Mesa 18.3.6 Release Notes / April 5, 2019
+ ++Mesa 18.3.6 is a bug fix release which fixes bugs found since the 18.3.5 release. +
++Mesa 18.3.6 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is only available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. +
+ + +SHA256 checksums
++TBD ++ + +
New features
+None
+ + +Bug fixes
+ +-
+
+
- Bug 100316 - Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an 'mismatching invariant qualifiers' error + +
- Bug 108766 - Mesa built with meson has RPATH entries + +
- Bug 109648 - AMD Raven hang during va-api decoding + +
- Bug 109980 - [i915 CI][HSW] spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store - fail + +
- Bug 110211 - If DESTDIR is set to an empty string, the dri drivers are not installed + +
- Bug 110221 - build error with meson + +
- Bug 110259 - radv: Sampling depth-stencil image in GENERAL layout returns nothing but zero (regression, bisected) + +
Changes
+ +Andres Gomez (4):
+-
+
- glsl: correctly validate component layout qualifier for dvec{3,4} +
- glsl/linker: don't fail non static used inputs without matching outputs +
- glsl/linker: simplify xfb_offset vs xfb_stride overflow check +
- Revert "glsl: relax input->output validation for SSO programs" +
Bas Nieuwenhuizen (2):
+-
+
- radv: Use correct image view comparison for fast clears. +
- ac/nir: Return frag_coord as integer. +
Danylo Piliaiev (1):
+-
+
- glsl: Cross validate variable's invariance by explicit invariance only +
Dave Airlie (1):
+-
+
- softpipe: fix texture view crashes +
Dylan Baker (1):
+-
+
- bin/install_megadrivers.py: Correctly handle DESTDIR='' +
Emil Velikov (2):
+-
+
- docs: add sha256 checksums for 18.3.5 +
- Update version to 18.3.6 +
Eric Anholt (1):
+-
+
- dri3: Return the current swap interval from glXGetSwapIntervalMESA(). +
Eric Engestrom (1):
+-
+
- meson: strip rpath from megadrivers +
Jason Ekstrand (2):
+-
+
- anv/pass: Flag the need for a RT flush for resolve attachments +
- Revert "anv/radv: release memory allocated by glsl types during spirv_to_nir" +
Józef Kucia (2):
+-
+
- mesa: Fix GL_NUM_DEVICE_UUIDS_EXT +
- radv: Fix driverUUID +
Leo Liu (2):
+-
+
- radeon/vcn: add H.264 constrained baseline support +
- radeon/vcn/vp9: search the render target from the whole list +
Marek Olšák (1):
+-
+
- radeonsi: fix assertion failure by using the correct type +
Mark Janes (1):
+-
+
- mesa: properly report the length of truncated log messages +
Plamena Manolova (1):
+-
+
- i965: Disable ARB_fragment_shader_interlock for platforms prior to GEN9 +
Samuel Pitoiset (2):
+-
+
- radv: fix binding transform feedback buffers +
- radv: do not always initialize HTILE in compressed state +
Tapani Pälli (1):
+-
+
- anv/radv: release memory allocated by glsl types during spirv_to_nir +
Timothy Arceri (1):
+-
+
- st/glsl_to_nir: fix incorrect arrary access +
Tobias Klausmann (1):
+-
+
- vulkan/util: meson build - add wayland client include +