vc4: Move RCL generation into the kernel.

There weren't that many variations of RCL generation, and this lets us
skip all the in-kernel validation for what we generated.
This commit is contained in:
Eric Anholt 2015-06-10 12:36:47 -07:00
parent 91c73a9a28
commit 9adcd2d80a
11 changed files with 723 additions and 674 deletions

View file

@ -2,6 +2,7 @@ C_SOURCES := \
kernel/vc4_drv.h \
kernel/vc4_gem.c \
kernel/vc4_packet.h \
kernel/vc4_render_cl.c \
kernel/vc4_validate.c \
kernel/vc4_validate_shaders.c \
vc4_blit.c \

View file

@ -88,14 +88,9 @@ struct vc4_exec_info {
uint32_t shader_state_count;
bool found_tile_binning_mode_config_packet;
bool found_tile_rendering_mode_config_packet;
bool found_start_tile_binning_packet;
bool found_increment_semaphore_packet;
bool found_wait_on_semaphore_packet;
uint8_t bin_tiles_x, bin_tiles_y;
uint32_t fb_width, fb_height;
uint32_t tile_alloc_init_block_mask;
uint32_t tile_alloc_init_block_last;
struct drm_gem_cma_object *tile_alloc_bo;
/**
@ -163,13 +158,10 @@ struct vc4_validated_shader_info
/* vc4_validate.c */
int
vc4_validate_cl(struct drm_device *dev,
void *validated,
void *unvalidated,
uint32_t len,
bool is_bin,
bool has_bin,
struct vc4_exec_info *exec);
vc4_validate_bin_cl(struct drm_device *dev,
void *validated,
void *unvalidated,
struct vc4_exec_info *exec);
int
vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
@ -177,4 +169,16 @@ vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
struct vc4_validated_shader_info *
vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
bool vc4_use_bo(struct vc4_exec_info *exec,
uint32_t hindex,
enum vc4_bo_mode mode,
struct drm_gem_cma_object **obj);
int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
bool vc4_check_tex_size(struct vc4_exec_info *exec,
struct drm_gem_cma_object *fbo,
uint32_t offset, uint8_t tiling_format,
uint32_t width, uint32_t height, uint8_t cpp);
#endif /* VC4_DRV_H */

View file

@ -25,24 +25,26 @@
#include "vc4_drv.h"
int
vc4_cl_validate(struct drm_device *dev, struct vc4_exec_info *exec)
/*
* Copies in the user's binning command list and generates the validated bin
* CL, along with associated data (shader records, uniforms).
*/
static int
vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
{
struct drm_vc4_submit_cl *args = exec->args;
void *temp = NULL;
void *bin, *render;
void *bin;
int ret = 0;
uint32_t bin_offset = 0;
uint32_t render_offset = bin_offset + args->bin_cl_size;
uint32_t shader_rec_offset = roundup(render_offset +
args->render_cl_size, 16);
uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
16);
uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
uint32_t exec_size = uniforms_offset + args->uniforms_size;
uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
args->shader_rec_count);
if (shader_rec_offset < render_offset ||
uniforms_offset < shader_rec_offset ||
if (uniforms_offset < shader_rec_offset ||
exec_size < uniforms_offset ||
args->shader_rec_count >= (UINT_MAX /
sizeof(struct vc4_shader_state)) ||
@ -66,7 +68,6 @@ vc4_cl_validate(struct drm_device *dev, struct vc4_exec_info *exec)
goto fail;
}
bin = temp + bin_offset;
render = temp + render_offset;
exec->shader_rec_u = temp + shader_rec_offset;
exec->uniforms_u = temp + uniforms_offset;
exec->shader_state = temp + exec_size;
@ -80,14 +81,6 @@ vc4_cl_validate(struct drm_device *dev, struct vc4_exec_info *exec)
goto fail;
}
ret = copy_from_user(render,
(void __user *)(uintptr_t)args->render_cl,
args->render_cl_size);
if (ret) {
DRM_ERROR("Failed to copy in render cl\n");
goto fail;
}
ret = copy_from_user(exec->shader_rec_u,
(void __user *)(uintptr_t)args->shader_rec,
args->shader_rec_size);
@ -118,7 +111,6 @@ vc4_cl_validate(struct drm_device *dev, struct vc4_exec_info *exec)
&exec->unref_list);
exec->ct0ca = exec->exec_bo->paddr + bin_offset;
exec->ct1ca = exec->exec_bo->paddr + render_offset;
exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
@ -128,23 +120,10 @@ vc4_cl_validate(struct drm_device *dev, struct vc4_exec_info *exec)
exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
exec->uniforms_size = args->uniforms_size;
ret = vc4_validate_cl(dev,
exec->exec_bo->vaddr + bin_offset,
bin,
args->bin_cl_size,
true,
args->bin_cl_size != 0,
exec);
if (ret)
goto fail;
ret = vc4_validate_cl(dev,
exec->exec_bo->vaddr + render_offset,
render,
args->render_cl_size,
false,
args->bin_cl_size != 0,
exec);
ret = vc4_validate_bin_cl(dev,
exec->exec_bo->vaddr + bin_offset,
bin,
exec);
if (ret)
goto fail;
@ -155,4 +134,25 @@ fail:
return ret;
}
int
vc4_cl_validate(struct drm_device *dev, struct vc4_exec_info *exec)
{
int ret = 0;
if (exec->args->bin_cl_size != 0) {
ret = vc4_get_bcl(dev, exec);
if (ret)
goto fail;
} else {
exec->ct0ca = exec->ct0ea = 0;
}
ret = vc4_get_rcl(dev, exec);
if (ret)
goto fail;
fail:
return ret;
}
#endif /* USE_VC4_SIMULATOR */

