anv/nir: Add a pass for applying a applying a pipeline layout to a shader

This new pass lowers the _vk intrinsics which take a (set, binding, index)
tripple to the single-index non-vk intrinsics based on the pipeline layout.
This commit is contained in:
Jason Ekstrand 2015-10-14 16:39:58 -07:00
parent de608153fb
commit 9c9b7d79c8
7 changed files with 224 additions and 74 deletions

View file

@ -1916,7 +1916,6 @@ void nir_lower_phis_to_scalar(nir_shader *shader);
void nir_lower_samplers(nir_shader *shader,
const struct gl_shader_program *shader_program);
void nir_lower_samplers_for_vk(nir_shader *shader);
bool nir_lower_system_values(nir_shader *shader);

View file

@ -34,30 +34,6 @@
#include "program/prog_parameter.h"
#include "program/program.h"
static void
add_indirect_to_tex(nir_tex_instr *instr, nir_src indirect)
{
/* First, we have to resize the array of texture sources */
nir_tex_src *new_srcs = rzalloc_array(instr, nir_tex_src,
instr->num_srcs + 1);
for (unsigned i = 0; i < instr->num_srcs; i++) {
new_srcs[i].src_type = instr->src[i].src_type;
nir_instr_move_src(&instr->instr, &new_srcs[i].src, &instr->src[i].src);
}
ralloc_free(instr->src);
instr->src = new_srcs;
/* Now we can go ahead and move the source over to being a
* first-class texture source.
*/
instr->src[instr->num_srcs].src_type = nir_tex_src_sampler_offset;
instr->num_srcs++;
nir_instr_rewrite_src(&instr->instr, &instr->src[instr->num_srcs - 1].src,
indirect);
}
/* Calculate the sampler index based on array indicies and also
* calculate the base uniform location for struct members.
*/
@ -210,49 +186,3 @@ nir_lower_samplers(nir_shader *shader,
lower_impl(overload->impl, shader_program, shader->stage);
}
}
static bool
lower_samplers_for_vk_block(nir_block *block, void *data)
{
nir_foreach_instr(block, instr) {
if (instr->type != nir_instr_type_tex)
continue;
nir_tex_instr *tex = nir_instr_as_tex(instr);
assert(tex->sampler);
tex->sampler_set = tex->sampler->var->data.descriptor_set;
tex->sampler_index = tex->sampler->var->data.binding;
if (tex->sampler->deref.child) {
assert(tex->sampler->deref.child->deref_type == nir_deref_type_array);
nir_deref_array *arr = nir_deref_as_array(tex->sampler->deref.child);
/* Only one-level arrays are allowed in vulkan */
assert(arr->deref.child == NULL);
tex->sampler_index += arr->base_offset;
if (arr->deref_array_type == nir_deref_array_type_indirect) {
add_indirect_to_tex(tex, arr->indirect);
nir_instr_rewrite_src(instr, &arr->indirect, NIR_SRC_INIT);
tex->sampler_array_size = glsl_get_length(tex->sampler->deref.type);
}
}
tex->sampler = NULL;
}
return true;
}
void
nir_lower_samplers_for_vk(nir_shader *shader)
{
nir_foreach_overload(shader, overload) {
if (overload->impl) {
nir_foreach_block(overload->impl, lower_samplers_for_vk_block, NULL);
}
}
}

View file

@ -181,10 +181,8 @@ brw_process_nir(nir_shader *nir,
if (shader_prog) {
nir_lower_samplers(nir, shader_prog);
} else {
nir_lower_samplers_for_vk(nir);
nir_validate_shader(nir);
}
nir_validate_shader(nir);
nir_lower_system_values(nir);
nir_validate_shader(nir);

View file

@ -70,6 +70,7 @@ VULKAN_SOURCES = \
anv_intel.c \
anv_meta.c \
anv_nir_apply_dynamic_offsets.c \
anv_nir_apply_pipeline_layout.c \
anv_pipeline.c \
anv_private.h \
anv_query.c \

