mesa: stop copying SamplerUnits twice

The call to _mesa_update_shader_textures_used() already takes
care of copying for us.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This commit is contained in:
Timothy Arceri 2016-07-03 19:16:23 +10:00
parent 25a32c2cbf
commit 9c9e3e7ee1

View file

@ -859,10 +859,6 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
flushed = true;
}
memcpy(prog->SamplerUnits,
sh->SamplerUnits,
sizeof(sh->SamplerUnits));
_mesa_update_shader_textures_used(shProg, prog);
if (ctx->Driver.SamplerUniformChange)
ctx->Driver.SamplerUniformChange(ctx, prog->Target, prog);