also check for texture border in sample_linear_2d()

This commit is contained in:
Brian Paul 2005-08-25 03:05:10 +00:00
parent 5d7c486d90
commit 9e385282fc

View file

@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
* Version: 6.3
* Version: 6.4
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
@ -1181,7 +1181,8 @@ sample_linear_2d( GLcontext *ctx, GLuint texUnit,
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
(void) texUnit;
(void) lambda;
if (tObj->WrapS == GL_REPEAT && tObj->WrapT == GL_REPEAT) {
if (tObj->WrapS == GL_REPEAT && tObj->WrapT == GL_REPEAT
&& image->Border == 0) {
for (i=0;i<n;i++) {
sample_2d_linear_repeat(ctx, tObj, image, texcoords[i], rgba[i]);
}