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lavapipe: fix dynamic patchControlPoints
the dynamic state value is independent of whether tesselation is used
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16824>
(cherry picked from commit fc5a3e1e37)
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parent
c9d10441f0
commit
9b77caa70f
2 changed files with 6 additions and 5 deletions
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@ -121,7 +121,7 @@
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"description": "lavapipe: fix dynamic patchControlPoints",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null
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},
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@ -898,13 +898,14 @@ static void handle_graphics_pipeline(struct vk_cmd_queue_entry *cmd,
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state->info.primitive_restart = ia->primitiveRestartEnable;
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}
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if (pipeline->graphics_create_info.pTessellationState) {
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if (!dynamic_states[conv_dynamic_state_idx(VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT)]) {
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if (!dynamic_states[conv_dynamic_state_idx(VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT)]) {
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if (pipeline->graphics_create_info.pTessellationState) {
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const VkPipelineTessellationStateCreateInfo *ts = pipeline->graphics_create_info.pTessellationState;
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state->patch_vertices = ts->patchControlPoints;
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} else {
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state->patch_vertices = 0;
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}
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} else
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state->patch_vertices = 0;
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}
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bool halfz_changed = false;
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if (!pipeline->negative_one_to_one != clip_halfz) {
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