mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 20:28:04 +02:00
mesa/st: refactor program translation into one file.
This moves the notify callback into the file where it's all called from. Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14700>
This commit is contained in:
parent
8dfe3c83b6
commit
9b961b9d1d
13 changed files with 51 additions and 170 deletions
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@ -43,7 +43,7 @@
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#include "program/prog_print.h"
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#include "api_exec_decl.h"
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#include "state_tracker/st_cb_program.h"
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#include "state_tracker/st_program.h"
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static void
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flush_vertices_for_program_constants(struct gl_context *ctx, GLenum target)
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@ -34,7 +34,7 @@
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#include "util/u_memory.h"
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#include "api_exec_decl.h"
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#include "state_tracker/st_cb_program.h"
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#include "state_tracker/st_program.h"
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#define MESA_DEBUG_ATI_FS 0
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@ -47,7 +47,7 @@
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#include "program/prog_statevars.h"
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#include "util/bitscan.h"
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#include "state_tracker/st_cb_program.h"
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#include "state_tracker/st_program.h"
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/** Max of number of lights and texture coord units */
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#define NUM_UNITS MAX2(MAX_TEXTURE_COORD_UNITS, MAX_LIGHTS)
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@ -34,8 +34,6 @@
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#include "util/u_atomic.h"
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#include "api_exec_decl.h"
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#include "state_tracker/st_cb_program.h"
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void
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_mesa_spirv_module_reference(struct gl_spirv_module **dest,
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struct gl_spirv_module *src)
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@ -30,7 +30,6 @@
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#include "hint.h"
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#include "mtypes.h"
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#include "state_tracker/st_cb_program.h"
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#include "api_exec_decl.h"
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#include "pipe/p_screen.h"
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@ -67,7 +67,6 @@
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#include "util/u_string.h"
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#include "api_exec_decl.h"
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#include "state_tracker/st_cb_program.h"
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#include "state_tracker/st_context.h"
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#include "state_tracker/st_program.h"
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@ -338,8 +338,6 @@ files_libmesa = files(
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'state_tracker/st_cb_feedback.h',
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'state_tracker/st_cb_flush.c',
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'state_tracker/st_cb_flush.h',
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'state_tracker/st_cb_program.c',
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'state_tracker/st_cb_program.h',
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'state_tracker/st_cb_rasterpos.c',
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'state_tracker/st_cb_rasterpos.h',
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'state_tracker/st_cb_readpixels.c',
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@ -1,97 +0,0 @@
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/**************************************************************************
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*
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* Copyright 2003 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* Authors:
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* Keith Whitwell <keithw@vmware.com>
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*/
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#include "main/glheader.h"
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#include "main/macros.h"
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#include "main/enums.h"
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#include "main/shaderapi.h"
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#include "program/prog_instruction.h"
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#include "program/program.h"
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#include "cso_cache/cso_context.h"
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#include "draw/draw_context.h"
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#include "st_context.h"
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#include "st_debug.h"
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#include "st_program.h"
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#include "st_cb_program.h"
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#include "st_glsl_to_ir.h"
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#include "st_atifs_to_nir.h"
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#include "st_util.h"
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/**
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* Called when the program's text/code is changed. We have to free
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* all shader variants and corresponding gallium shaders when this happens.
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*/
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GLboolean
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st_program_string_notify( struct gl_context *ctx,
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GLenum target,
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struct gl_program *prog )
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{
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struct st_context *st = st_context(ctx);
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/* GLSL-to-NIR should not end up here. */
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assert(!prog->shader_program);
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st_release_variants(st, prog);
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if (target == GL_FRAGMENT_PROGRAM_ARB ||
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target == GL_FRAGMENT_SHADER_ATI) {
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if (target == GL_FRAGMENT_SHADER_ATI) {
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assert(prog->ati_fs);
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assert(prog->ati_fs->Program == prog);
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st_init_atifs_prog(ctx, prog);
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}
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if (!st_translate_fragment_program(st, prog))
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return false;
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} else if (target == GL_VERTEX_PROGRAM_ARB) {
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if (!st_translate_vertex_program(st, prog))
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return false;
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} else {
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if (!st_translate_common_program(st, prog))
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return false;
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}
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st_finalize_program(st, prog);
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return GL_TRUE;
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}
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/**
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* Plug in the program and shader-related device driver functions.
