lavapipe: Bump maxRayDispatchInvocationCount to the min requirement

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40706>
This commit is contained in:
Konstantin Seurer 2026-03-30 15:01:25 +02:00
parent e22cdebfdc
commit 9c596cd05b
2 changed files with 1 additions and 3 deletions

View file

@ -20,5 +20,3 @@ test_undefined_structured_raw_read_typed_dxil,Fail
test_copy_subresource_depth_stencil_batch,Fail
test_uav_clear_exhaustive_descriptors,Crash
test_raytracing_huge_dispatch,Fail

View file

@ -1345,7 +1345,7 @@ lvp_get_properties(const struct lvp_physical_device *device, struct vk_propertie
* alignment is any lower. */
.shaderGroupBaseAlignment = 32,
.shaderGroupHandleCaptureReplaySize = 0,
.maxRayDispatchInvocationCount = 1024 * 1024 * 64,
.maxRayDispatchInvocationCount = 1 << 30,
.shaderGroupHandleAlignment = 16,
.maxRayHitAttributeSize = LVP_RAY_HIT_ATTRIBS_SIZE,