docs: document MESA_GLSL=errors keyword

Added with commit 0161691f35, still checked on shaderapi.c
_mesa_get_shader_flag method.

Fixes: 0161691f35 "mesa: add GLSL_REPORT_ERRORS debug flag"
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
This commit is contained in:
Alejandro Piñeiro 2019-04-18 15:58:35 +02:00 committed by Eric Engestrom
parent da84d071a6
commit 9b6a00e66e

View file

@ -59,6 +59,7 @@ execution. These are generally used for debugging.
<li><b>nopfrag</b> - force fragment shader to be a simple shader that passes
through the color attribute.
<li><b>useprog</b> - log glUseProgram calls to stderr
<li><b>errors</b> - GLSL compilation and link errors will be reported to stderr.
</ul>
<p>
Example: export MESA_GLSL=dump,nopt