nir: Add a pass to lower outputs to temporary variables

This pass can be used as a helper for NIR producers so they don't have to
worry about creating the temporaries themselves.
This commit is contained in:
Jason Ekstrand 2015-08-28 17:09:02 -07:00
parent 5e7c7b2a4e
commit 9cebdd78d8
3 changed files with 100 additions and 0 deletions

View file

@ -40,6 +40,7 @@ NIR_FILES = \
nir/nir_lower_locals_to_regs.c \
nir/nir_lower_idiv.c \
nir/nir_lower_io.c \
nir/nir_lower_outputs_to_temporaries.c \
nir/nir_lower_phis_to_scalar.c \
nir/nir_lower_samplers.cpp \
nir/nir_lower_system_values.c \

View file

@ -1652,6 +1652,8 @@ void nir_lower_global_vars_to_local(nir_shader *shader);
void nir_lower_locals_to_regs(nir_shader *shader);
void nir_lower_outputs_to_temporaries(nir_shader *shader);
void nir_assign_var_locations(struct exec_list *var_list,
unsigned *size,
int (*type_size)(const struct glsl_type *));

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@ -0,0 +1,97 @@
/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Jason Ekstrand (jason@jlekstrand.net)
*
*/
/*
* Implements a pass that lowers output variables to a temporary plus an
* output variable with a single copy at each exit point of the shader.
* This way the output variable is only ever written.
*
* Because valid NIR requires that output variables are never read, this
* pass is more of a helper for NIR producers and must be run before the
* shader is ever validated.
*/
#include "nir.h"
static void
emit_output_copies(nir_shader *shader, nir_variable *temp, nir_variable *output)
{
nir_foreach_overload(shader, overload) {
if (!overload->impl || strcmp(overload->function->name, "main"))
continue;
struct set_entry *block_entry;
set_foreach(overload->impl->end_block->predecessors, block_entry) {
struct nir_block *block = (void *)block_entry->key;
nir_intrinsic_instr *copy =
nir_intrinsic_instr_create(shader, nir_intrinsic_copy_var);
copy->variables[0] = nir_deref_var_create(copy, output);
copy->variables[1] = nir_deref_var_create(copy, temp);
nir_instr *last_instr = nir_block_last_instr(block);
if (last_instr && last_instr->type == nir_instr_type_jump)
nir_instr_insert_before(last_instr, &copy->instr);
else
nir_instr_insert_after_block(block, &copy->instr);
}
}
}
void
nir_lower_outputs_to_temporaries(nir_shader *shader)
{
struct exec_list old_outputs;
exec_list_move_nodes_to(&shader->outputs, &old_outputs);
/* Walk over all of the outputs turn each output into a temporary and
* make a new variable for the actual output.
*/
foreach_list_typed(nir_variable, var, node, &old_outputs) {
nir_variable *output = ralloc(shader, nir_variable);
memcpy(output, var, sizeof *output);
/* The orignal is now the temporary */
nir_variable *temp = var;
/* Move the original name over to the new output */
if (output->name)
ralloc_steal(output, output->name);
/* Give the temporary a new name with @out-temp appended */
temp->name = ralloc_asprintf(temp, "%s@out-temp", output->name);
temp->data.mode = nir_var_global;
temp->constant_initializer = NULL;
exec_list_push_tail(&shader->outputs, &output->node);
emit_output_copies(shader, temp, output);
}
exec_list_append(&shader->globals, &old_outputs);
}