r600/sfn: remove unpack_half support

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39511>
This commit is contained in:
Georg Lehmann 2026-01-24 19:19:08 +01:00 committed by Marge Bot
parent e267a3cda2
commit 9c80f3ae34

View file

@ -1560,11 +1560,6 @@ emit_pack_32_2x16_split(const nir_alu_instr& alu, Shader& shader);
static bool
emit_alu_vec2_64(const nir_alu_instr& alu, Shader& shader);
static bool
emit_unpack_32_2x16_split_x(const nir_alu_instr& alu, Shader& shader);
static bool
emit_unpack_32_2x16_split_y(const nir_alu_instr& alu, Shader& shader);
static bool
emit_dot(const nir_alu_instr& alu, int nelm, Shader& shader);
static bool
@ -1960,10 +1955,6 @@ AluInstr::from_nir(nir_alu_instr *alu, Shader& shader)
return emit_unpack_64_2x32_split(*alu, 0, shader);
case nir_op_unpack_64_2x32_split_y:
return emit_unpack_64_2x32_split(*alu, 1, shader);
case nir_op_unpack_half_2x16_split_x:
return emit_unpack_32_2x16_split_x(*alu, shader);
case nir_op_unpack_half_2x16_split_y:
return emit_unpack_32_2x16_split_y(*alu, shader);
case nir_op_ffma:
if (!shader.has_flag(Shader::sh_legacy_math_rules))
@ -2706,34 +2697,6 @@ emit_unpack_64_2x32_split(const nir_alu_instr& alu, int comp, Shader& shader)
return true;
}
static bool
emit_unpack_32_2x16_split_x(const nir_alu_instr& alu, Shader& shader)
{
auto& value_factory = shader.value_factory();
shader.emit_instruction(new AluInstr(op1_flt16_to_flt32,
value_factory.dest(alu.def, 0, pin_free),
value_factory.src(alu.src[0], 0),
AluInstr::write));
return true;
}
static bool
emit_unpack_32_2x16_split_y(const nir_alu_instr& alu, Shader& shader)
{
auto& value_factory = shader.value_factory();
auto tmp = value_factory.temp_register();
shader.emit_instruction(new AluInstr(op2_lshr_int,
tmp,
value_factory.src(alu.src[0], 0),
value_factory.literal(16),
AluInstr::write));
shader.emit_instruction(new AluInstr(op1_flt16_to_flt32,
value_factory.dest(alu.def, 0, pin_free),
tmp,
AluInstr::write));
return true;
}
static bool
emit_alu_trans_op1_eg(const nir_alu_instr& alu, EAluOp opcode, Shader& shader)
{