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r600: fix shader blob memory leak
Fixes: 5b205ef413
r600: Store nir shaders serialized to save memory
Direct leak of 4096 byte(s) in 1 object(s) allocated from:
#0 0x7faf89c3bb48 in __interceptor_realloc (/usr/lib64/libasan.so.6+0xb1b48)
#1 0x7faf7be5981d in grow_to_fit ../src/util/blob.c:67
#2 0x7faf7be5a538 in grow_to_fit ../src/util/blob.c:49
#3 0x7faf7be5a538 in blob_reserve_bytes ../src/util/blob.c:177
#4 0x7faf7be5a538 in blob_reserve_uint32 ../src/util/blob.c:190
#5 0x7faf7d248a8c in nir_serialize ../src/compiler/nir/nir_serialize.c:2109
#6 0x7faf7df4fdbb in r600_pipe_shader_create ../src/gallium/drivers/r600/r600_shader.c:401
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21443>
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@ -402,6 +402,7 @@ int r600_pipe_shader_create(struct pipe_context *ctx,
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sel->nir_blob = malloc(blob.size);
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memcpy(sel->nir_blob, blob.data, blob.size);
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sel->nir_blob_size = blob.size;
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blob_finish(&blob);
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}
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ralloc_free(sel->nir);
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sel->nir = NULL;
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