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use st_mesa_format_to_pipe_format()
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parent
24e510ea37
commit
9cf9aa1ea2
1 changed files with 2 additions and 17 deletions
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@ -114,21 +114,6 @@ st_get_texobj_mipmap_tree(struct gl_texture_object *texObj)
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}
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static GLuint
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mesa_format_to_pipe_format(GLuint mesaFormat)
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{
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switch (mesaFormat) {
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/* fix this */
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case MESA_FORMAT_ARGB8888_REV:
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case MESA_FORMAT_ARGB8888:
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return PIPE_FORMAT_U_A8_R8_G8_B8;
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default:
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assert(0);
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return 0;
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}
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}
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static int
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compressed_num_bytes(GLuint mesaFormat)
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{
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@ -386,7 +371,7 @@ guess_and_alloc_mipmap_tree(struct pipe_context *pipe,
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comp_byte);
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stObj->mt->format
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= mesa_format_to_pipe_format(stImage->base.TexFormat->MesaFormat);
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= st_mesa_format_to_pipe_format(stImage->base.TexFormat->MesaFormat);
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DBG("%s - success\n", __FUNCTION__);
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}
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@ -1519,7 +1504,7 @@ st_finalize_mipmap_tree(GLcontext *ctx,
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comp_byte);
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stObj->mt->format
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= mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat);
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= st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat);
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}
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/* Pull in any images not in the object's tree:
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