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s/inverse/invtrans.. whoopsie
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1 changed files with 4 additions and 4 deletions
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@ -109,7 +109,7 @@ static void Init( void )
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/* borrowed from an nvidia demo:
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* c[0..3] = modelview matrix
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* c[4..7] = inverse modelview matrix
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* c[4..7] = invtrans modelview matrix
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* c[32] = light pos
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* c[35] = diffuse color
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*/
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@ -124,9 +124,9 @@ static void Init( void )
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"DP4 result.position.w, state.matrix.mvp.row[3], vertex.position ;\n"
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"# normal x MV-1T -> lighting normal\n"
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"DP3 R1.x, state.matrix.modelview.inverse.row[0], vertex.normal ;\n"
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"DP3 R1.y, state.matrix.modelview.inverse.row[1], vertex.normal;\n"
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"DP3 R1.z, state.matrix.modelview.inverse.row[2], vertex.normal;\n"
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"DP3 R1.x, state.matrix.modelview.invtrans.row[0], vertex.normal ;\n"
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"DP3 R1.y, state.matrix.modelview.invtrans.row[1], vertex.normal;\n"
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"DP3 R1.z, state.matrix.modelview.invtrans.row[2], vertex.normal;\n"
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"DP3 R0, program.local[32], R1; # L.N\n"
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#if 0
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