radv: enable radv_force_64_byte_sampled_image for Crimson Desert
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Seems the same issue as FH6 after all.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/work_items/15563
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41851>
This commit is contained in:
Samuel Pitoiset 2026-05-28 14:08:08 +02:00 committed by Marge Bot
parent 0f542c7049
commit 9dfc83079c

View file

@ -315,5 +315,13 @@ Application bugs worked around in this file:
<application name="No Man's Sky" application_name_match="No Man's Sky">
<option name="radv_app_layer" value="no_mans_sky" />
</application>
<application name="Crimson Desert" application_name_match="CrimsonDesert.exe">
<!-- Using 64 byte descriptors lets vkd3d-proton work around
descriptor type mismatches.
TODO Remove this when VK_EXT_descriptor_heap is enabled by
default because it should not be necessary anymore. -->
<option name="radv_force_64_byte_sampled_image" value="true" />
</application>
</device>
</driconf>