mesa: check that uniform exists in glUniform* functions

Remap table for uniforms may contain empty entries when using explicit
uniform locations. If no active/inactive variable exists with given
location, remap table contains NULL.

v2: move remap table bounds check before existence check (Ian Romanick)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Erik Faye-Lund <kusmabite@gmail.com> (v1)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83574
This commit is contained in:
Tapani Pälli 2014-09-12 10:36:08 +03:00
parent ce50a61d36
commit 9bd139e451

View file

@ -226,6 +226,13 @@ validate_uniform_parameters(struct gl_context *ctx,
return NULL;
}
/* Check that the given location is in bounds of uniform remap table. */
if (location >= (GLint) shProg->NumUniformRemapTable) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)",
caller, location);
return NULL;
}
/* Page 82 (page 96 of the PDF) of the OpenGL 2.1 spec says:
*
* "If any of the following conditions occur, an INVALID_OPERATION
@ -239,19 +246,12 @@ validate_uniform_parameters(struct gl_context *ctx,
* - if count is greater than one, and the uniform declared in the
* shader is not an array variable,
*/
if (location < -1) {
if (location < -1 || !shProg->UniformRemapTable[location]) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)",
caller, location);
return NULL;
}
/* Check that the given location is in bounds of uniform remap table. */
if (location >= (GLint) shProg->NumUniformRemapTable) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)",
caller, location);
return NULL;
}
/* If the driver storage pointer in remap table is -1, we ignore silently.
*
* GL_ARB_explicit_uniform_location spec says: