ilo: move ilo_state_3d* to core

ilo state structs (struct ilo_xxx_state) are moved as well.
This commit is contained in:
Chia-I Wu 2015-05-01 11:47:13 +08:00
parent 8ab18262c5
commit 9e24c49e64
9 changed files with 274 additions and 276 deletions

View file

@ -10,6 +10,9 @@ C_SOURCES := \
core/ilo_fence.h \
core/ilo_image.c \
core/ilo_image.h \
core/ilo_state_3d.h \
core/ilo_state_3d_bottom.c \
core/ilo_state_3d_top.c \
core/intel_winsys.h \
ilo_blit.c \
ilo_blit.h \
@ -57,9 +60,6 @@ C_SOURCES := \
ilo_shader.h \
ilo_state.c \
ilo_state.h \
ilo_state_3d.h \
ilo_state_3d_bottom.c \
ilo_state_3d_top.c \
ilo_transfer.c \
ilo_transfer.h \
ilo_video.c \

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@ -29,10 +29,267 @@
#define ILO_STATE_3D_H
#include "genhw/genhw.h"
#include "core/intel_winsys.h"
#include "pipe/p_state.h"
#include "ilo_common.h"
#include "ilo_state.h"
#include "ilo_core.h"
#include "ilo_dev.h"
/**
* \see brw_context.h
*/
#define ILO_MAX_DRAW_BUFFERS 8
#define ILO_MAX_CONST_BUFFERS (1 + 12)
#define ILO_MAX_SAMPLER_VIEWS 16
#define ILO_MAX_SAMPLERS 16
#define ILO_MAX_SO_BINDINGS 64
#define ILO_MAX_SO_BUFFERS 4
#define ILO_MAX_VIEWPORTS 1
#define ILO_MAX_SURFACES 256
struct intel_bo;
struct ilo_buffer;
struct ilo_shader_state;
struct ilo_texture;
struct ilo_vb_state {
struct pipe_vertex_buffer states[PIPE_MAX_ATTRIBS];
uint32_t enabled_mask;
};
struct ilo_ib_state {
struct pipe_resource *buffer;
const void *user_buffer;
unsigned offset;
unsigned index_size;
/* these are not valid until the state is finalized */
struct pipe_resource *hw_resource;
unsigned hw_index_size;
/* an offset to be added to pipe_draw_info::start */
int64_t draw_start_offset;
};
struct ilo_ve_cso {
/* VERTEX_ELEMENT_STATE */
uint32_t payload[2];
};
struct ilo_ve_state {
struct ilo_ve_cso cso[PIPE_MAX_ATTRIBS];
unsigned count;
unsigned instance_divisors[PIPE_MAX_ATTRIBS];
unsigned vb_mapping[PIPE_MAX_ATTRIBS];
unsigned vb_count;
/* these are not valid until the state is finalized */
struct ilo_ve_cso edgeflag_cso;
bool last_cso_edgeflag;
struct ilo_ve_cso nosrc_cso;
bool prepend_nosrc_cso;
};
struct ilo_so_state {
struct pipe_stream_output_target *states[ILO_MAX_SO_BUFFERS];
unsigned count;
unsigned append_bitmask;
bool enabled;
};
struct ilo_viewport_cso {
/* matrix form */
float m00, m11, m22, m30, m31, m32;
/* guardband in NDC space */
float min_gbx, min_gby, max_gbx, max_gby;
/* viewport in screen space */
float min_x, min_y, min_z;
float max_x, max_y, max_z;
};
struct ilo_viewport_state {
struct ilo_viewport_cso cso[ILO_MAX_VIEWPORTS];
unsigned count;
struct pipe_viewport_state viewport0;
};
struct ilo_scissor_state {
/* SCISSOR_RECT */
uint32_t payload[ILO_MAX_VIEWPORTS * 2];
struct pipe_scissor_state scissor0;
};
struct ilo_rasterizer_clip {
/* 3DSTATE_CLIP */
uint32_t payload[3];
uint32_t can_enable_guardband;
};
struct ilo_rasterizer_sf {
