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radv: enable radv_force_64_byte_sampled_image for Crimson Desert
Seems the same issue as FH6 after all. Cc: mesa-stable Closes: https://gitlab.freedesktop.org/mesa/mesa/-/work_items/15563 Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41851>
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@ -315,5 +315,13 @@ Application bugs worked around in this file:
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<application name="No Man's Sky" application_name_match="No Man's Sky">
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<option name="radv_app_layer" value="no_mans_sky" />
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</application>
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<application name="Crimson Desert" application_name_match="CrimsonDesert.exe">
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<!-- Using 64 byte descriptors lets vkd3d-proton work around
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descriptor type mismatches.
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TODO Remove this when VK_EXT_descriptor_heap is enabled by
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default because it should not be necessary anymore. -->
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<option name="radv_force_64_byte_sampled_image" value="true" />
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</application>
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</device>
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</driconf>
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