View file

@ -0,0 +1,446 @@
/*
* Copyright © 2014-2015 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* DOC: Render command list generation
*
* In the VC4 driver, render command list generation is performed by the
* kernel instead of userspace. We do this because validating a
* user-submitted command list is hard to get right and has high CPU overhead,
* while the number of valid configurations for render command lists is
* actually fairly low.
*/
#include "vc4_drv.h"
#include "vc4_packet.h"
struct vc4_rcl_setup {
struct drm_gem_cma_object *color_read;
struct drm_gem_cma_object *color_ms_write;
struct drm_gem_cma_object *zs_read;
struct drm_gem_cma_object *zs_write;
struct drm_gem_cma_object *rcl;
u32 next_offset;
};
static inline void rcl_u8(struct vc4_rcl_setup *setup, u8 val)
{
*(u8 *)(setup->rcl->vaddr + setup->next_offset) = val;
setup->next_offset += 1;
}
static inline void rcl_u16(struct vc4_rcl_setup *setup, u16 val)
{
*(u16 *)(setup->rcl->vaddr + setup->next_offset) = val;
setup->next_offset += 2;
}
static inline void rcl_u32(struct vc4_rcl_setup *setup, u32 val)
{
*(u32 *)(setup->rcl->vaddr + setup->next_offset) = val;
setup->next_offset += 4;
}
/*
* Emits a no-op STORE_TILE_BUFFER_GENERAL.
*
* If we emit a PACKET_TILE_COORDINATES, it must be followed by a store of
* some sort before another load is triggered.
*/
static void vc4_store_before_load(struct vc4_rcl_setup *setup)
{
rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
rcl_u16(setup,
VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_NONE,
VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR |
VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR |
VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR);
rcl_u32(setup, 0); /* no address, since we're in None mode */
}
/*
* Emits a PACKET_TILE_COORDINATES if one isn't already pending.
*
* The tile coordinates packet triggers a pending load if there is one, are
* used for clipping during rendering, and determine where loads/stores happen
* relative to their base address.
*/
static void vc4_tile_coordinates(struct vc4_rcl_setup *setup,
uint32_t x, uint32_t y)
{
rcl_u8(setup, VC4_PACKET_TILE_COORDINATES);
rcl_u8(setup, x);
rcl_u8(setup, y);
}
static void emit_tile(struct vc4_exec_info *exec,
struct vc4_rcl_setup *setup,
uint8_t x, uint8_t y, bool first, bool last)
{
bool has_bin = exec->args->bin_cl_size != 0;
/* Note that the load doesn't actually occur until the
* tile coords packet is processed, and only one load
* may be outstanding at a time.
*/
if (setup->color_read) {
rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
rcl_u16(setup, exec->args->color_read.bits);
rcl_u32(setup,
setup->color_read->paddr +
exec->args->color_read.offset);
}
if (setup->zs_read) {
if (setup->color_read) {
/* Exec previous load. */
vc4_tile_coordinates(setup, x, y);
vc4_store_before_load(setup);
}
rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
rcl_u16(setup, exec->args->zs_read.bits);
rcl_u32(setup,
setup->zs_read->paddr + exec->args->zs_read.offset);
}
/* Clipping depends on tile coordinates having been
* emitted, so we always need one here.
*/
vc4_tile_coordinates(setup, x, y);
/* Wait for the binner before jumping to the first
* tile's lists.
*/
if (first && has_bin)
rcl_u8(setup, VC4_PACKET_WAIT_ON_SEMAPHORE);
if (has_bin) {
rcl_u8(setup, VC4_PACKET_BRANCH_TO_SUB_LIST);
rcl_u32(setup, (exec->tile_alloc_bo->paddr +
(y * exec->bin_tiles_x + x) * 32));
}
if (setup->zs_write) {
rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
rcl_u16(setup, exec->args->zs_write.bits |
(setup->color_ms_write ?
VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR : 0));
rcl_u32(setup,
(setup->zs_write->paddr + exec->args->zs_write.offset) |
((last && !setup->color_ms_write) ?
VC4_LOADSTORE_TILE_BUFFER_EOF : 0));
}
if (setup->color_ms_write) {
if (setup->zs_write) {
/* Reset after previous store */
vc4_tile_coordinates(setup, x, y);
}
if (last)
rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF);
else
rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER);
}
}
static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec,
struct vc4_rcl_setup *setup)
{
bool has_bin = exec->args->bin_cl_size != 0;
uint8_t min_x_tile = exec->args->min_x_tile;
uint8_t min_y_tile = exec->args->min_y_tile;
uint8_t max_x_tile = exec->args->max_x_tile;
uint8_t max_y_tile = exec->args->max_y_tile;
uint8_t xtiles = max_x_tile - min_x_tile + 1;
uint8_t ytiles = max_y_tile - min_y_tile + 1;
uint8_t x, y;
uint32_t size, loop_body_size;
size = VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE;
loop_body_size = VC4_PACKET_TILE_COORDINATES_SIZE;
if (exec->args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) {
size += VC4_PACKET_CLEAR_COLORS_SIZE +
VC4_PACKET_TILE_COORDINATES_SIZE +
VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
}
if (setup->color_read) {
loop_body_size += (VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE);
}
if (setup->zs_read) {
if (setup->color_read) {
loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE;
loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
}
loop_body_size += VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE;
}
if (has_bin) {
size += VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE;
loop_body_size += VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE;
}
if (setup->zs_write)
loop_body_size += VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE;
if (setup->color_ms_write) {
if (setup->zs_write)
loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE;
loop_body_size += VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE;
}
size += xtiles * ytiles * loop_body_size;
setup->rcl = drm_gem_cma_create(dev, size);
if (!setup->rcl)
return -ENOMEM;
list_addtail(&to_vc4_bo(&setup->rcl->base)->unref_head,
&exec->unref_list);
rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
rcl_u32(setup,
(setup->color_ms_write ?
(setup->color_ms_write->paddr +
exec->args->color_ms_write.offset) :
0));
rcl_u16(setup, exec->args->width);
rcl_u16(setup, exec->args->height);
rcl_u16(setup, exec->args->color_ms_write.bits);
/* The tile buffer gets cleared when the previous tile is stored. If
* the clear values changed between frames, then the tile buffer has
* stale clear values in it, so we have to do a store in None mode (no
* writes) so that we trigger the tile buffer clear.
*/
if (exec->args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) {
rcl_u8(setup, VC4_PACKET_CLEAR_COLORS);
rcl_u32(setup, exec->args->clear_color[0]);
rcl_u32(setup, exec->args->clear_color[1]);
rcl_u32(setup, exec->args->clear_z);
rcl_u8(setup, exec->args->clear_s);
vc4_tile_coordinates(setup, 0, 0);
rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
rcl_u16(setup, VC4_LOADSTORE_TILE_BUFFER_NONE);
rcl_u32(setup, 0); /* no address, since we're in None mode */
}
for (y = min_y_tile; y <= max_y_tile; y++) {
for (x = min_x_tile; x <= max_x_tile; x++) {
bool first = (x == min_x_tile && y == min_y_tile);
bool last = (x == max_x_tile && y == max_y_tile);
emit_tile(exec, setup, x, y, first, last);
}
}
BUG_ON(setup->next_offset != size);
exec->ct1ca = setup->rcl->paddr;
exec->ct1ea = setup->rcl->paddr + setup->next_offset;
return 0;
}
static int vc4_rcl_surface_setup(struct vc4_exec_info *exec,
struct drm_gem_cma_object **obj,
struct drm_vc4_submit_rcl_surface *surf)
{
uint8_t tiling = VC4_GET_FIELD(surf->bits,
VC4_LOADSTORE_TILE_BUFFER_TILING);
uint8_t buffer = VC4_GET_FIELD(surf->bits,
VC4_LOADSTORE_TILE_BUFFER_BUFFER);
uint8_t format = VC4_GET_FIELD(surf->bits,
VC4_LOADSTORE_TILE_BUFFER_FORMAT);
int cpp;
if (surf->pad != 0) {
DRM_ERROR("Padding unset\n");
return -EINVAL;
}
if (surf->hindex == ~0)
return 0;
if (!vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER, obj))
return -EINVAL;
if (surf->bits & ~(VC4_LOADSTORE_TILE_BUFFER_TILING_MASK |
VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK |
VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK)) {
DRM_ERROR("Unknown bits in load/store: 0x%04x\n",
surf->bits);
return -EINVAL;
}
if (tiling > VC4_TILING_FORMAT_LT) {
DRM_ERROR("Bad tiling format\n");
return -EINVAL;
}
if (buffer == VC4_LOADSTORE_TILE_BUFFER_ZS) {
if (format != 0) {
DRM_ERROR("No color format should be set for ZS\n");
return -EINVAL;
}
cpp = 4;
} else if (buffer == VC4_LOADSTORE_TILE_BUFFER_COLOR) {
switch (format) {
case VC4_LOADSTORE_TILE_BUFFER_BGR565:
case VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER:
cpp = 2;
break;
case VC4_LOADSTORE_TILE_BUFFER_RGBA8888:
cpp = 4;
break;
default:
DRM_ERROR("Bad tile buffer format\n");
return -EINVAL;
}
} else {
DRM_ERROR("Bad load/store buffer %d.\n", buffer);
return -EINVAL;
}
if (surf->offset & 0xf) {
DRM_ERROR("load/store buffer must be 16b aligned.\n");
return -EINVAL;
}
if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling,
exec->args->width, exec->args->height, cpp)) {
return -EINVAL;
}
return 0;
}
static int
vc4_rcl_ms_surface_setup(struct vc4_exec_info *exec,
struct drm_gem_cma_object **obj,
struct drm_vc4_submit_rcl_surface *surf)
{
uint8_t tiling = VC4_GET_FIELD(surf->bits,
VC4_RENDER_CONFIG_MEMORY_FORMAT);
uint8_t format = VC4_GET_FIELD(surf->bits,
VC4_RENDER_CONFIG_FORMAT);
int cpp;
if (surf->pad != 0) {
DRM_ERROR("Padding unset\n");
return -EINVAL;
}
if (surf->bits & ~(VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK |
VC4_RENDER_CONFIG_FORMAT_MASK)) {
DRM_ERROR("Unknown bits in render config: 0x%04x\n",
surf->bits);
return -EINVAL;
}
if (surf->hindex == ~0)
return 0;
if (!vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER, obj))
return -EINVAL;
if (tiling > VC4_TILING_FORMAT_LT) {
DRM_ERROR("Bad tiling format\n");
return -EINVAL;
}
switch (format) {
case VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED:
case VC4_RENDER_CONFIG_FORMAT_BGR565:
cpp = 2;
break;
case VC4_RENDER_CONFIG_FORMAT_RGBA8888:
cpp = 4;
break;
default:
DRM_ERROR("Bad tile buffer format\n");
return -EINVAL;
}
if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling,
exec->args->width, exec->args->height, cpp)) {
return -EINVAL;
}
return 0;
}
int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec)
{
struct vc4_rcl_setup setup = {0};
struct drm_vc4_submit_cl *args = exec->args;
bool has_bin = args->bin_cl_size != 0;
int ret;
if (args->min_x_tile > args->max_x_tile ||
args->min_y_tile > args->max_y_tile) {
DRM_ERROR("Bad render tile set (%d,%d)-(%d,%d)\n",
args->min_x_tile, args->min_y_tile,
args->max_x_tile, args->max_y_tile);
return -EINVAL;
}
if (has_bin &&
(args->max_x_tile > exec->bin_tiles_x ||
args->max_y_tile > exec->bin_tiles_y)) {
DRM_ERROR("Render tiles (%d,%d) outside of bin config (%d,%d)\n",
args->max_x_tile, args->max_y_tile,
exec->bin_tiles_x, exec->bin_tiles_y);
return -EINVAL;
}
ret = vc4_rcl_surface_setup(exec, &setup.color_read, &args->color_read);
if (ret)
return ret;
ret = vc4_rcl_ms_surface_setup(exec, &setup.color_ms_write,
&args->color_ms_write);
if (ret)
return ret;
ret = vc4_rcl_surface_setup(exec, &setup.zs_read, &args->zs_read);
if (ret)
return ret;
ret = vc4_rcl_surface_setup(exec, &setup.zs_write, &args->zs_write);
if (ret)
return ret;
/* We shouldn't even have the job submitted to us if there's no
* surface to write out.
*/
if (!setup.color_ms_write && !setup.zs_write) {
DRM_ERROR("RCL requires color or Z/S write\n");
return -EINVAL;
}
return vc4_create_rcl_bo(dev, exec, &setup);
}