/* 3DSTATE_SF */
uint32_t payload[3];
uint32_t dw_msaa;
/* Global Depth Offset Constant/Scale/Clamp */
uint32_t dw_depth_offset_const;
uint32_t dw_depth_offset_scale;
uint32_t dw_depth_offset_clamp;
/* Gen8+ 3DSTATE_RASTER */
uint32_t dw_raster;
};
struct ilo_rasterizer_wm {
/* 3DSTATE_WM */
uint32_t payload[2];
uint32_t dw_msaa_rast;
uint32_t dw_msaa_disp;
};
struct ilo_rasterizer_state {
struct pipe_rasterizer_state state;
struct ilo_rasterizer_clip clip;
struct ilo_rasterizer_sf sf;
struct ilo_rasterizer_wm wm;
};
struct ilo_dsa_state {
/* DEPTH_STENCIL_STATE or Gen8+ 3DSTATE_WM_DEPTH_STENCIL */
uint32_t payload[3];
uint32_t dw_blend_alpha;
uint32_t dw_ps_blend_alpha;
ubyte alpha_ref;
};
struct ilo_blend_cso {
/* BLEND_STATE */
uint32_t payload[2];
uint32_t dw_blend;
uint32_t dw_blend_dst_alpha_forced_one;
};
struct ilo_blend_state {
struct ilo_blend_cso cso[ILO_MAX_DRAW_BUFFERS];
bool dual_blend;
bool alpha_to_coverage;
uint32_t dw_shared;
uint32_t dw_alpha_mod;
uint32_t dw_logicop;
/* a part of 3DSTATE_PS_BLEND */
uint32_t dw_ps_blend;
uint32_t dw_ps_blend_dst_alpha_forced_one;
};
struct ilo_sampler_cso {
/* SAMPLER_STATE and SAMPLER_BORDER_COLOR_STATE */
uint32_t payload[15];
uint32_t dw_filter;
uint32_t dw_filter_aniso;
uint32_t dw_wrap;
uint32_t dw_wrap_1d;
uint32_t dw_wrap_cube;
bool anisotropic;
bool saturate_r;
bool saturate_s;
bool saturate_t;
};
struct ilo_sampler_state {
const struct ilo_sampler_cso *cso[ILO_MAX_SAMPLERS];
};
struct ilo_view_surface {
/* SURFACE_STATE */
uint32_t payload[13];
struct intel_bo *bo;
uint32_t scanout;
};
struct ilo_view_cso {
struct pipe_sampler_view base;
struct ilo_view_surface surface;
};
struct ilo_view_state {
struct pipe_sampler_view *states[ILO_MAX_SAMPLER_VIEWS];
unsigned count;
};
struct ilo_cbuf_cso {
struct pipe_resource *resource;
struct ilo_view_surface surface;
/*
* this CSO is not so constant because user buffer needs to be uploaded in
* finalize_constant_buffers()
*/
const void *user_buffer;
unsigned user_buffer_size;
};
struct ilo_cbuf_state {
struct ilo_cbuf_cso cso[ILO_MAX_CONST_BUFFERS];
uint32_t enabled_mask;
};
struct ilo_resource_state {
struct pipe_surface *states[PIPE_MAX_SHADER_RESOURCES];
unsigned count;
};
struct ilo_surface_cso {
struct pipe_surface base;
bool is_rt;
union {
struct ilo_view_surface rt;
struct ilo_zs_surface {
uint32_t payload[12];
uint32_t dw_aligned_8x4;
struct intel_bo *bo;
struct intel_bo *hiz_bo;
struct intel_bo *separate_s8_bo;
} zs;
} u;
};
struct ilo_fb_state {
struct pipe_framebuffer_state state;
struct ilo_view_surface null_rt;
struct ilo_zs_surface null_zs;
struct ilo_fb_blend_caps {
bool can_logicop;
bool can_blend;
bool can_alpha_test;
bool dst_alpha_forced_one;
} blend_caps[PIPE_MAX_COLOR_BUFS];
unsigned num_samples;
};
struct ilo_shader_cso {
uint32_t payload[5];
};
/**
* Translate a pipe texture target to the matching hardware surface type.

