This got lost with glsl-compiler-1 merge, it fixes segfaults when using
ATI_fragment_shader, which uses the ProgramStringNotify mechanism but doesn't
have a valid program pointer.
This commit is contained in:
Roland Scheidegger 2007-03-27 19:32:32 +02:00
parent ff65fa39e8
commit 9b9e056615

View file

@ -1608,7 +1608,7 @@ const struct tnl_pipeline_stage _tnl_arb_vertex_program_stage =
void
_tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program)
{
if (program->Target == GL_VERTEX_PROGRAM_ARB) {
if (target == GL_VERTEX_PROGRAM_ARB) {
/* free any existing tnl data hanging off the program */
struct gl_vertex_program *vprog = (struct gl_vertex_program *) program;
if (vprog->TnlData) {