View file

@ -94,7 +94,7 @@ size_is_lt(uint32_t width, uint32_t height, int cpp)
height <= 4 * utile_height(cpp));
}
static bool
bool
vc4_use_bo(struct vc4_exec_info *exec,
uint32_t hindex,
enum vc4_bo_mode mode,
@ -147,10 +147,10 @@ gl_shader_rec_size(uint32_t pointer_bits)
return 36 + attribute_count * 8;
}
static bool
check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
uint32_t offset, uint8_t tiling_format,
uint32_t width, uint32_t height, uint8_t cpp)
bool
vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
uint32_t offset, uint8_t tiling_format,
uint32_t width, uint32_t height, uint8_t cpp)
{
uint32_t aligned_width, aligned_height, stride, size;
uint32_t utile_w = utile_width(cpp);
@ -247,118 +247,6 @@ validate_increment_semaphore(VALIDATE_ARGS)
return 0;
}
static int
validate_wait_on_semaphore(VALIDATE_ARGS)
{
if (exec->found_wait_on_semaphore_packet) {
DRM_ERROR("Duplicate VC4_PACKET_WAIT_ON_SEMAPHORE\n");
return -EINVAL;
}
exec->found_wait_on_semaphore_packet = true;
if (!exec->found_increment_semaphore_packet) {
DRM_ERROR("VC4_PACKET_WAIT_ON_SEMAPHORE without "
"VC4_PACKET_INCREMENT_SEMAPHORE\n");
return -EINVAL;
}
return 0;
}
static int
validate_branch_to_sublist(VALIDATE_ARGS)
{
uint32_t offset;
if (!exec->tile_alloc_bo) {
DRM_ERROR("VC4_PACKET_BRANCH_TO_SUB_LIST seen before "
"binner setup\n");
return -EINVAL;
}
if (!exec->found_wait_on_semaphore_packet) {
DRM_ERROR("Jumping to tile alloc before binning finished.\n");
return -EINVAL;
}
offset = *(uint32_t *)(untrusted + 0);
if (offset & exec->tile_alloc_init_block_mask ||
offset > exec->tile_alloc_init_block_last) {
DRM_ERROR("VC4_PACKET_BRANCH_TO_SUB_LIST must jump to initial "
"tile allocation space.\n");
return -EINVAL;
}
*(uint32_t *)(validated + 0) = exec->tile_alloc_bo->paddr + offset;
return 0;
}
/**
* validate_loadstore_tile_buffer_general() - Validation for
* VC4_PACKET_LOAD_TILE_BUFFER_GENERAL and
* VC4_PACKET_STORE_TILE_BUFFER_GENERAL.
*
* The two packets are nearly the same, except for the TLB-clearing management
* bits not being present for loads. Additionally, while stores are executed
* immediately (using the current tile coordinates), loads are queued to be
* executed when the tile coordinates packet occurs.
*
* Note that coordinates packets are validated to be within the declared
* bin_x/y, which themselves are verified to match the rendering-configuration
* FB width and height (which the hardware uses to clip loads and stores).
*/
static int
validate_loadstore_tile_buffer_general(VALIDATE_ARGS)
{
uint16_t packet_b01 = *(uint16_t *)(untrusted + 0);
struct drm_gem_cma_object *fbo;
uint32_t buffer_type = VC4_GET_FIELD(packet_b01,
VC4_LOADSTORE_TILE_BUFFER_BUFFER);
uint32_t untrusted_address, offset, cpp;
switch (buffer_type) {
case VC4_LOADSTORE_TILE_BUFFER_NONE:
return 0;
case VC4_LOADSTORE_TILE_BUFFER_COLOR:
if (VC4_GET_FIELD(packet_b01,
VC4_LOADSTORE_TILE_BUFFER_FORMAT) ==
VC4_LOADSTORE_TILE_BUFFER_RGBA8888) {
cpp = 4;
} else {
cpp = 2;
}
break;
case VC4_LOADSTORE_TILE_BUFFER_Z:
case VC4_LOADSTORE_TILE_BUFFER_ZS:
cpp = 4;
break;
default:
DRM_ERROR("Load/store type %d unsupported\n", buffer_type);
return -EINVAL;
}
if (!vc4_use_handle(exec, 0, VC4_MODE_RENDER, &fbo))
return -EINVAL;
untrusted_address = *(uint32_t *)(untrusted + 2);
offset = untrusted_address & ~0xf;
if (!check_tex_size(exec, fbo, offset,
VC4_GET_FIELD(packet_b01,
VC4_LOADSTORE_TILE_BUFFER_TILING),
exec->fb_width, exec->fb_height, cpp)) {
return -EINVAL;
}
*(uint32_t *)(validated + 2) = (offset + fbo->paddr +
(untrusted_address & 0xf));
return 0;
}
static int
validate_indexed_prim_list(VALIDATE_ARGS)
{
@ -552,9 +440,6 @@ validate_tile_binning_config(VALIDATE_ARGS)
tile_allocation_size);
return -EINVAL;
}
exec->tile_alloc_init_block_mask = tile_alloc_init_block_size - 1;
exec->tile_alloc_init_block_last = tile_alloc_init_block_size *
(exec->bin_tiles_x * exec->bin_tiles_y - 1);
if (*(uint32_t *)(untrusted + 8) != 0) {
DRM_ERROR("TSDA offset != 0 unsupported\n");
@ -571,60 +456,6 @@ validate_tile_binning_config(VALIDATE_ARGS)
return 0;
}
static int
validate_tile_rendering_mode_config(VALIDATE_ARGS)
{
struct drm_gem_cma_object *fbo;
uint32_t flags, offset, cpp;
if (exec->found_tile_rendering_mode_config_packet) {
DRM_ERROR("Duplicate VC4_PACKET_TILE_RENDERING_MODE_CONFIG\n");
return -EINVAL;
}
exec->found_tile_rendering_mode_config_packet = true;
if (!vc4_use_handle(exec, 0, VC4_MODE_RENDER, &fbo))
return -EINVAL;
exec->fb_width = *(uint16_t *)(untrusted + 4);
exec->fb_height = *(uint16_t *)(untrusted + 6);
flags = *(uint16_t *)(untrusted + 8);
if (VC4_GET_FIELD(flags, VC4_RENDER_CONFIG_FORMAT) ==
VC4_RENDER_CONFIG_FORMAT_RGBA8888) {
cpp = 4;
} else {
cpp = 2;
}
offset = *(uint32_t *)untrusted;
if (!check_tex_size(exec, fbo, offset,
VC4_GET_FIELD(flags,
VC4_RENDER_CONFIG_MEMORY_FORMAT),
exec->fb_width, exec->fb_height, cpp)) {
return -EINVAL;
}
*(uint32_t *)validated = fbo->paddr + offset;
return 0;
}
static int
validate_tile_coordinates(VALIDATE_ARGS)
{
uint8_t tile_x = *(uint8_t *)(untrusted + 0);
uint8_t tile_y = *(uint8_t *)(untrusted + 1);
if (tile_x * 64 >= exec->fb_width || tile_y * 64 >= exec->fb_height) {
DRM_ERROR("Tile coordinates %d,%d > render config %dx%d\n",
tile_x, tile_y, exec->fb_width, exec->fb_height);
return -EINVAL;
}
return 0;
}
static int
validate_gem_handles(VALIDATE_ARGS)
{
@ -632,81 +463,60 @@ validate_gem_handles(VALIDATE_ARGS)
return 0;
}
#define VC4_DEFINE_PACKET(packet, bin, render, name, func) \
[packet] = { bin, render, packet ## _SIZE, name, func }
#define VC4_DEFINE_PACKET(packet, name, func) \
[packet] = { packet ## _SIZE, name, func }
static const struct cmd_info {
bool bin;
bool render;
uint16_t len;
const char *name;
int (*func)(struct vc4_exec_info *exec, void *validated,
void *untrusted);
} cmd_info[] = {
VC4_DEFINE_PACKET(VC4_PACKET_HALT, 1, 1, "halt", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_NOP, 1, 1, "nop", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, 1, 1, "flush", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, 1, 0, "flush all state", validate_flush_all),
VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING, 1, 0, "start tile binning", validate_start_tile_binning),
VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE, 1, 0, "increment semaphore", validate_increment_semaphore),
VC4_DEFINE_PACKET(VC4_PACKET_WAIT_ON_SEMAPHORE, 0, 1, "wait on semaphore", validate_wait_on_semaphore),
/* BRANCH_TO_SUB_LIST is actually supported in the binner as well, but
* we only use it from the render CL in order to jump into the tile
* allocation BO.
*/
VC4_DEFINE_PACKET(VC4_PACKET_BRANCH_TO_SUB_LIST, 0, 1, "branch to sublist", validate_branch_to_sublist),
