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st/mesa: add query buffer support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
parent
f9e6f46335
commit
9cd5bb9f9f
4 changed files with 103 additions and 1 deletions
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@ -241,6 +241,9 @@ st_bufferobj_data(struct gl_context *ctx,
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case GL_SHADER_STORAGE_BUFFER:
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bind = PIPE_BIND_SHADER_BUFFER;
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break;
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case GL_QUERY_BUFFER:
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bind = PIPE_BIND_QUERY_BUFFER;
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break;
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default:
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bind = 0;
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}
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@ -39,9 +39,11 @@
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_screen.h"
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#include "util/u_inlines.h"
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#include "st_context.h"
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#include "st_cb_queryobj.h"
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#include "st_cb_bitmap.h"
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#include "st_cb_bufferobjects.h"
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static struct gl_query_object *
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@ -271,7 +273,7 @@ st_WaitQuery(struct gl_context *ctx, struct gl_query_object *q)
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{
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/* nothing */
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}
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q->Ready = GL_TRUE;
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}
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@ -303,6 +305,98 @@ st_GetTimestamp(struct gl_context *ctx)
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}
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}
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static void
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st_StoreQueryResult(struct gl_context *ctx, struct gl_query_object *q,
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struct gl_buffer_object *buf, intptr_t offset,
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GLenum pname, GLenum ptype)
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{
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struct pipe_context *pipe = st_context(ctx)->pipe;
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struct st_query_object *stq = st_query_object(q);
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struct st_buffer_object *stObj = st_buffer_object(buf);
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boolean wait = pname == GL_QUERY_RESULT;
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enum pipe_query_value_type result_type;
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int index;
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/* GL_QUERY_TARGET is a bit of an extension since it has nothing to
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* do with the GPU end of the query. Write it in "by hand".
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*/
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if (pname == GL_QUERY_TARGET) {
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/* Assume that the data must be LE. The endianness situation wrt CPU and
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* GPU is incredibly confusing, but the vast majority of GPUs are
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* LE. When a BE one comes along, this needs some form of resolution.
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*/
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unsigned data[2] = { CPU_TO_LE32(q->Target), 0 };
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pipe_buffer_write(pipe, stObj->buffer, offset,
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(ptype == GL_INT64_ARB ||
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ptype == GL_UNSIGNED_INT64_ARB) ? 8 : 4,
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data);
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return;
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}
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switch (ptype) {
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case GL_INT:
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result_type = PIPE_QUERY_TYPE_I32;
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break;
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case GL_UNSIGNED_INT:
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result_type = PIPE_QUERY_TYPE_U32;
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break;
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case GL_INT64_ARB:
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result_type = PIPE_QUERY_TYPE_I64;
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break;
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case GL_UNSIGNED_INT64_ARB:
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result_type = PIPE_QUERY_TYPE_U64;
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break;
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default:
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unreachable("Unexpected result type");
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}
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if (pname == GL_QUERY_RESULT_AVAILABLE) {
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index = -1;
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} else if (stq->type == PIPE_QUERY_PIPELINE_STATISTICS) {
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switch (q->Target) {
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case GL_VERTICES_SUBMITTED_ARB:
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index = 0;
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break;
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case GL_PRIMITIVES_SUBMITTED_ARB:
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index = 1;
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break;
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case GL_VERTEX_SHADER_INVOCATIONS_ARB:
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index = 2;
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break;
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case GL_GEOMETRY_SHADER_INVOCATIONS:
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index = 3;
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break;
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case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
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index = 4;
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break;
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case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
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index = 5;
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break;
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case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
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index = 6;
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break;
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case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
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index = 7;
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break;
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case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
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index = 8;
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break;
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case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
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index = 9;
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break;
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case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
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index = 10;
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break;
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default:
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unreachable("Unexpected target");
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}
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} else {
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index = 0;
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}
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pipe->get_query_result_resource(pipe, stq->pq, wait, result_type, index,
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stObj->buffer, offset);
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}
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void st_init_query_functions(struct dd_function_table *functions)
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{
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@ -313,4 +407,5 @@ void st_init_query_functions(struct dd_function_table *functions)
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functions->WaitQuery = st_WaitQuery;
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functions->CheckQuery = st_CheckQuery;
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functions->GetTimestamp = st_GetTimestamp;
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functions->StoreQueryResult = st_StoreQueryResult;
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}
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@ -70,6 +70,9 @@ st_MemoryBarrier(struct gl_context *ctx, GLbitfield barriers)
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if (barriers & GL_SHADER_STORAGE_BARRIER_BIT)
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flags |= PIPE_BARRIER_SHADER_BUFFER;
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if (barriers & GL_QUERY_BUFFER_BARRIER_BIT)
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flags |= PIPE_BARRIER_QUERY_BUFFER;
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if (flags && pipe->memory_barrier)
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pipe->memory_barrier(pipe, flags);
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}
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@ -495,6 +495,7 @@ void st_init_extensions(struct pipe_screen *screen,
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{ o(ARB_occlusion_query2), PIPE_CAP_OCCLUSION_QUERY },
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{ o(ARB_pipeline_statistics_query), PIPE_CAP_QUERY_PIPELINE_STATISTICS },
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{ o(ARB_point_sprite), PIPE_CAP_POINT_SPRITE },
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{ o(ARB_query_buffer_object), PIPE_CAP_QUERY_BUFFER_OBJECT },
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{ o(ARB_sample_shading), PIPE_CAP_SAMPLE_SHADING },
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{ o(ARB_seamless_cube_map), PIPE_CAP_SEAMLESS_CUBE_MAP },
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{ o(ARB_shader_draw_parameters), PIPE_CAP_DRAW_PARAMETERS },
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