radeonsi: adjust the signature of si_get_vs_prolog_key

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2017-04-06 22:03:07 +02:00
parent b1ed3ffc56
commit 9d6ed572d9

View file

@ -6930,21 +6930,28 @@ static bool si_compile_tgsi_main(struct si_shader_context *ctx,
/**
* Compute the VS prolog key, which contains all the information needed to
* build the VS prolog function, and set shader->info bits where needed.
*
* \param info Shader info of the vertex shader.
* \param num_input_sgprs Number of input SGPRs for the vertex shader.
* \param prolog_key Key of the VS prolog
* \param shader_out The vertex shader, or the next shader if merging LS+HS or ES+GS.
* \param key Output shader part key.
*/
static void si_get_vs_prolog_key(struct si_shader *shader,
static void si_get_vs_prolog_key(const struct tgsi_shader_info *info,
unsigned num_input_sgprs,
const struct si_vs_prolog_bits *prolog_key,
struct si_shader *shader_out,
union si_shader_part_key *key)
{
struct tgsi_shader_info *info = &shader->selector->info;
memset(key, 0, sizeof(*key));
key->vs_prolog.states = shader->key.part.vs.prolog;
key->vs_prolog.num_input_sgprs = shader->info.num_input_sgprs;
key->vs_prolog.states = *prolog_key;
key->vs_prolog.num_input_sgprs = num_input_sgprs;
key->vs_prolog.last_input = MAX2(1, info->num_inputs) - 1;
/* Set the instanceID flag. */
for (unsigned i = 0; i < info->num_inputs; i++)
if (key->vs_prolog.states.instance_divisors[i])
shader->info.uses_instanceid = true;
shader_out->info.uses_instanceid = true;
}
/**
@ -7431,7 +7438,10 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
if (need_prolog) {
union si_shader_part_key prolog_key;
si_get_vs_prolog_key(shader, &prolog_key);
si_get_vs_prolog_key(&sel->info,
shader->info.num_input_sgprs,
&shader->key.part.vs.prolog,
shader, &prolog_key);
si_build_vs_prolog_function(&ctx, &prolog_key);
parts[0] = ctx.main_fn;
}
@ -7880,8 +7890,10 @@ static bool si_shader_select_vs_parts(struct si_screen *sscreen,
union si_shader_part_key prolog_key;
/* Get the prolog. */
si_get_vs_prolog_key(shader, &prolog_key);
si_get_vs_prolog_key(&shader->selector->info,
shader->info.num_input_sgprs,
&shader->key.part.vs.prolog,
shader, &prolog_key);
shader->prolog =
si_get_shader_part(sscreen, &sscreen->vs_prologs,
PIPE_SHADER_VERTEX, true,