VC4_DEFINE_PACKET(VC4_PACKET_STORE_MS_TILE_BUFFER, 0, 1, "store MS resolved tile color buffer", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF, 0, 1, "store MS resolved tile color buffer and EOF", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_HALT, "halt", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_NOP, "nop", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, "flush", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, "flush all state", validate_flush_all),
VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING, "start tile binning", validate_start_tile_binning),
VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE, "increment semaphore", validate_increment_semaphore),
VC4_DEFINE_PACKET(VC4_PACKET_STORE_TILE_BUFFER_GENERAL, 0, 1, "Store Tile Buffer General", validate_loadstore_tile_buffer_general),
VC4_DEFINE_PACKET(VC4_PACKET_LOAD_TILE_BUFFER_GENERAL, 0, 1, "Load Tile Buffer General", validate_loadstore_tile_buffer_general),
VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE, "Indexed Primitive List", validate_indexed_prim_list),
VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE, 1, 1, "Indexed Primitive List", validate_indexed_prim_list),
VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE, 1, 1, "Vertex Array Primitives", validate_gl_array_primitive),
VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE, "Vertex Array Primitives", validate_gl_array_primitive),
/* This is only used by clipped primitives (packets 48 and 49), which
* we don't support parsing yet.
*/
VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, 1, 1, "primitive list format", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, "primitive list format", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, 1, 1, "GL Shader State", validate_gl_shader_state),
VC4_DEFINE_PACKET(VC4_PACKET_NV_SHADER_STATE, 1, 1, "NV Shader State", validate_nv_shader_state),
VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, "GL Shader State", validate_gl_shader_state),
VC4_DEFINE_PACKET(VC4_PACKET_NV_SHADER_STATE, "NV Shader State", validate_nv_shader_state),
VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, 1, 1, "configuration bits", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, 1, 1, "flat shade flags", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, 1, 1, "point size", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, 1, 1, "line width", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, 1, 1, "RHT X boundary", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, 1, 1, "Depth Offset", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, 1, 1, "Clip Window", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, 1, 1, "Viewport Offset", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, 1, 1, "Clipper XY Scaling", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, "configuration bits", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, "flat shade flags", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, "point size", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, "line width", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, "RHT X boundary", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, "Depth Offset", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, "Clip Window", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, "Viewport Offset", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, "Clipper XY Scaling", NULL),
/* Note: The docs say this was also 105, but it was 106 in the
* initial userland code drop.
*/
VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, 1, 1, "Clipper Z Scale and Offset", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, "Clipper Z Scale and Offset", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG, 1, 0, "tile binning configuration", validate_tile_binning_config),
VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG, "tile binning configuration", validate_tile_binning_config),
VC4_DEFINE_PACKET(VC4_PACKET_TILE_RENDERING_MODE_CONFIG, 0, 1, "tile rendering mode configuration", validate_tile_rendering_mode_config),
VC4_DEFINE_PACKET(VC4_PACKET_CLEAR_COLORS, 0, 1, "Clear Colors", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_TILE_COORDINATES, 0, 1, "Tile Coordinates", validate_tile_coordinates),
VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, 1, 1, "GEM handles", validate_gem_handles),
VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, "GEM handles", validate_gem_handles),
};
int
vc4_validate_cl(struct drm_device *dev,
void *validated,
void *unvalidated,
uint32_t len,
bool is_bin,
bool has_bin,
struct vc4_exec_info *exec)
vc4_validate_bin_cl(struct drm_device *dev,
void *validated,
void *unvalidated,
struct vc4_exec_info *exec)
{
uint32_t len = exec->args->bin_cl_size;
uint32_t dst_offset = 0;
uint32_t src_offset = 0;
@ -734,14 +544,6 @@ vc4_validate_cl(struct drm_device *dev,
src_offset, cmd, info->name, info->len);
#endif
if ((is_bin && !info->bin) ||
(!is_bin && !info->render)) {
DRM_ERROR("0x%08x: packet %d (%s) invalid for %s\n",
src_offset, cmd, info->name,
is_bin ? "binner" : "render");
return -EINVAL;
}
if (src_offset + info->len > len) {
DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
"exceeds bounds (0x%08x)\n",
@ -772,30 +574,16 @@ vc4_validate_cl(struct drm_device *dev,
break;
}
if (is_bin) {
exec->ct0ea = exec->ct0ca + dst_offset;
exec->ct0ea = exec->ct0ca + dst_offset;
if (has_bin && !exec->found_start_tile_binning_packet) {
DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
return -EINVAL;
}
} else {
if (!exec->found_tile_rendering_mode_config_packet) {
DRM_ERROR("Render CL missing VC4_PACKET_TILE_RENDERING_MODE_CONFIG\n");
return -EINVAL;
}
if (!exec->found_start_tile_binning_packet) {
DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
return -EINVAL;
}
/* Make sure that they actually consumed the semaphore
* increment from the bin CL. Otherwise a later submit would
* have render execute immediately.
*/
if (exec->found_wait_on_semaphore_packet != has_bin) {
DRM_ERROR("Render CL %s VC4_PACKET_WAIT_ON_SEMAPHORE\n",
exec->found_wait_on_semaphore_packet ?
"has" : "missing");
return -EINVAL;
}
exec->ct1ea = exec->ct1ca + dst_offset;
if (!exec->found_increment_semaphore_packet) {
DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE\n");
return -EINVAL;
}
return 0;
@ -910,8 +698,8 @@ reloc_tex(struct vc4_exec_info *exec,
tiling_format = VC4_TILING_FORMAT_T;
}
if (!check_tex_size(exec, tex, offset + cube_map_stride * 5,
tiling_format, width, height, cpp)) {
if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
tiling_format, width, height, cpp)) {
return false;
}

