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plug in _mesa_BlendFunc into dispatch table
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@ -7008,6 +7008,7 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize )
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table->Accum = save_Accum;
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table->AlphaFunc = save_AlphaFunc;
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table->Bitmap = save_Bitmap;
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table->BlendFunc = _mesa_BlendFunc; /* loops-back to BlendFuncSeparate */
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table->CallList = _mesa_save_CallList;
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table->CallLists = _mesa_save_CallLists;
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table->Clear = save_Clear;
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