mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-10 03:50:13 +01:00
svga: add new svga_link.[ch] files
Signed-off-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
parent
53d07910c3
commit
9cb2d9ddfa
2 changed files with 140 additions and 0 deletions
120
src/gallium/drivers/svga/svga_link.c
Normal file
120
src/gallium/drivers/svga/svga_link.c
Normal file
|
|
@ -0,0 +1,120 @@
|
|||
/*/
|
||||
* Copyright 2013 VMware, Inc. All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person
|
||||
* obtaining a copy of this software and associated documentation
|
||||
* files (the "Software"), to deal in the Software without
|
||||
* restriction, including without limitation the rights to use, copy,
|
||||
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be
|
||||
* included in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
||||
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
#include "svga_context.h"
|
||||
#include "svga_link.h"
|
||||
|
||||
#include "tgsi/tgsi_strings.h"
|
||||
|
||||
|
||||
#define INVALID_INDEX 255
|
||||
|
||||
|
||||
/**
|
||||
* Examine input and output shaders info to link outputs from the
|
||||
* output shader to inputs from the input shader.
|
||||
* Basically, we'll remap input shader's input slots to new numbers
|
||||
* based on semantic name/index of the outputs from the output shader.
|
||||
*/
|
||||
void
|
||||
svga_link_shaders(const struct tgsi_shader_info *outshader_info,
|
||||
const struct tgsi_shader_info *inshader_info,
|
||||
struct shader_linkage *linkage)
|
||||
{
|
||||
unsigned i, free_slot;
|
||||
|
||||
for (i = 0; i < Elements(linkage->input_map); i++) {
|
||||
linkage->input_map[i] = INVALID_INDEX;
|
||||
}
|
||||
|
||||
/* Assign input slots for input shader inputs.
|
||||
* Basically, we want to use the same index for the output shader's outputs
|
||||
* and the input shader's inputs that should be linked together.
|
||||
* We'll modify the input shader's inputs to match the output shader.
|
||||
*/
|
||||
assert(inshader_info->num_inputs <=
|
||||
Elements(inshader_info->input_semantic_name));
|
||||
|
||||
/* free register index that can be used for built-in varyings */
|
||||
free_slot = outshader_info->num_outputs + 1;
|
||||
|
||||
for (i = 0; i < inshader_info->num_inputs; i++) {
|
||||
unsigned sem_name = inshader_info->input_semantic_name[i];
|
||||
unsigned sem_index = inshader_info->input_semantic_index[i];
|
||||
unsigned j;
|
||||
/**
|
||||
* Get the clip distance inputs from the output shader's
|
||||
* clip distance shadow copy.
|
||||
*/
|
||||
if (sem_name == TGSI_SEMANTIC_CLIPDIST) {
|
||||
linkage->input_map[i] = outshader_info->num_outputs + 1 + sem_index;
|
||||
/* make sure free_slot includes this extra output */
|
||||
free_slot = MAX2(free_slot, linkage->input_map[i] + 1);
|
||||
}
|
||||
else {
|
||||
/* search output shader outputs for same item */
|
||||
for (j = 0; j < outshader_info->num_outputs; j++) {
|
||||
assert(j < Elements(outshader_info->output_semantic_name));
|
||||
if (outshader_info->output_semantic_name[j] == sem_name &&
|
||||
outshader_info->output_semantic_index[j] == sem_index) {
|
||||
linkage->input_map[i] = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
linkage->num_inputs = inshader_info->num_inputs;
|
||||
|
||||
/* Things like the front-face register are handled here */
|
||||
for (i = 0; i < inshader_info->num_inputs; i++) {
|
||||
if (linkage->input_map[i] == INVALID_INDEX) {
|
||||
unsigned j = free_slot++;
|
||||
linkage->input_map[i] = j;
|
||||
}
|
||||
}
|
||||
|
||||
/* Debug */
|
||||
if (0) {
|
||||
unsigned reg = 0;
|
||||
for (i = 0; i < linkage->num_inputs; i++) {
|
||||
|
||||
assert(linkage->input_map[i] != INVALID_INDEX);
|
||||
|
||||
debug_printf("input shader input[%d] slot %u %s %u %s\n",
|
||||
i,
|
||||
linkage->input_map[i],
|
||||
tgsi_semantic_names[inshader_info->input_semantic_name[i]],
|
||||
inshader_info->input_semantic_index[i],
|
||||
tgsi_interpolate_names[inshader_info->input_interpolate[i]]);
|
||||
|
||||
/* make sure no repeating register index */
|
||||
if (reg & 1 << linkage->input_map[i]) {
|
||||
assert(0);
|
||||
}
|
||||
reg |= 1 << linkage->input_map[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
20
src/gallium/drivers/svga/svga_link.h
Normal file
20
src/gallium/drivers/svga/svga_link.h
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
|
||||
#ifndef SVGA_LINK_H
|
||||
#define SVGA_LINK_H
|
||||
|
||||
#include "pipe/p_defines.h"
|
||||
|
||||
struct svga_context;
|
||||
|
||||
struct shader_linkage
|
||||
{
|
||||
unsigned num_inputs;
|
||||
ubyte input_map[PIPE_MAX_SHADER_INPUTS];
|
||||
};
|
||||
|
||||
void
|
||||
svga_link_shaders(const struct tgsi_shader_info *outshader_info,
|
||||
const struct tgsi_shader_info *inshader_info,
|
||||
struct shader_linkage *linkage);
|
||||
|
||||
#endif /* SVGA_LINK_H */
|
||||
Loading…
Add table
Reference in a new issue