View file

@ -26,87 +26,7 @@
#include "util/u_blitter.h"
#include "vc4_context.h"
static void
vc4_tile_blit_color_rcl(struct vc4_context *vc4,
struct vc4_surface *dst_surf,
struct vc4_surface *src_surf)
{
struct vc4_resource *src = vc4_resource(src_surf->base.texture);
struct vc4_resource *dst = vc4_resource(dst_surf->base.texture);
uint32_t min_x_tile = 0;
uint32_t min_y_tile = 0;
uint32_t max_x_tile = (dst_surf->base.width - 1) / 64;
uint32_t max_y_tile = (dst_surf->base.height - 1) / 64;
uint32_t xtiles = max_x_tile - min_x_tile + 1;
uint32_t ytiles = max_y_tile - min_y_tile + 1;
cl_ensure_space(&vc4->rcl,
(VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE +
VC4_PACKET_GEM_HANDLES_SIZE) +
xtiles * ytiles * ((VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE +
VC4_PACKET_GEM_HANDLES_SIZE) * 2 +
VC4_PACKET_TILE_COORDINATES_SIZE));
cl_ensure_space(&vc4->bo_handles, 2 * sizeof(uint32_t));
cl_ensure_space(&vc4->bo_pointers, 2 * sizeof(struct vc4_bo *));
cl_start_reloc(&vc4->rcl, 1);
cl_u8(&vc4->rcl, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
cl_reloc(vc4, &vc4->rcl, dst->bo, dst_surf->offset);
cl_u16(&vc4->rcl, dst_surf->base.width);
cl_u16(&vc4->rcl, dst_surf->base.height);
cl_u16(&vc4->rcl,
VC4_SET_FIELD(dst_surf->tiling,
VC4_RENDER_CONFIG_MEMORY_FORMAT) |
VC4_SET_FIELD(vc4_rt_format_is_565(dst_surf->base.format) ?
VC4_RENDER_CONFIG_FORMAT_BGR565 :
VC4_RENDER_CONFIG_FORMAT_RGBA8888,
VC4_RENDER_CONFIG_FORMAT));
uint32_t src_hindex = vc4_gem_hindex(vc4, src->bo);
for (int y = min_y_tile; y <= max_y_tile; y++) {
for (int x = min_x_tile; x <= max_x_tile; x++) {
bool end_of_frame = (x == max_x_tile &&
y == max_y_tile);
cl_start_reloc(&vc4->rcl, 1);
cl_u8(&vc4->rcl, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
cl_u16(&vc4->rcl,
VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_COLOR,
VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
VC4_SET_FIELD(src_surf->tiling,
VC4_LOADSTORE_TILE_BUFFER_TILING) |
VC4_SET_FIELD(vc4_rt_format_is_565(src_surf->base.format) ?
VC4_LOADSTORE_TILE_BUFFER_BGR565 :
VC4_LOADSTORE_TILE_BUFFER_RGBA8888,
VC4_LOADSTORE_TILE_BUFFER_FORMAT));
cl_reloc_hindex(&vc4->rcl, src_hindex,
src_surf->offset);
cl_u8(&vc4->rcl, VC4_PACKET_TILE_COORDINATES);
cl_u8(&vc4->rcl, x);
cl_u8(&vc4->rcl, y);
if (end_of_frame) {
cl_u8(&vc4->rcl,
VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF);
} else {
cl_u8(&vc4->rcl,
VC4_PACKET_STORE_MS_TILE_BUFFER);
}
}
}
vc4->draw_min_x = 0;
vc4->draw_min_y = 0;
vc4->draw_max_x = dst_surf->base.width;
vc4->draw_max_y = dst_surf->base.height;
dst->writes++;
vc4->needs_flush = true;
}
static struct vc4_surface *
static struct pipe_surface *
vc4_get_blit_surface(struct pipe_context *pctx,
struct pipe_resource *prsc, unsigned level)
{
@ -118,7 +38,7 @@ vc4_get_blit_surface(struct pipe_context *pctx,
tmpl.u.tex.first_layer = 0;
tmpl.u.tex.last_layer = 0;
return vc4_surface(pctx->create_surface(pctx, prsc, &tmpl));
return pctx->create_surface(pctx, prsc, &tmpl);
}
static bool
@ -142,17 +62,28 @@ vc4_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
if (info->dst.resource->format != info->src.resource->format)
return false;
struct vc4_surface *dst_surf =
vc4_flush(pctx);
struct pipe_surface *dst_surf =
vc4_get_blit_surface(pctx, info->dst.resource, info->dst.level);
struct vc4_surface *src_surf =
struct pipe_surface *src_surf =
vc4_get_blit_surface(pctx, info->src.resource, info->src.level);
vc4_flush(pctx);
vc4_tile_blit_color_rcl(vc4, dst_surf, src_surf);
pipe_surface_reference(&vc4->color_read, src_surf);
pipe_surface_reference(&vc4->color_write, dst_surf);
pipe_surface_reference(&vc4->zs_read, NULL);
pipe_surface_reference(&vc4->zs_write, NULL);
vc4->draw_min_x = 0;
vc4->draw_min_y = 0;
vc4->draw_max_x = dst_surf->width;
vc4->draw_max_y = dst_surf->height;
vc4->draw_width = dst_surf->width;
vc4->draw_height = dst_surf->height;
vc4->needs_flush = true;
vc4_job_submit(vc4);
pctx->surface_destroy(pctx, &dst_surf->base);
pctx->surface_destroy(pctx, &src_surf->base);
pipe_surface_reference(&dst_surf, NULL);
pipe_surface_reference(&src_surf, NULL);
return true;
}

