diff --git a/src/gallium/drivers/svga/svga_state_constants.c b/src/gallium/drivers/svga/svga_state_constants.c index 393b9a94840..71ad3b96398 100644 --- a/src/gallium/drivers/svga/svga_state_constants.c +++ b/src/gallium/drivers/svga/svga_state_constants.c @@ -1480,7 +1480,7 @@ update_rawbuf(struct svga_context *svga, uint64 dirty) }; for (enum pipe_shader_type shader = PIPE_SHADER_VERTEX; - shader <= PIPE_SHADER_TESS_EVAL; shader++) { + shader < PIPE_SHADER_COMPUTE; shader++) { unsigned rawbuf_mask = svga->state.raw_constbufs[shader]; update_rawbuf_mask(svga, shader); diff --git a/src/gallium/drivers/svga/svga_state_sampler.c b/src/gallium/drivers/svga/svga_state_sampler.c index b14a642edde..97db0082e21 100644 --- a/src/gallium/drivers/svga/svga_state_sampler.c +++ b/src/gallium/drivers/svga/svga_state_sampler.c @@ -245,7 +245,7 @@ update_sampler_resources(struct svga_context *svga, uint64_t dirty) assert(svga_have_vgpu10(svga)); - for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_TESS_EVAL; shader++) { + for (shader = PIPE_SHADER_VERTEX; shader < PIPE_SHADER_COMPUTE; shader++) { SVGA3dShaderResourceViewId ids[PIPE_MAX_SAMPLERS]; struct svga_winsys_surface *surfaces[PIPE_MAX_SAMPLERS]; struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; @@ -396,7 +396,7 @@ update_samplers(struct svga_context *svga, uint64_t dirty ) assert(svga_have_vgpu10(svga)); - for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_TESS_EVAL; shader++) { + for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_COMPUTE; shader++) { const unsigned count = svga->curr.num_samplers[shader]; SVGA3dSamplerId ids[PIPE_MAX_SAMPLERS*2]; unsigned i;