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*/
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void
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st_init_program_functions(struct dd_function_table *functions)
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{
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functions->NewProgram = _mesa_new_program;
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}
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@ -1,46 +0,0 @@
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/**************************************************************************
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*
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* Copyright 2008 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef ST_CB_PROGRAM_H
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#define ST_CB_PROGRAM_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct dd_function_table;
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extern void
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st_init_program_functions(struct dd_function_table *functions);
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GLboolean st_program_string_notify(struct gl_context *ctx,
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GLenum target,
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struct gl_program *prog);
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#ifdef __cplusplus
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}
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#endif
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#endif
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@ -47,7 +47,6 @@
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#include "st_cb_drawtex.h"
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#include "st_cb_eglimage.h"
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#include "st_cb_feedback.h"
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#include "st_cb_program.h"
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#include "st_cb_flush.h"
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#include "st_atom.h"
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#include "st_draw.h"
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@ -812,7 +811,7 @@ st_init_driver_functions(struct pipe_screen *screen,
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st_init_eglimage_functions(functions, has_egl_image_validate);
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st_init_program_functions(functions);
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functions->NewProgram = _mesa_new_program;
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st_init_flush_functions(screen, functions);
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/* GL_ARB_get_program_binary */
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@ -31,7 +31,7 @@
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*/
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#include "st_glsl_to_tgsi.h"
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#include "st_cb_program.h"
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#include "st_program.h"
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#include "compiler/glsl/glsl_parser_extras.h"
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#include "compiler/glsl/ir_optimization.h"
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@ -577,7 +577,7 @@ st_create_nir_shader(struct st_context *st, struct pipe_shader_state *state)
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/**
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* Translate a vertex program.
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*/
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bool
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static bool
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st_translate_vertex_program(struct st_context *st,
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struct gl_program *prog)
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{
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@ -994,7 +994,7 @@ st_get_common_variant(struct st_context *st,
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/**
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* Translate a Mesa fragment shader into a TGSI shader.
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*/
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bool
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static bool
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st_translate_fragment_program(struct st_context *st,
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struct gl_program *fp)
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{
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@ -1685,7 +1685,7 @@ st_get_fp_variant(struct st_context *st,
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* Translate a program. This is common code for geometry and tessellation
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* shaders.
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*/
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bool
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static bool
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st_translate_common_program(struct st_context *st,
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struct gl_program *prog)
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{
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@ -2052,3 +2052,42 @@ st_finalize_program(struct st_context *st, struct gl_program *prog)
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/* Always create the default variant of the program. */
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st_precompile_shader_variant(st, prog);
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}
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/**
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* Called when the program's text/code is changed. We have to free
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* all shader variants and corresponding gallium shaders when this happens.
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*/
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GLboolean
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st_program_string_notify( struct gl_context *ctx,
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GLenum target,
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struct gl_program *prog )
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{
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struct st_context *st = st_context(ctx);
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/* GLSL-to-NIR should not end up here. */
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assert(!prog->shader_program);
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st_release_variants(st, prog);
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if (target == GL_FRAGMENT_PROGRAM_ARB ||
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target == GL_FRAGMENT_SHADER_ATI) {
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if (target == GL_FRAGMENT_SHADER_ATI) {
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assert(prog->ati_fs);
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assert(prog->ati_fs->Program == prog);
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st_init_atifs_prog(ctx, prog);
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}
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if (!st_translate_fragment_program(st, prog))
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return false;
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} else if (target == GL_VERTEX_PROGRAM_ARB) {
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if (!st_translate_vertex_program(st, prog))
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return false;
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} else {
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if (!st_translate_common_program(st, prog))
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return false;
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}
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st_finalize_program(st, prog);
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return GL_TRUE;
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}
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@ -301,18 +301,6 @@ st_prepare_vertex_program(struct gl_program *stvp, uint8_t *attrib_to_index);
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extern void
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st_translate_stream_output_info(struct gl_program *prog);
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extern bool
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st_translate_vertex_program(struct st_context *st,
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struct gl_program *stvp);
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extern bool
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st_translate_fragment_program(struct st_context *st,
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struct gl_program *stfp);
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extern bool
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st_translate_common_program(struct st_context *st,
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struct gl_program *stp);
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extern void
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st_serialize_nir(struct gl_program *stp);
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@ -322,6 +310,10 @@ st_finalize_program(struct st_context *st, struct gl_program *prog);
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struct pipe_shader_state *
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st_create_nir_shader(struct st_context *st, struct pipe_shader_state *state);
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GLboolean st_program_string_notify(struct gl_context *ctx,
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GLenum target,
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struct gl_program *prog);
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#ifdef __cplusplus
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}
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#endif
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