etnaviv: Supertiled texture support on gc3000

Support supertiled textures on hardware that has the appropriate
feature flag SUPERTILED_TEXTURE.

Most of the scaffolding was already in place in etna_layout_multiple:

   case ETNA_LAYOUT_SUPER_TILED:
      *paddingX = 64;
      *paddingY = 64;
      *halign = TEXTURE_HALIGN_SUPER_TILED;

So this is just a matter of allowing it.

Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This commit is contained in:
Wladimir J. van der Laan 2017-04-18 13:34:50 +02:00 committed by Christian Gmeiner
parent 53e39f6df4
commit 9da0cd56c3
2 changed files with 11 additions and 8 deletions

View file

@ -231,12 +231,9 @@ etna_resource_create(struct pipe_screen *pscreen,
{
struct etna_screen *screen = etna_screen(pscreen);
/* Figure out what tiling to use -- for now, assume that textures cannot be
* supertiled, and cannot be linear.
* There is a feature flag SUPERTILED_TEXTURE (not supported on any known hw)
* that may allow this, as well
* as LINEAR_TEXTURE_SUPPORT (supported on gc880 and gc2000 at least), but
* not sure how it works.
/* Figure out what tiling to use -- for now, assume that texture cannot be linear.
* there is a capability LINEAR_TEXTURE_SUPPORT (supported on gc880 and
* gc2000 at least), but not sure how it works.
* Buffers always have LINEAR layout.
*/
unsigned layout = ETNA_LAYOUT_LINEAR;

View file

@ -129,12 +129,18 @@ etna_resource_sampler_compatible(struct etna_resource *res)
if (util_format_is_compressed(res->base.format))
return true;
/* The sampler (as we currently know it) only accepts tiled layouts */
struct etna_screen *screen = etna_screen(res->base.screen);
/* This GPU supports texturing from supertiled textures? */
if (res->layout == ETNA_LAYOUT_SUPER_TILED && VIV_FEATURE(screen, chipMinorFeatures2, SUPERTILED_TEXTURE))
return true;
/* TODO: LINEAR_TEXTURE_SUPPORT */
/* Otherwise, only support tiled layouts */
if (res->layout != ETNA_LAYOUT_TILED)
return false;
/* If we have HALIGN support, we can allow for the RS padding */
struct etna_screen *screen = etna_screen(res->base.screen);
if (VIV_FEATURE(screen, chipMinorFeatures1, TEXTURE_HALIGN))
return true;