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@ -26,16 +26,14 @@
*/
#include "genhw/genhw.h"
#include "core/ilo_format.h"
#include "util/u_dual_blend.h"
#include "util/u_framebuffer.h"
#include "util/u_half.h"
#include "ilo_context.h"
#include "ilo_resource.h"
#include "ilo_shader.h"
#include "ilo_state.h"
#include "ilo_format.h"
#include "ilo_state_3d.h"
#include "../ilo_resource.h"
#include "../ilo_shader.h"
static void
rasterizer_init_clip(const struct ilo_dev *dev,

View file

@ -26,17 +26,15 @@
*/
#include "genhw/genhw.h"
#include "core/ilo_format.h"
#include "util/u_dual_blend.h"
#include "util/u_framebuffer.h"
#include "util/u_half.h"
#include "util/u_resource.h"
#include "ilo_context.h"
#include "ilo_resource.h"
#include "ilo_shader.h"
#include "ilo_state.h"
#include "ilo_format.h"
#include "ilo_state_3d.h"
#include "../ilo_resource.h"
#include "../ilo_shader.h"
static void
ve_init_cso(const struct ilo_dev *dev,

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@ -25,12 +25,12 @@
* Chia-I Wu <olv@lunarg.com>
*/
#include "core/ilo_state_3d.h"
#include "util/u_draw.h"
#include "util/u_pack_color.h"
#include "ilo_draw.h"
#include "ilo_state.h"
#include "ilo_state_3d.h"
#include "ilo_blit.h"
#include "ilo_blitter.h"

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@ -29,13 +29,13 @@
#define ILO_BUILDER_3D_TOP_H
#include "genhw/genhw.h"
#include "core/ilo_state_3d.h"
#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_resource.h"
#include "ilo_shader.h"
#include "ilo_state.h"
#include "ilo_state_3d.h"
#include "ilo_builder.h"
static inline void

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@ -27,12 +27,12 @@
#include "genhw/genhw.h" /* for SBE setup */
#include "tgsi/tgsi_parse.h"
#include "core/ilo_state_3d.h"
#include "core/intel_winsys.h"
#include "shader/ilo_shader_internal.h"
#include "ilo_builder.h"
#include "ilo_state.h"
#include "ilo_state_3d.h"
#include "ilo_shader.h"
struct ilo_shader_cache {

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@ -25,6 +25,7 @@
* Chia-I Wu <olv@lunarg.com>
*/
#include "core/ilo_state_3d.h"
#include "util/u_dynarray.h"
#include "util/u_helpers.h"
#include "util/u_upload_mgr.h"
@ -33,7 +34,6 @@
#include "ilo_resource.h"
#include "ilo_shader.h"
#include "ilo_state.h"
#include "ilo_state_3d.h"
static void
finalize_shader_states(struct ilo_state_vector *vec)

