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tu: Add heap_memory_percent driconf support
Also remove the clamping to va_size in the budget calculation since the heap_size is already clamped to va_size and the budget is clamped to heap_size. This also introduces a new tier since the common helper exposes 25% of memory as heap on devices with <=1GiB memory. Previously 50% was being used. Signed-off-by: Karmjit Mahil <karmjit.mahil@igalia.com>
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2 changed files with 19 additions and 23 deletions
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@ -19,10 +19,12 @@
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#include "util/driconf.h"
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#include "util/hex.h"
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#include "util/os_misc.h"
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#include "util/u_atomic.h"
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#include "util/u_debug.h"
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#include "util/u_process.h"
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#include "vk_android.h"
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#include "vk_debug_utils.h"
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#include "vk_physical_device.h"
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#include "vk_shader_module.h"
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#include "vk_util.h"
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@ -1832,6 +1834,7 @@ static const driOptionDescription tu_dri_options[] = {
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DRI_CONF_SECTION_END
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DRI_CONF_SECTION_MISCELLANEOUS
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DRI_CONF_HEAP_MEMORY_PERCENT(OS_GPU_HEAP_SIZE_HEURISTIC)
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DRI_CONF_DISABLE_CONSERVATIVE_LRZ(false)
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DRI_CONF_TU_DONT_RESERVE_DESCRIPTOR_SET(false)
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DRI_CONF_TU_ALLOW_OOB_INDIRECT_UBO_LOADS(false)
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@ -1857,6 +1860,9 @@ tu_init_dri_options(struct tu_instance *instance)
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driQueryOptioni(&instance->dri_options, "force_vk_vendor");
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instance->dont_care_as_load =
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driQueryOptionb(&instance->dri_options, "vk_dont_care_as_load");
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instance->heap_memory_percent =
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driQueryOptionf(&instance->dri_options, "heap_memory_percent");
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instance->conservative_lrz =
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!driQueryOptionb(&instance->dri_options, "disable_conservative_lrz");
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instance->reserve_descriptor_set =
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@ -2032,19 +2038,10 @@ tu_GetPhysicalDeviceQueueFamilyProperties2(
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uint64_t
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tu_get_system_heap_size(struct tu_physical_device *physical_device)
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{
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uint64_t total_ram = 0;
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ASSERTED bool has_physical_memory =
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os_get_total_physical_memory(&total_ram);
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assert(has_physical_memory);
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float *percent = &physical_device->instance->heap_memory_percent;
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/* We don't want to burn too much ram with the GPU. If the user has 4GiB
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* or less, we use at most half. If they have more than 4GiB, we use 3/4.
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*/
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uint64_t available_ram;
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if (total_ram <= 4ull * 1024ull * 1024ull * 1024ull)
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available_ram = total_ram / 2;
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else
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available_ram = total_ram * 3 / 4;
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uint64_t available_ram = os_get_gpu_heap_size(*percent, percent);
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assert(available_ram);
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if (physical_device->va_size)
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available_ram = MIN2(available_ram, physical_device->va_size);
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@ -2052,25 +2049,23 @@ tu_get_system_heap_size(struct tu_physical_device *physical_device)
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return available_ram;
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}
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static VkDeviceSize
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static inline VkDeviceSize
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tu_get_budget_memory(struct tu_physical_device *physical_device)
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{
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uint64_t heap_size = physical_device->heap.size;
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uint64_t heap_used = physical_device->heap.used;
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uint64_t sys_available;
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ASSERTED bool has_available_memory =
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os_get_available_system_memory(&sys_available);
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assert(has_available_memory);
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struct tu_instance *instance = physical_device->instance;
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if (physical_device->va_size)
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sys_available = MIN2(sys_available, physical_device->va_size);
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uint64_t heap_size = physical_device->heap.size;
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uint64_t heap_used = p_atomic_read(&physical_device->heap.used);
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/*
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* Let's not incite the app to starve the system: report at most 90% of
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* available system memory.
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*/
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uint64_t heap_available = sys_available * 9 / 10;
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return MIN2(heap_size, heap_used + heap_available);
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const float percent = 0.9f;
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return vk_physical_device_heap_budget_from_system(&physical_device->vk,
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percent, heap_size,
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heap_used);
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}
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VKAPI_ATTR void VKAPI_CALL
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@ -189,6 +189,7 @@ struct tu_instance
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uint32_t force_vk_vendor;
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bool dont_care_as_load;
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float heap_memory_percent;
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/* Conservative LRZ (default true) invalidates LRZ on draws with
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* blend and depth-write enabled, because this can lead to incorrect
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