View file

@ -285,6 +285,7 @@ really_do_vs_prog(struct brw_context *brw,
create_params_array(pipeline, vs, &prog_data->base.base);
anv_nir_apply_dynamic_offsets(pipeline, vs->Program->nir,
&prog_data->base.base);
anv_nir_apply_pipeline_layout(vs->Program->nir, pipeline->layout);
GLbitfield64 outputs_written = vp->program.Base.OutputsWritten;
prog_data->inputs_read = vp->program.Base.InputsRead;
@ -571,6 +572,7 @@ really_do_wm_prog(struct brw_context *brw,
create_params_array(pipeline, fs, &prog_data->base);
anv_nir_apply_dynamic_offsets(pipeline, fs->Program->nir, &prog_data->base);
anv_nir_apply_pipeline_layout(fs->Program->nir, pipeline->layout);
prog_data->barycentric_interp_modes =
brw_compute_barycentric_interp_modes(brw->intelScreen->devinfo,
@ -888,6 +890,7 @@ brw_codegen_cs_prog(struct brw_context *brw,
create_params_array(pipeline, cs, &prog_data->base);
anv_nir_apply_dynamic_offsets(pipeline, cs->Program->nir, &prog_data->base);
anv_nir_apply_pipeline_layout(cs->Program->nir, pipeline->layout);
program = brw_cs_emit(brw, mem_ctx, key, prog_data,
&cp->program, prog, -1, &program_size);

View file

@ -40,6 +40,8 @@ anv_vk_shader_stage_for_mesa_stage(gl_shader_stage stage)
void anv_nir_apply_dynamic_offsets(struct anv_pipeline *pipeline,
nir_shader *shader,
struct brw_stage_prog_data *prog_data);
bool anv_nir_apply_pipeline_layout(nir_shader *shader,
const struct anv_pipeline_layout *layout);
#ifdef __cplusplus
}

