mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 13:58:04 +02:00
r600g: always use a tiled resource as the destination of MSAA resolve
i.e. we have to allocate a temporary tiled resource if dst isn't tiled. This fixes hardlocks on r6xx-r7xx, though using a linear resource is forbidden on later asics as well. NOTE: This is a candidate for the stable branches.
This commit is contained in:
parent
9b0b4cf058
commit
9c6410e5c3
3 changed files with 16 additions and 8 deletions
|
|
@ -408,6 +408,8 @@ static boolean is_simple_msaa_resolve(const struct pipe_blit_info *info)
|
|||
{
|
||||
unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
|
||||
unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
|
||||
struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
|
||||
unsigned dst_tile_mode = dst->surface.level[info->dst.level].mode;
|
||||
|
||||
return info->dst.resource->format == info->src.resource->format &&
|
||||
info->dst.resource->format == info->dst.format &&
|
||||
|
|
@ -423,7 +425,10 @@ static boolean is_simple_msaa_resolve(const struct pipe_blit_info *info)
|
|||
info->src.box.x == 0 &&
|
||||
info->src.box.y == 0 &&
|
||||
info->src.box.width == dst_width &&
|
||||
info->src.box.height == dst_height;
|
||||
info->src.box.height == dst_height &&
|
||||
/* Dst must be tiled. If it's not, we have to use a temporary
|
||||
* resource which is tiled. */
|
||||
dst_tile_mode >= RADEON_SURF_MODE_1D;
|
||||
}
|
||||
|
||||
static void r600_clear(struct pipe_context *ctx, unsigned buffers,
|
||||
|
|
@ -729,7 +734,7 @@ static void r600_msaa_color_resolve(struct pipe_context *ctx,
|
|||
templ.nr_samples = 0;
|
||||
templ.usage = PIPE_USAGE_STATIC;
|
||||
templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
|
||||
templ.flags = 0;
|
||||
templ.flags = R600_RESOURCE_FLAG_FORCE_TILING; /* dst must not have a linear layout */
|
||||
|
||||
tmp = screen->resource_create(screen, &templ);
|
||||
|
||||
|
|
|
|||
|
|
@ -28,6 +28,7 @@
|
|||
/* flag to indicate a resource is to be used as a transfer so should not be tiled */
|
||||
#define R600_RESOURCE_FLAG_TRANSFER PIPE_RESOURCE_FLAG_DRV_PRIV
|
||||
#define R600_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
|
||||
#define R600_RESOURCE_FLAG_FORCE_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
|
||||
|
||||
struct r600_transfer {
|
||||
struct pipe_transfer transfer;
|
||||
|
|
|
|||
|
|
@ -563,12 +563,14 @@ struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
|
|||
* for fast uploads anyway. */
|
||||
if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
|
||||
desc->layout != UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
|
||||
if (!(templ->bind & PIPE_BIND_SCANOUT) &&
|
||||
templ->usage != PIPE_USAGE_STAGING &&
|
||||
templ->usage != PIPE_USAGE_STREAM &&
|
||||
templ->target != PIPE_TEXTURE_1D &&
|
||||
templ->target != PIPE_TEXTURE_1D_ARRAY &&
|
||||
templ->height0 > 3) {
|
||||
if (templ->flags & R600_RESOURCE_FLAG_FORCE_TILING) {
|
||||
array_mode = V_038000_ARRAY_2D_TILED_THIN1;
|
||||
} else if (!(templ->bind & PIPE_BIND_SCANOUT) &&
|
||||
templ->usage != PIPE_USAGE_STAGING &&
|
||||
templ->usage != PIPE_USAGE_STREAM &&
|
||||
templ->target != PIPE_TEXTURE_1D &&
|
||||
templ->target != PIPE_TEXTURE_1D_ARRAY &&
|
||||
templ->height0 > 3) {
|
||||
array_mode = V_038000_ARRAY_2D_TILED_THIN1;
|
||||
} else if (util_format_is_compressed(templ->format)) {
|
||||
array_mode = V_038000_ARRAY_1D_TILED_THIN1;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue