. */
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unsigned ray_queries;
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/**
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* Register where the thread expects to find input data from the URB
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* (typically uniforms, followed by vertex or fragment attributes).
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@ -1209,7 +1206,6 @@ struct elk_cs_prog_data {
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bool uses_barrier;
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bool uses_num_work_groups;
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bool uses_inline_data;
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bool uses_btd_stack_ids;
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uint8_t generate_local_id;
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enum intel_compute_walk_order walk_order;
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@ -1674,18 +1674,6 @@ elk_btd_spawn_exec_size(UNUSED const struct intel_device_info *devinfo,
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return elk_mdc_sm2_exec_size(GET_BITS(desc, 8, 8));
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}
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static inline uint32_t
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elk_rt_trace_ray_desc(ASSERTED const struct intel_device_info *devinfo,
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unsigned exec_size)
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{
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assert(devinfo->has_ray_tracing);
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assert(devinfo->ver < 20 || exec_size == 16);
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return SET_BITS(0, 19, 19) | /* No header */
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SET_BITS(0, 17, 14) | /* Message type */
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SET_BITS(elk_mdc_sm2(exec_size), 8, 8);
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}
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/**
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* Construct a message descriptor immediate with the specified pixel
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* interpolator function controls.
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@ -355,19 +355,6 @@ enum a64_logical_srcs {
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A64_LOGICAL_NUM_SRCS
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};
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enum rt_logical_srcs {
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/** Address of the globals */
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RT_LOGICAL_SRC_GLOBALS,
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/** Level at which the tracing should start */
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RT_LOGICAL_SRC_BVH_LEVEL,
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/** Type of tracing operation */
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RT_LOGICAL_SRC_TRACE_RAY_CONTROL,
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/** Synchronous tracing (ray query) */
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RT_LOGICAL_SRC_SYNCHRONOUS,
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RT_LOGICAL_NUM_SRCS
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};
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enum urb_logical_srcs {
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URB_LOGICAL_SRC_HANDLE,
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URB_LOGICAL_SRC_PER_SLOT_OFFSETS,
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@ -609,12 +609,7 @@ enum elk_opcode {
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ELK_TES_OPCODE_CREATE_INPUT_READ_HEADER,
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ELK_TES_OPCODE_ADD_INDIRECT_URB_OFFSET,
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ELK_SHADER_OPCODE_BTD_SPAWN_LOGICAL,
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ELK_SHADER_OPCODE_BTD_RETIRE_LOGICAL,
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ELK_SHADER_OPCODE_READ_SR_REG,
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ELK_RT_OPCODE_TRACE_RAY_LOGICAL,
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};
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@ -7257,7 +7257,6 @@ elk_compile_fs(const struct elk_compiler *compiler,
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params->base.debug_flag : DEBUG_WM);
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prog_data->base.stage = MESA_SHADER_FRAGMENT;
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prog_data->base.ray_queries = nir->info.ray_queries;
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prog_data->base.total_scratch = 0;
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const struct intel_device_info *devinfo = compiler->devinfo;
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@ -7689,7 +7688,6 @@ elk_compile_cs(const struct elk_compiler *compiler,
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prog_data->base.stage = MESA_SHADER_COMPUTE;
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prog_data->base.total_shared = nir->info.shared_size;
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prog_data->base.ray_queries = nir->info.ray_queries;
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prog_data->base.total_scratch = 0;
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if (!nir->info.workgroup_size_variable) {
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@ -489,10 +489,6 @@ elk_cs_thread_payload::elk_cs_thread_payload(const elk_fs_visitor &v)
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local_invocation_id[i] = elk_imm_uw(0);
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}
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}
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/* TODO: Fill out uses_btd_stack_ids automatically */
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if (prog_data->uses_btd_stack_ids)
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r += reg_unit(v.devinfo);
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}
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num_regs = r;
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@ -630,9 +630,6 @@ elk_nir_optimize(nir_shader *nir, bool is_scalar,
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OPT(nir_opt_dead_write_vars);
