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nv50/ir: fix texture offsets in release builds
assert's get compiled out in release builds, so they can't be relied
upon to perform logic.
Reported-by: Pierre Moreau <pierre.morrow@free.fr>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Roy Spliet <rspliet@eclipso.eu>
Cc: "10.2 10.3 10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fb1afd1ea5)
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parent
9fbacc1945
commit
9bfdf3ae51
2 changed files with 4 additions and 2 deletions
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@ -772,7 +772,8 @@ NV50LoweringPreSSA::handleTEX(TexInstruction *i)
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if (i->tex.useOffsets) {
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for (int c = 0; c < 3; ++c) {
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ImmediateValue val;
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assert(i->offset[0][c].getImmediate(val));
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if (!i->offset[0][c].getImmediate(val))
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assert(!"non-immediate offset");
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i->tex.offset[c] = val.reg.data.u32;
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i->offset[0][c].set(NULL);
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}
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@ -760,7 +760,8 @@ NVC0LoweringPass::handleTEX(TexInstruction *i)
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assert(i->tex.useOffsets == 1);
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for (c = 0; c < 3; ++c) {
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ImmediateValue val;
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assert(i->offset[0][c].getImmediate(val));
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if (!i->offset[0][c].getImmediate(val))
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assert(!"non-immediate offset passed to non-TXG");
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imm |= (val.reg.data.u32 & 0xf) << (c * 4);
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}
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if (i->op == OP_TXD && chipset >= NVISA_GK104_CHIPSET) {
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