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iris: toggle on PIPE_CAP_MIXED_COLOR_DEPTH_BITS
This enables additional EGL configs where we have depth/stencil buffer with different number of bits per pixel than color buffer has. This enables some Android games to work that require such config. Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4127> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4127>
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@ -199,6 +199,7 @@ iris_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS:
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case PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION:
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case PIPE_CAP_NATIVE_FENCE_FD:
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case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
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return true;
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case PIPE_CAP_FBFETCH:
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return BRW_MAX_DRAW_BUFFERS;
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