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OPT(nir_opt_combine_stores, nir_var_all);
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OPT(nir_opt_ray_queries);
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OPT(nir_opt_ray_query_ranges);
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if (is_scalar) {
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OPT(nir_lower_alu_to_scalar, NULL, NULL);
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} else {
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@ -513,17 +513,10 @@ elk_instruction_name(const struct elk_isa_info *isa, enum elk_opcode op)
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case ELK_TES_OPCODE_GET_PRIMITIVE_ID:
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return "tes_get_primitive_id";
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case ELK_RT_OPCODE_TRACE_RAY_LOGICAL:
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return "rt_trace_ray_logical";
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case ELK_SHADER_OPCODE_RND_MODE:
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return "rnd_mode";
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case ELK_SHADER_OPCODE_FLOAT_CONTROL_MODE:
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return "float_control_mode";
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case ELK_SHADER_OPCODE_BTD_SPAWN_LOGICAL:
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return "btd_spawn_logical";
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case ELK_SHADER_OPCODE_BTD_RETIRE_LOGICAL:
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return "btd_retire_logical";
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case ELK_SHADER_OPCODE_READ_SR_REG:
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return "read_sr_reg";
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}
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@ -1102,9 +1095,6 @@ elk_backend_instruction::has_side_effects() const
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case ELK_FS_OPCODE_SCHEDULING_FENCE:
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case ELK_SHADER_OPCODE_OWORD_BLOCK_WRITE_LOGICAL:
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case ELK_SHADER_OPCODE_A64_OWORD_BLOCK_WRITE_LOGICAL:
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case ELK_SHADER_OPCODE_BTD_SPAWN_LOGICAL:
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case ELK_SHADER_OPCODE_BTD_RETIRE_LOGICAL:
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case ELK_RT_OPCODE_TRACE_RAY_LOGICAL:
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case ELK_VEC4_OPCODE_ZERO_OOB_PUSH_REGS:
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return true;
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default:
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@ -1285,7 +1275,6 @@ elk_compile_tes(const struct elk_compiler *compiler,
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const unsigned *assembly;
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prog_data->base.base.stage = MESA_SHADER_TESS_EVAL;
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prog_data->base.base.ray_queries = nir->info.ray_queries;
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nir->info.inputs_read = key->inputs_read;
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nir->info.patch_inputs_read = key->patch_inputs_read;
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@ -132,16 +132,6 @@ elk_simd_should_compile(elk_simd_selection_state &state, unsigned simd)
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return false;
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}
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if (width == 32 && cs_prog_data && cs_prog_data->base.ray_queries > 0) {
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state.error[simd] = "Ray queries not supported";
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return false;
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}
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if (width == 32 && cs_prog_data && cs_prog_data->uses_btd_stack_ids) {
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state.error[simd] = "Bindless shader calls not supported";
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return false;
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}
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uint64_t start;
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switch (prog_data->stage) {
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case MESA_SHADER_COMPUTE:
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@ -2559,7 +2559,6 @@ elk_compile_vs(const struct elk_compiler *compiler,
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params->base.debug_flag : DEBUG_VS);
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prog_data->base.base.stage = MESA_SHADER_VERTEX;
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prog_data->base.base.ray_queries = nir->info.ray_queries;
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prog_data->base.base.total_scratch = 0;
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const bool is_scalar = compiler->scalar_stage[MESA_SHADER_VERTEX];
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@ -597,7 +597,6 @@ elk_compile_gs(const struct elk_compiler *compiler,
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const bool debug_enabled = elk_should_print_shader(nir, DEBUG_GS);
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prog_data->base.base.stage = MESA_SHADER_GEOMETRY;
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prog_data->base.base.ray_queries = nir->info.ray_queries;
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prog_data->base.base.total_scratch = 0;
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/* The GLSL linker will have already matched up GS inputs and the outputs
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@ -366,7 +366,6 @@ elk_compile_tcs(const struct elk_compiler *compiler,
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const unsigned *assembly;
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vue_prog_data->base.stage = MESA_SHADER_TESS_CTRL;
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prog_data->base.base.ray_queries = nir->info.ray_queries;
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prog_data->base.base.total_scratch = 0;
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nir->info.outputs_written = key->outputs_written;
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