radv/gfx10: only compile the GS copy shader on-demand

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset 2019-07-30 15:14:35 +02:00
parent 5229f27f06
commit 9d7ead6f9b

View file

@ -2626,7 +2626,8 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
if(modules[MESA_SHADER_GEOMETRY]) {
struct radv_shader_binary *gs_copy_binary = NULL;
if (!pipeline->gs_copy_shader) {
if (!pipeline->gs_copy_shader &&
!radv_pipeline_has_ngg(pipeline)) {
pipeline->gs_copy_shader = radv_create_gs_copy_shader(
device, nir[MESA_SHADER_GEOMETRY], &gs_copy_binary,
keys[MESA_SHADER_GEOMETRY].has_multiview_view_index);