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docs: document MESA_GLSL=errors keyword
Added with commit0161691f35, still checked on shaderapi.c _mesa_get_shader_flag method. Fixes:0161691f35"mesa: add GLSL_REPORT_ERRORS debug flag" Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
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@ -59,6 +59,7 @@ execution. These are generally used for debugging.
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<li><b>nopfrag</b> - force fragment shader to be a simple shader that passes
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through the color attribute.
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<li><b>useprog</b> - log glUseProgram calls to stderr
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<li><b>errors</b> - GLSL compilation and link errors will be reported to stderr.
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</ul>
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<p>
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Example: export MESA_GLSL=dump,nopt
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