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svga: replace sampler assertion with conditional
For TEX instructions, the set of samplers and sampler views should be consistent. The XA state tracker sometimes passes an inconsistent set of samplers and sampler views. Rather than assert and die, issue a warning. v2: add debugging code to detect inconsistent state. v3: also check for null sampler in svga_state_tss.c Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org> Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
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commit
9bb2ec6fd1
2 changed files with 33 additions and 5 deletions
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@ -235,15 +235,43 @@ make_fs_key(const struct svga_context *svga,
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if (svga->curr.blend->need_white_fragments) {
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key->white_fragments = 1;
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}
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#ifdef DEBUG
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/*
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* We expect a consistent set of samplers and sampler views.
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* Do some debug checks/warnings here.
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*/
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{
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static boolean warned = FALSE;
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unsigned i, n = MAX2(svga->curr.num_sampler_views,
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svga->curr.num_samplers);
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/* Only warn once to prevent too much debug output */
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if (!warned) {
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if (svga->curr.num_sampler_views != svga->curr.num_samplers) {
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debug_printf("svga: mismatched number of sampler views (%u) "
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"vs. samplers (%u)\n",
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svga->curr.num_sampler_views,
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svga->curr.num_samplers);
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}
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for (i = 0; i < n; i++) {
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if ((svga->curr.sampler_views[i] == NULL) !=
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(svga->curr.sampler[i] == NULL))
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debug_printf("sampler_view[%u] = %p but sampler[%u] = %p\n",
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i, svga->curr.sampler_views[i],
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i, svga->curr.sampler[i]);
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}
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warned = TRUE;
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}
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}
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#endif
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/* XXX: want to limit this to the textures that the shader actually
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* refers to.
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*
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* SVGA_NEW_TEXTURE_BINDING | SVGA_NEW_SAMPLER
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*/
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for (i = 0; i < svga->curr.num_sampler_views; i++) {
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if (svga->curr.sampler_views[i]) {
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assert(svga->curr.sampler[i]);
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if (svga->curr.sampler_views[i] && svga->curr.sampler[i]) {
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assert(svga->curr.sampler_views[i]->texture);
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key->tex[i].texture_target = svga->curr.sampler_views[i]->texture->target;
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if (!svga->curr.sampler[i]->normalized_coords) {
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@ -262,7 +290,7 @@ make_fs_key(const struct svga_context *svga,
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idx = 0;
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for (i = 0; i < svga->curr.num_samplers; ++i) {
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if (svga->curr.sampler_views[i]) {
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if (svga->curr.sampler_views[i] && svga->curr.sampler[i]) {
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struct pipe_resource *tex = svga->curr.sampler_views[i]->texture;
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struct svga_texture *stex = svga_texture(tex);
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SVGA3dSurfaceFormat format = stex->key.format;
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@ -85,7 +85,7 @@ update_tss_binding(struct svga_context *svga,
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struct pipe_sampler_view *sv = svga->curr.sampler_views[i];
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/* get min max lod */
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if (sv) {
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if (sv && s) {
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min_lod = MAX2(0, (s->view_min_lod + sv->u.tex.first_level));
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max_lod = MIN2(s->view_max_lod + sv->u.tex.first_level,
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sv->texture->last_level);
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