View file

@ -37,271 +37,12 @@
#include "vc4_context.h"
#include "vc4_resource.h"
/**
* Emits a no-op STORE_TILE_BUFFER_GENERAL.
*
* If we emit a PACKET_TILE_COORDINATES, it must be followed by a store of
* some sort before another load is triggered.
*/
static void
vc4_store_before_load(struct vc4_context *vc4, bool *coords_emitted)
{
if (!*coords_emitted)
return;
cl_u8(&vc4->rcl, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
cl_u16(&vc4->rcl,
VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_NONE,
VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR |
VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR |
VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR);
cl_u32(&vc4->rcl, 0); /* no address, since we're in None mode */
*coords_emitted = false;
}
/**
* Emits a PACKET_TILE_COORDINATES if one isn't already pending.
*
* The tile coordinates packet triggers a pending load if there is one, are
* used for clipping during rendering, and determine where loads/stores happen
* relative to their base address.
*/
static void
vc4_tile_coordinates(struct vc4_context *vc4, uint32_t x, uint32_t y,
bool *coords_emitted)
{
if (*coords_emitted)
return;
cl_u8(&vc4->rcl, VC4_PACKET_TILE_COORDINATES);
cl_u8(&vc4->rcl, x);
cl_u8(&vc4->rcl, y);
*coords_emitted = true;
}
static void
vc4_setup_rcl(struct vc4_context *vc4)
{
struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]);
struct vc4_resource *ctex = csurf ? vc4_resource(csurf->base.texture) : NULL;
struct vc4_surface *zsurf = vc4_surface(vc4->framebuffer.zsbuf);
struct vc4_resource *ztex = zsurf ? vc4_resource(zsurf->base.texture) : NULL;
if (!csurf)
vc4->resolve &= ~PIPE_CLEAR_COLOR0;
if (!zsurf)
vc4->resolve &= ~(PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL);
uint32_t resolve_uncleared = vc4->resolve & ~vc4->cleared;
uint32_t width = vc4->framebuffer.width;
uint32_t height = vc4->framebuffer.height;
uint32_t stride_in_tiles = align(width, 64) / 64;
assert(vc4->draw_min_x != ~0 && vc4->draw_min_y != ~0);
uint32_t min_x_tile = vc4->draw_min_x / 64;
uint32_t min_y_tile = vc4->draw_min_y / 64;
uint32_t max_x_tile = (vc4->draw_max_x - 1) / 64;
uint32_t max_y_tile = (vc4->draw_max_y - 1) / 64;
uint32_t xtiles = max_x_tile - min_x_tile + 1;
uint32_t ytiles = max_y_tile - min_y_tile + 1;
#if 0
fprintf(stderr, "RCL: resolve 0x%x clear 0x%x resolve uncleared 0x%x\n",
vc4->resolve,
vc4->cleared,
resolve_uncleared);
#endif
cl_ensure_space(&vc4->rcl,
VC4_PACKET_CLEAR_COLORS_SIZE +
(VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE +
VC4_PACKET_GEM_HANDLES_SIZE) +
(VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE +
VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE) +
VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE +
xtiles * ytiles * ((VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE +
VC4_PACKET_GEM_HANDLES_SIZE) * 4 +
VC4_PACKET_TILE_COORDINATES_SIZE * 3 +
(VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE +
VC4_PACKET_GEM_HANDLES_SIZE) +
VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE));
if (vc4->cleared) {
cl_u8(&vc4->rcl, VC4_PACKET_CLEAR_COLORS);
cl_u32(&vc4->rcl, vc4->clear_color[0]);
cl_u32(&vc4->rcl, vc4->clear_color[1]);
cl_u32(&vc4->rcl, vc4->clear_depth);
cl_u8(&vc4->rcl, vc4->clear_stencil);
}
/* The rendering mode config determines the pointer that's used for
* VC4_PACKET_STORE_MS_TILE_BUFFER address computations. The kernel
* could handle a no-relocation rendering mode config and deny those
* packets, but instead we just tell the kernel we're doing our color
* rendering to the Z buffer, and just don't emit any of those
* packets.
*/
struct vc4_surface *render_surf = csurf ? csurf : zsurf;
struct vc4_resource *render_tex = vc4_resource(render_surf->base.texture);
cl_start_reloc(&vc4->rcl, 1);
cl_u8(&vc4->rcl, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
cl_reloc(vc4, &vc4->rcl, render_tex->bo, render_surf->offset);
cl_u16(&vc4->rcl, width);
cl_u16(&vc4->rcl, height);
cl_u16(&vc4->rcl,
VC4_SET_FIELD(render_surf->tiling,
VC4_RENDER_CONFIG_MEMORY_FORMAT) |
VC4_SET_FIELD((vc4_rt_format_is_565(render_surf->base.format) ?
VC4_RENDER_CONFIG_FORMAT_BGR565 :
VC4_RENDER_CONFIG_FORMAT_RGBA8888),
VC4_RENDER_CONFIG_FORMAT));
/* The tile buffer normally gets cleared when the previous tile is
* stored. If the clear values changed between frames, then the tile
* buffer has stale clear values in it, so we have to do a store in
* None mode (no writes) so that we trigger the tile buffer clear.
*
* Excess clearing is only a performance cost, since per-tile contents
* will be loaded/stored in the loop below.
*/
if (vc4->cleared & (PIPE_CLEAR_COLOR0 |
PIPE_CLEAR_DEPTH |
PIPE_CLEAR_STENCIL)) {
cl_u8(&vc4->rcl, VC4_PACKET_TILE_COORDINATES);
cl_u8(&vc4->rcl, 0);
cl_u8(&vc4->rcl, 0);
cl_u8(&vc4->rcl, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
cl_u16(&vc4->rcl, VC4_LOADSTORE_TILE_BUFFER_NONE);
cl_u32(&vc4->rcl, 0); /* no address, since we're in None mode */
}
uint32_t color_hindex = ctex ? vc4_gem_hindex(vc4, ctex->bo) : 0;
uint32_t depth_hindex = ztex ? vc4_gem_hindex(vc4, ztex->bo) : 0;
uint32_t tile_alloc_hindex = vc4_gem_hindex(vc4, vc4->tile_alloc);
for (int y = min_y_tile; y <= max_y_tile; y++) {
for (int x = min_x_tile; x <= max_x_tile; x++) {
bool end_of_frame = (x == max_x_tile &&
y == max_y_tile);
bool coords_emitted = false;
/* Note that the load doesn't actually occur until the
* tile coords packet is processed, and only one load
* may be outstanding at a time.
*/
if (resolve_uncleared & PIPE_CLEAR_COLOR) {
vc4_store_before_load(vc4, &coords_emitted);
cl_start_reloc(&vc4->rcl, 1);
cl_u8(&vc4->rcl, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
cl_u16(&vc4->rcl,
VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_COLOR,
VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
VC4_SET_FIELD(csurf->tiling,
VC4_LOADSTORE_TILE_BUFFER_TILING) |
VC4_SET_FIELD(vc4_rt_format_is_565(csurf->base.format) ?
VC4_LOADSTORE_TILE_BUFFER_BGR565 :
VC4_LOADSTORE_TILE_BUFFER_RGBA8888,
VC4_LOADSTORE_TILE_BUFFER_FORMAT));
cl_reloc_hindex(&vc4->rcl, color_hindex,
csurf->offset);
vc4_tile_coordinates(vc4, x, y, &coords_emitted);
}
if (resolve_uncleared & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
vc4_store_before_load(vc4, &coords_emitted);
cl_start_reloc(&vc4->rcl, 1);
cl_u8(&vc4->rcl, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
cl_u16(&vc4->rcl,
VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_ZS,
VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
VC4_SET_FIELD(zsurf->tiling,
VC4_LOADSTORE_TILE_BUFFER_TILING));
cl_reloc_hindex(&vc4->rcl, depth_hindex,
zsurf->offset);
vc4_tile_coordinates(vc4, x, y, &coords_emitted);
}
/* Clipping depends on tile coordinates having been
* emitted, so make sure it's happened even if
* everything was cleared to start.
*/
vc4_tile_coordinates(vc4, x, y, &coords_emitted);
/* Wait for the binner before jumping to the first
* tile's lists.
*/
if (x == min_x_tile && y == min_y_tile)
cl_u8(&vc4->rcl, VC4_PACKET_WAIT_ON_SEMAPHORE);
cl_start_reloc(&vc4->rcl, 1);
cl_u8(&vc4->rcl, VC4_PACKET_BRANCH_TO_SUB_LIST);
cl_reloc_hindex(&vc4->rcl, tile_alloc_hindex,
(y * stride_in_tiles + x) * 32);
if (vc4->resolve & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
vc4_tile_coordinates(vc4, x, y, &coords_emitted);
cl_start_reloc(&vc4->rcl, 1);
cl_u8(&vc4->rcl, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
cl_u16(&vc4->rcl,
VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_ZS,
VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
VC4_SET_FIELD(zsurf->tiling,
VC4_LOADSTORE_TILE_BUFFER_TILING) |
VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR);
cl_reloc_hindex(&vc4->rcl, depth_hindex,
zsurf->offset |
((end_of_frame &&
!(vc4->resolve & PIPE_CLEAR_COLOR0)) ?
VC4_LOADSTORE_TILE_BUFFER_EOF : 0));
coords_emitted = false;
}
if (vc4->resolve & PIPE_CLEAR_COLOR0) {
vc4_tile_coordinates(vc4, x, y, &coords_emitted);
if (end_of_frame) {
cl_u8(&vc4->rcl,
VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF);
} else {
cl_u8(&vc4->rcl,
VC4_PACKET_STORE_MS_TILE_BUFFER);
}
coords_emitted = false;
}
/* One of the bits needs to have been set that would
* have triggered an EOF.
*/
assert(vc4->resolve & (PIPE_CLEAR_COLOR0 |
PIPE_CLEAR_DEPTH |
PIPE_CLEAR_STENCIL));
/* Any coords emitted must also have been consumed by
* a store.
*/
assert(!coords_emitted);
}
}
if (vc4->resolve & PIPE_CLEAR_COLOR0)
ctex->writes++;
if (vc4->resolve & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))
ztex->writes++;
}
void
vc4_flush(struct pipe_context *pctx)
{
struct vc4_context *vc4 = vc4_context(pctx);
struct pipe_surface *cbuf = vc4->framebuffer.cbufs[0];
struct pipe_surface *zsbuf = vc4->framebuffer.zsbuf;
if (!vc4->needs_flush)
return;
@ -324,7 +65,31 @@ vc4_flush(struct pipe_context *pctx)
/* The FLUSH caps all of our bin lists with a VC4_PACKET_RETURN. */
cl_u8(&vc4->bcl, VC4_PACKET_FLUSH);
vc4_setup_rcl(vc4);
if (cbuf && (vc4->resolve & PIPE_CLEAR_COLOR0)) {
pipe_surface_reference(&vc4->color_write, cbuf);
if (!(vc4->cleared & PIPE_CLEAR_COLOR0)) {
pipe_surface_reference(&vc4->color_read, cbuf);
} else {
pipe_surface_reference(&vc4->color_read, NULL);
}
} else {
pipe_surface_reference(&vc4->color_write, NULL);
pipe_surface_reference(&vc4->color_read, NULL);
}
if (vc4->framebuffer.zsbuf &&
(vc4->resolve & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))) {
pipe_surface_reference(&vc4->zs_write, zsbuf);
if (!(vc4->cleared & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))) {
pipe_surface_reference(&vc4->zs_read, zsbuf);
} else {
pipe_surface_reference(&vc4->zs_read, NULL);
}
} else {
pipe_surface_reference(&vc4->zs_write, NULL);
pipe_surface_reference(&vc4->zs_read, NULL);
}
vc4_job_submit(vc4);
}