View file

@ -0,0 +1,217 @@
/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "anv_nir.h"
#include "glsl/nir/nir_builder.h"
struct apply_pipeline_layout_state {
nir_shader *shader;
nir_builder builder;
VkShaderStage stage;
const struct anv_pipeline_layout *layout;
bool progress;
};
static nir_intrinsic_op
lowered_op(nir_intrinsic_op op)
{
switch (op) {
case nir_intrinsic_load_ubo_vk:
return nir_intrinsic_load_ubo;
case nir_intrinsic_load_ubo_vk_indirect:
return nir_intrinsic_load_ubo_indirect;
case nir_intrinsic_load_ssbo_vk:
return nir_intrinsic_load_ssbo;
case nir_intrinsic_load_ssbo_vk_indirect:
return nir_intrinsic_load_ssbo_indirect;
case nir_intrinsic_store_ssbo_vk:
return nir_intrinsic_store_ssbo;
case nir_intrinsic_store_ssbo_vk_indirect:
return nir_intrinsic_store_ssbo_indirect;
default:
unreachable("Invalid intrinsic for lowering");
}
}
static uint32_t
get_surface_index(unsigned set, unsigned binding,
struct apply_pipeline_layout_state *state)
{
assert(set < state->layout->num_sets);
struct anv_descriptor_set_layout *set_layout =
state->layout->set[set].layout;
assert(binding < set_layout->binding_count);
assert(set_layout->binding[binding].stage[state->stage].surface_index >= 0);
uint32_t surface_index =
state->layout->set[set].stage[state->stage].surface_start +
set_layout->binding[binding].stage[state->stage].surface_index;
assert(surface_index < state->layout->stage[state->stage].surface_count);
return surface_index;
}
static bool
try_lower_intrinsic(nir_intrinsic_instr *intrin,
struct apply_pipeline_layout_state *state)
{
nir_builder *b = &state->builder;
int block_idx_src;
switch (intrin->intrinsic) {
case nir_intrinsic_load_ubo_vk:
case nir_intrinsic_load_ubo_vk_indirect:
case nir_intrinsic_load_ssbo_vk:
case nir_intrinsic_load_ssbo_vk_indirect:
block_idx_src = 0;
break;
case nir_intrinsic_store_ssbo_vk:
case nir_intrinsic_store_ssbo_vk_indirect:
block_idx_src = 1;
break;
default:
return false;
}
b->cursor = nir_before_instr(&intrin->instr);
uint32_t set = intrin->const_index[0];
uint32_t binding = intrin->const_index[1];
uint32_t surface_index = get_surface_index(set, binding, state);
nir_const_value *const_block_idx =
nir_src_as_const_value(intrin->src[block_idx_src]);
nir_ssa_def *block_index;
if (const_block_idx) {
block_index = nir_imm_int(b, surface_index + const_block_idx->u[0]);
} else {
block_index = nir_iadd(b, nir_imm_int(b, surface_index),
nir_ssa_for_src(b, intrin->src[block_idx_src], 1));
}
nir_instr_rewrite_src(&intrin->instr, &intrin->src[block_idx_src],
nir_src_for_ssa(block_index));
intrin->intrinsic = lowered_op(intrin->intrinsic);
/* Shift the offset indices down */
intrin->const_index[0] = intrin->const_index[2];
intrin->const_index[1] = intrin->const_index[3];
return true;
}
static void
lower_tex(nir_tex_instr *tex, struct apply_pipeline_layout_state *state)
{
/* No one should have come by and lowered it already */
assert(tex->sampler);
unsigned set = tex->sampler->var->data.descriptor_set;
unsigned binding = tex->sampler->var->data.binding;
tex->sampler_index = get_surface_index(set, binding, state);
if (tex->sampler->deref.child) {
assert(tex->sampler->deref.child->deref_type == nir_deref_type_array);
nir_deref_array *deref_array =
nir_deref_as_array(tex->sampler->deref.child);
tex->sampler_index += deref_array->base_offset;
if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
nir_tex_src *new_srcs = rzalloc_array(tex, nir_tex_src,
tex->num_srcs + 1);
for (unsigned i = 0; i < tex->num_srcs; i++) {
new_srcs[i].src_type = tex->src[i].src_type;
nir_instr_move_src(&tex->instr, &new_srcs[i].src, &tex->src[i].src);
}
ralloc_free(tex->src);
tex->src = new_srcs;
/* Now we can go ahead and move the source over to being a
* first-class texture source.
*/
tex->src[tex->num_srcs].src_type = nir_tex_src_sampler_offset;
tex->num_srcs++;
nir_instr_move_src(&tex->instr, &tex->src[tex->num_srcs - 1].src,
&deref_array->indirect);
}
}
tex->sampler = NULL;
}
static bool
apply_pipeline_layout_block(nir_block *block, void *void_state)
{
struct apply_pipeline_layout_state *state = void_state;
nir_foreach_instr_safe(block, instr) {
switch (instr->type) {
case nir_instr_type_intrinsic:
if (try_lower_intrinsic(nir_instr_as_intrinsic(instr), state))
state->progress = true;
break;
case nir_instr_type_tex:
lower_tex(nir_instr_as_tex(instr), state);
/* All texture instructions need lowering */
state->progress = true;
break;
default:
continue;
}
}
return true;
}
bool
anv_nir_apply_pipeline_layout(nir_shader *shader,
const struct anv_pipeline_layout *layout)
{
struct apply_pipeline_layout_state state = {
.shader = shader,
.stage = anv_vk_shader_stage_for_mesa_stage(shader->stage),
.layout = layout,
};
nir_foreach_overload(shader, overload) {
if (overload->impl) {
nir_builder_init(&state.builder, overload->impl);
nir_foreach_block(overload->impl, apply_pipeline_layout_block, &state);
nir_metadata_preserve(overload->impl, nir_metadata_block_index |
nir_metadata_dominance);
}
}
return state.progress;
}