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lavapipe: Bump maxRayDispatchInvocationCount to the min requirement
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40706>
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2 changed files with 1 additions and 3 deletions
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@ -20,5 +20,3 @@ test_undefined_structured_raw_read_typed_dxil,Fail
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test_copy_subresource_depth_stencil_batch,Fail
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test_uav_clear_exhaustive_descriptors,Crash
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test_raytracing_huge_dispatch,Fail
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@ -1345,7 +1345,7 @@ lvp_get_properties(const struct lvp_physical_device *device, struct vk_propertie
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* alignment is any lower. */
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.shaderGroupBaseAlignment = 32,
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.shaderGroupHandleCaptureReplaySize = 0,
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.maxRayDispatchInvocationCount = 1024 * 1024 * 64,
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.maxRayDispatchInvocationCount = 1 << 30,
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.shaderGroupHandleAlignment = 16,
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.maxRayHitAttributeSize = LVP_RAY_HIT_ATTRIBS_SIZE,
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