View file

@ -178,12 +178,18 @@ struct vc4_context {
struct vc4_screen *screen;
struct vc4_cl bcl;
struct vc4_cl rcl;
struct vc4_cl shader_rec;
struct vc4_cl uniforms;
struct vc4_cl bo_handles;
struct vc4_cl bo_pointers;
uint32_t shader_rec_count;
/** @{ Surfaces to submit rendering for. */
struct pipe_surface *color_read;
struct pipe_surface *color_write;
struct pipe_surface *zs_read;
struct pipe_surface *zs_write;
/** @} */
/** @{
* Bounding box of the scissor across all queued drawing.
*
@ -194,6 +200,13 @@ struct vc4_context {
uint32_t draw_max_x;
uint32_t draw_max_y;
/** @} */
/** @{
* Width/height of the color framebuffer being rendered to,
* for VC4_TILE_RENDERING_MODE_CONFIG.
*/
uint32_t draw_width;
uint32_t draw_height;
/** @} */
struct vc4_bo *tile_alloc;
struct vc4_bo *tile_state;

View file

@ -129,6 +129,8 @@ vc4_start_draw(struct vc4_context *vc4)
vc4->needs_flush = true;
vc4->draw_call_queued = true;
vc4->draw_width = width;
vc4->draw_height = height;
}
static void

