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hk: fix alpha-to-coverage with sample shading
fixes sascha willem's deferredmultisampling. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31908>
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@ -451,6 +451,13 @@ agx_nir_fs_epilog(nir_builder *b, const void *key_)
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NIR_PASS(_, b->shader, agx_nir_lower_to_per_sample);
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NIR_PASS(_, b->shader, agx_nir_lower_to_per_sample);
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NIR_PASS(_, b->shader, agx_nir_lower_fs_active_samples_to_register);
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NIR_PASS(_, b->shader, agx_nir_lower_fs_active_samples_to_register);
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/* Lower the resulting discards. Done in agx_nir_lower_monolithic_msaa for
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* the pixel shaded path.
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*/
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if (key->blend.alpha_to_coverage) {
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NIR_PASS(_, b->shader, agx_nir_lower_sample_mask);
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}
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/* Ensure the sample ID is preserved in register. We do this late since it
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/* Ensure the sample ID is preserved in register. We do this late since it
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* has to go in the last block, and the above passes might add control
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* has to go in the last block, and the above passes might add control
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* flow when lowering.
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* flow when lowering.
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