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brw: Drop interlock and memory fence logical opcodes from is_send()
The logical send lowering already resolves sources when constructing the send payload, so prior to that lowering, we don't need to apply any special restrictions here. Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34040>
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@ -173,8 +173,6 @@ brw_inst::is_send() const
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switch (opcode) {
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case SHADER_OPCODE_SEND:
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case SHADER_OPCODE_SEND_GATHER:
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case SHADER_OPCODE_INTERLOCK:
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case SHADER_OPCODE_MEMORY_FENCE:
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case SHADER_OPCODE_BARRIER:
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return true;
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case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
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