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panfrost: Flesh out the Shader Program Descriptor
Only breaking change since Bifrost is that the shader contains barrier? flag is now fragment-only, meaning it is just a spawn helper threads flag. This affects compute shaders slightly. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15003>
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1 changed files with 12 additions and 4 deletions
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@ -787,6 +787,13 @@
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<value name="32 Per Thread" value="2"/>
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</enum>
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<enum name="Flush to zero mode">
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<value name="Preserve subnormals" value="0"/>
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<value name="DX11" value="1"/>
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<value name="Always" value="2"/>
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<value name="Abrupt" value="3"/>
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</enum>
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<struct name="Preload" size="1">
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<field name="R48-R63" size="16" start="0:0" type="hex"/>
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<field name="R55" size="1" start="0:7" type="bool"/>
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@ -804,10 +811,11 @@
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<field name="Type" size="4" start="0:0" type="Descriptor Type" default="Shader"/>
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<field name="Stage" size="4" start="0:4" type="Shader stage"/>
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<field name="Primary shader" size="1" start="0:8" type="bool"/>
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<!-- XXX DDK sets/clears these together, so I might have them backward -->
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<field name="Suppress Inf" size="1" start="0:16" type="bool"/>
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<field name="Suppress NaN" size="1" start="0:19" type="bool"/>
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<field name="Shader contains barrier" size="1" start="0:28" type="bool"/>
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<field name="Suppress NaN" size="1" start="0:16" type="bool"/>
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<field name="Flush to zero mode" size="2" start="0:17" type="Flush to zero mode"/>
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<field name="Suppress Inf" size="1" start="0:19" type="bool"/>
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<field name="Requires helper threads" size="1" start="0:28" type="bool"/> <!-- Fragment only -->
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<field name="Shader contains JUMP_EX" size="1" start="0:29" type="bool"/>
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<field name="Register allocation" size="2" start="0:30" type="Shader Register Allocation"/>
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<field name="Preload" size="16" start="1:0" type="Preload"/>
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<field name="Binary" size="64" start="2:0" type="address"/>
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