[g3dvl] move top/bottom field selection into mc code

Removes the workaround and get interlaced videos to work 100% correctly.
This commit is contained in:
Christian König 2011-04-17 12:04:18 +02:00
parent f1485e155a
commit 9c8bb28ca1
2 changed files with 46 additions and 25 deletions

View file

@ -218,12 +218,12 @@ create_ref_vert_shader(struct vl_mpeg12_mc_renderer *r)
mv_scale = ureg_imm4f(shader,
0.5f / r->buffer_width,
0.5f / r->buffer_height,
1.0f,
1.0f / 4.0f,
1.0f / 255.0f);
for (i = 0; i < 2; ++i) {
ureg_MAD(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_XY), mv_scale, vmv[i], ureg_src(t_vpos));
ureg_MUL(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_W), mv_scale, vmv[i]);
ureg_MUL(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_ZW), mv_scale, vmv[i]);
}
ureg_release_temporary(shader, t_vpos);
@ -320,10 +320,15 @@ create_ycbcr_frag_shader(struct vl_mpeg12_mc_renderer *r, float scale)
static void *
create_ref_frag_shader(struct vl_mpeg12_mc_renderer *r)
{
const float y_scale =
r->buffer_height / 2 *
r->macroblock_size / MACROBLOCK_HEIGHT;
struct ureg_program *shader;
struct ureg_src tc[2], sampler;
struct ureg_dst ref, field;
struct ureg_dst fragment;
unsigned label;
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader)
@ -340,15 +345,37 @@ create_ref_frag_shader(struct vl_mpeg12_mc_renderer *r)
field = calc_field(shader);
/*
* if (field.z)
* ref[0..1] = tex(tc[0..1], sampler[0..1])
* else
* ref[0..1] = tex(tc[2..3], sampler[0..1])
* result = LRP(info.y, ref[0..1])
* ref = field.z ? tc[1] : tc[0]
*
* // Adjust tc acording to top/bottom field selection
* if (|ref.z|) {
* ref.y *= y_scale
* ref.y = floor(ref.y)
* ref.y += ref.z
* ref.y /= y_scale
* }
* fragment.xyz = tex(ref, sampler[0])
*/
ureg_CMP(shader, ref, ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)), tc[1], tc[0]);
ureg_CMP(shader, ureg_writemask(ref, TGSI_WRITEMASK_XYZ),
ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)),
tc[1], tc[0]);
ureg_CMP(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W),
ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)),
tc[1], tc[0]);
ureg_IF(shader, ureg_scalar(ureg_src(ref), TGSI_SWIZZLE_Z), &label);
ureg_MUL(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y),
ureg_src(ref), ureg_imm1f(shader, y_scale));
ureg_FLR(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y), ureg_src(ref));
ureg_ADD(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y),
ureg_src(ref), ureg_scalar(ureg_src(ref), TGSI_SWIZZLE_Z));
ureg_MUL(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y),
ureg_src(ref), ureg_imm1f(shader, 1.0f / y_scale));
ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
ureg_ENDIF(shader);
ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(ref));
ureg_TEX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ), TGSI_TEXTURE_2D, ureg_src(ref), sampler);
ureg_release_temporary(shader, ref);

View file

@ -228,34 +228,28 @@ get_motion_vectors(struct pipe_mpeg12_macroblock *mb, struct vertex4s mv[4])
if (mb->mo_type == PIPE_MPEG12_MOTION_TYPE_FRAME) {
mv[0].x = mv[1].x = mb->mv[0].top.x;
mv[0].y = mv[1].y = mb->mv[0].top.y;
mv[0].z = 0; mv[1].z = 1;
mv[0].z = mv[1].z = 0;
mv[2].x = mv[3].x = mb->mv[1].top.x;
mv[2].y = mv[3].y = mb->mv[1].top.y;
mv[2].z = 0; mv[3].z = 1;
mv[2].z = mv[3].z = 0;
} else {
mv[0].x = mb->mv[0].top.x;
mv[0].y = mb->mv[0].top.y - (mb->mv[0].top.y % 4);
mv[0].z = mb->mv[0].top.field_select;
mv[0].y = mb->mv[0].top.y;
mv[0].z = mb->mv[0].top.field_select ? 3 : 1;
mv[1].x = mb->mv[0].bottom.x;
mv[1].y = mb->mv[0].bottom.y - (mb->mv[0].bottom.y % 4);
mv[1].z = mb->mv[0].bottom.field_select;
if (mb->mv[0].top.field_select) mv[0].y += 2;
if (!mb->mv[0].bottom.field_select) mv[1].y -= 2;
mv[1].y = mb->mv[0].bottom.y;
mv[1].z = mb->mv[0].bottom.field_select ? 3 : 1;
mv[2].x = mb->mv[1].top.x;
mv[2].y = mb->mv[1].top.y - (mb->mv[1].top.y % 4);
mv[2].z = mb->mv[1].top.field_select;
mv[2].y = mb->mv[1].top.y;
mv[2].z = mb->mv[1].top.field_select ? 3 : 1;
mv[3].x = mb->mv[1].bottom.x;
mv[3].y = mb->mv[1].bottom.y - (mb->mv[1].bottom.y % 4);
mv[3].z = mb->mv[1].bottom.field_select;
if (mb->mv[1].top.field_select) mv[2].y += 2;
if (!mb->mv[1].bottom.field_select) mv[3].y -= 2;
mv[3].y = mb->mv[1].bottom.y;
mv[3].z = mb->mv[1].bottom.field_select ? 3 : 1;
}
mv[0].w = mv[1].w = mb->mv[0].wheight;