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@ -28,24 +28,12 @@
#ifndef ILO_STATE_H
#define ILO_STATE_H
#include "core/ilo_state_3d.h"
#include "pipe/p_state.h"
#include "util/u_dynarray.h"
#include "ilo_common.h"
/**
* \see brw_context.h
*/
#define ILO_MAX_DRAW_BUFFERS 8
#define ILO_MAX_CONST_BUFFERS (1 + 12)
#define ILO_MAX_SAMPLER_VIEWS 16
#define ILO_MAX_SAMPLERS 16
#define ILO_MAX_SO_BINDINGS 64
#define ILO_MAX_SO_BUFFERS 4
#define ILO_MAX_VIEWPORTS 1
#define ILO_MAX_SURFACES 256
/**
* States that we track.
*
@ -131,246 +119,7 @@ enum ilo_dirty_flags {
ILO_DIRTY_ALL = 0xffffffff,
};
struct intel_bo;
struct ilo_buffer;
struct ilo_context;
struct ilo_shader_state;
struct ilo_texture;
struct ilo_vb_state {
struct pipe_vertex_buffer states[PIPE_MAX_ATTRIBS];
uint32_t enabled_mask;
};
struct ilo_ib_state {
struct pipe_resource *buffer;
const void *user_buffer;
unsigned offset;
unsigned index_size;
/* these are not valid until the state is finalized */
struct pipe_resource *hw_resource;
unsigned hw_index_size;
/* an offset to be added to pipe_draw_info::start */
int64_t draw_start_offset;
};
struct ilo_ve_cso {
/* VERTEX_ELEMENT_STATE */
uint32_t payload[2];
};
struct ilo_ve_state {
struct ilo_ve_cso cso[PIPE_MAX_ATTRIBS];
unsigned count;
unsigned instance_divisors[PIPE_MAX_ATTRIBS];
unsigned vb_mapping[PIPE_MAX_ATTRIBS];
unsigned vb_count;
/* these are not valid until the state is finalized */
struct ilo_ve_cso edgeflag_cso;
bool last_cso_edgeflag;
struct ilo_ve_cso nosrc_cso;
bool prepend_nosrc_cso;
};
struct ilo_so_state {
struct pipe_stream_output_target *states[ILO_MAX_SO_BUFFERS];
unsigned count;
unsigned append_bitmask;
bool enabled;
};
struct ilo_viewport_cso {
/* matrix form */
float m00, m11, m22, m30, m31, m32;
/* guardband in NDC space */
float min_gbx, min_gby, max_gbx, max_gby;
/* viewport in screen space */
float min_x, min_y, min_z;
float max_x, max_y, max_z;
};
struct ilo_viewport_state {
struct ilo_viewport_cso cso[ILO_MAX_VIEWPORTS];
unsigned count;
struct pipe_viewport_state viewport0;
};
struct ilo_scissor_state {
/* SCISSOR_RECT */
uint32_t payload[ILO_MAX_VIEWPORTS * 2];
struct pipe_scissor_state scissor0;
};
struct ilo_rasterizer_clip {
/* 3DSTATE_CLIP */
uint32_t payload[3];
uint32_t can_enable_guardband;
};
struct ilo_rasterizer_sf {
/* 3DSTATE_SF */
uint32_t payload[3];
uint32_t dw_msaa;
/* Global Depth Offset Constant/Scale/Clamp */
uint32_t dw_depth_offset_const;
uint32_t dw_depth_offset_scale;
uint32_t dw_depth_offset_clamp;
/* Gen8+ 3DSTATE_RASTER */
uint32_t dw_raster;
};
struct ilo_rasterizer_wm {
/* 3DSTATE_WM */
uint32_t payload[2];
uint32_t dw_msaa_rast;
uint32_t dw_msaa_disp;
};
struct ilo_rasterizer_state {
struct pipe_rasterizer_state state;
struct ilo_rasterizer_clip clip;
struct ilo_rasterizer_sf sf;
struct ilo_rasterizer_wm wm;
};
struct ilo_dsa_state {
/* DEPTH_STENCIL_STATE or Gen8+ 3DSTATE_WM_DEPTH_STENCIL */
uint32_t payload[3];
uint32_t dw_blend_alpha;
uint32_t dw_ps_blend_alpha;
ubyte alpha_ref;
};
struct ilo_blend_cso {
/* BLEND_STATE */
uint32_t payload[2];
uint32_t dw_blend;
uint32_t dw_blend_dst_alpha_forced_one;
};
struct ilo_blend_state {
struct ilo_blend_cso cso[ILO_MAX_DRAW_BUFFERS];
bool dual_blend;
bool alpha_to_coverage;
uint32_t dw_shared;
uint32_t dw_alpha_mod;
uint32_t dw_logicop;
/* a part of 3DSTATE_PS_BLEND */
uint32_t dw_ps_blend;
uint32_t dw_ps_blend_dst_alpha_forced_one;
};
struct ilo_sampler_cso {
/* SAMPLER_STATE and SAMPLER_BORDER_COLOR_STATE */
uint32_t payload[15];
uint32_t dw_filter;
uint32_t dw_filter_aniso;
uint32_t dw_wrap;
uint32_t dw_wrap_1d;
uint32_t dw_wrap_cube;
bool anisotropic;
bool saturate_r;
bool saturate_s;
bool saturate_t;
};
struct ilo_sampler_state {
const struct ilo_sampler_cso *cso[ILO_MAX_SAMPLERS];
};
struct ilo_view_surface {
/* SURFACE_STATE */
uint32_t payload[13];
struct intel_bo *bo;
uint32_t scanout;
};
struct ilo_view_cso {
struct pipe_sampler_view base;
struct ilo_view_surface surface;
};
struct ilo_view_state {
struct pipe_sampler_view *states[ILO_MAX_SAMPLER_VIEWS];
unsigned count;
};
struct ilo_cbuf_cso {
struct pipe_resource *resource;
struct ilo_view_surface surface;
/*
* this CSO is not so constant because user buffer needs to be uploaded in
* finalize_constant_buffers()
*/
const void *user_buffer;
unsigned user_buffer_size;
};
struct ilo_cbuf_state {
struct ilo_cbuf_cso cso[ILO_MAX_CONST_BUFFERS];
uint32_t enabled_mask;
};
struct ilo_resource_state {
struct pipe_surface *states[PIPE_MAX_SHADER_RESOURCES];
unsigned count;
};
struct ilo_surface_cso {
struct pipe_surface base;
bool is_rt;
union {
struct ilo_view_surface rt;
struct ilo_zs_surface {
uint32_t payload[12];
uint32_t dw_aligned_8x4;
struct intel_bo *bo;
struct intel_bo *hiz_bo;
struct intel_bo *separate_s8_bo;
} zs;
} u;
};
struct ilo_fb_state {
struct pipe_framebuffer_state state;
struct ilo_view_surface null_rt;
struct ilo_zs_surface null_zs;
struct ilo_fb_blend_caps {
bool can_logicop;
bool can_blend;
bool can_alpha_test;
bool dst_alpha_forced_one;
} blend_caps[PIPE_MAX_COLOR_BUFS];
unsigned num_samples;
};
struct ilo_global_binding_cso {
struct pipe_resource *resource;
@ -396,10 +145,6 @@ struct ilo_global_binding {
unsigned count;
};
struct ilo_shader_cso {
uint32_t payload[5];
};
struct ilo_state_vector {
const struct pipe_draw_info *draw;