View file

@ -38,6 +38,15 @@
#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
struct drm_vc4_submit_rcl_surface {
uint32_t hindex; /* Handle index, or ~0 if not present. */
uint32_t offset; /* Offset to start of buffer. */
/*
* Bits for either render config (color_ms_write) or load/store packet.
*/
uint16_t bits;
uint16_t pad;
};
/**
* struct drm_vc4_submit_cl - ioctl argument for submitting commands to the 3D
@ -62,16 +71,6 @@ struct drm_vc4_submit_cl {
*/
uint64_t bin_cl;
/* Pointer to the render command list.
*
* The render command list contains a set of packets to load the
* current tile's state (reading from memory, or just clearing it)
* into the GPU, then call into the tile allocation BO to run the
* stored rendering for that tile, then store the tile's state back to
* memory.
*/
uint64_t render_cl;
/* Pointer to the shader records.
*
* Shader records are the structures read by the hardware that contain
@ -102,8 +101,6 @@ struct drm_vc4_submit_cl {
/* Size in bytes of the binner command list. */
uint32_t bin_cl_size;
/* Size in bytes of the render command list */
uint32_t render_cl_size;
/* Size in bytes of the set of shader records. */
uint32_t shader_rec_size;
/* Number of shader records.
@ -119,8 +116,25 @@ struct drm_vc4_submit_cl {
/* Number of BO handles passed in (size is that times 4). */
uint32_t bo_handle_count;
/* RCL setup: */
uint16_t width;
uint16_t height;
uint8_t min_x_tile;
uint8_t min_y_tile;
uint8_t max_x_tile;
uint8_t max_y_tile;
struct drm_vc4_submit_rcl_surface color_read;
struct drm_vc4_submit_rcl_surface color_ms_write;
struct drm_vc4_submit_rcl_surface zs_read;
struct drm_vc4_submit_rcl_surface zs_write;
uint32_t clear_color[2];
uint32_t clear_z;
uint8_t clear_s;
uint32_t pad:24;
#define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0)
uint32_t flags;
uint32_t pad;
/* Returned value of the seqno of this render job (for the
* wait ioctl).

View file

@ -33,7 +33,6 @@ void
vc4_job_init(struct vc4_context *vc4)
{
vc4_init_cl(vc4, &vc4->bcl);
vc4_init_cl(vc4, &vc4->rcl);
vc4_init_cl(vc4, &vc4->shader_rec);
vc4_init_cl(vc4, &vc4->uniforms);
vc4_init_cl(vc4, &vc4->bo_handles);
@ -50,7 +49,6 @@ vc4_job_reset(struct vc4_context *vc4)
vc4_bo_unreference(&referenced_bos[i]);
}
vc4_reset_cl(&vc4->bcl);
vc4_reset_cl(&vc4->rcl);
vc4_reset_cl(&vc4->shader_rec);
vc4_reset_cl(&vc4->uniforms);
vc4_reset_cl(&vc4->bo_handles);
@ -75,6 +73,70 @@ vc4_job_reset(struct vc4_context *vc4)
vc4->draw_max_y = 0;
}
static void
vc4_submit_setup_rcl_surface(struct vc4_context *vc4,
struct drm_vc4_submit_rcl_surface *submit_surf,
struct pipe_surface *psurf,
bool is_depth, bool is_write)
{
struct vc4_surface *surf = vc4_surface(psurf);
if (!surf) {
submit_surf->hindex = ~0;
return;
}
struct vc4_resource *rsc = vc4_resource(psurf->texture);
submit_surf->hindex = vc4_gem_hindex(vc4, rsc->bo);
submit_surf->offset = surf->offset;
if (is_depth) {
submit_surf->bits =
VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_ZS,
VC4_LOADSTORE_TILE_BUFFER_BUFFER);
} else {
submit_surf->bits =
VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_COLOR,
VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
VC4_SET_FIELD(vc4_rt_format_is_565(psurf->format) ?
VC4_LOADSTORE_TILE_BUFFER_BGR565 :
VC4_LOADSTORE_TILE_BUFFER_RGBA8888,
VC4_LOADSTORE_TILE_BUFFER_FORMAT);
}
submit_surf->bits |=
VC4_SET_FIELD(surf->tiling, VC4_LOADSTORE_TILE_BUFFER_TILING);
if (is_write)
rsc->writes++;
}
static void
vc4_submit_setup_ms_rcl_surface(struct vc4_context *vc4,
struct drm_vc4_submit_rcl_surface *submit_surf,
struct pipe_surface *psurf)
{
struct vc4_surface *surf = vc4_surface(psurf);
if (!surf) {
submit_surf->hindex = ~0;
return;
}
struct vc4_resource *rsc = vc4_resource(psurf->texture);
submit_surf->hindex = vc4_gem_hindex(vc4, rsc->bo);
submit_surf->offset = surf->offset;
submit_surf->bits =
VC4_SET_FIELD(vc4_rt_format_is_565(surf->base.format) ?
VC4_RENDER_CONFIG_FORMAT_BGR565 :
VC4_RENDER_CONFIG_FORMAT_RGBA8888,
VC4_RENDER_CONFIG_FORMAT) |
VC4_SET_FIELD(surf->tiling, VC4_RENDER_CONFIG_MEMORY_FORMAT);
rsc->writes++;
}
/**
* Submits the job to the kernel and then reinitializes it.
*/
@ -84,26 +146,49 @@ vc4_job_submit(struct vc4_context *vc4)
if (vc4_debug & VC4_DEBUG_CL) {
fprintf(stderr, "BCL:\n");
vc4_dump_cl(vc4->bcl.base, vc4->bcl.next - vc4->bcl.base, false);
fprintf(stderr, "RCL:\n");
vc4_dump_cl(vc4->rcl.base, vc4->rcl.next - vc4->rcl.base, true);
}
struct drm_vc4_submit_cl submit;
memset(&submit, 0, sizeof(submit));
cl_ensure_space(&vc4->bo_handles, 4 * sizeof(uint32_t));
cl_ensure_space(&vc4->bo_pointers, 4 * sizeof(struct vc4_bo *));
vc4_submit_setup_rcl_surface(vc4, &submit.color_read,
vc4->color_read, false, false);
vc4_submit_setup_ms_rcl_surface(vc4, &submit.color_ms_write,
vc4->color_write);
vc4_submit_setup_rcl_surface(vc4, &submit.zs_read,
vc4->zs_read, true, false);
vc4_submit_setup_rcl_surface(vc4, &submit.zs_write,
vc4->zs_write, true, true);
submit.bo_handles = (uintptr_t)vc4->bo_handles.base;
submit.bo_handle_count = (vc4->bo_handles.next -
vc4->bo_handles.base) / 4;
submit.bin_cl = (uintptr_t)vc4->bcl.base;
submit.bin_cl_size = vc4->bcl.next - vc4->bcl.base;
submit.render_cl = (uintptr_t)vc4->rcl.base;
submit.render_cl_size = vc4->rcl.next - vc4->rcl.base;
submit.shader_rec = (uintptr_t)vc4->shader_rec.base;
submit.shader_rec_size = vc4->shader_rec.next - vc4->shader_rec.base;
submit.shader_rec_count = vc4->shader_rec_count;
submit.uniforms = (uintptr_t)vc4->uniforms.base;
submit.uniforms_size = vc4->uniforms.next - vc4->uniforms.base;
assert(vc4->draw_min_x != ~0 && vc4->draw_min_y != ~0);
submit.min_x_tile = vc4->draw_min_x / 64;
submit.min_y_tile = vc4->draw_min_y / 64;
submit.max_x_tile = (vc4->draw_max_x - 1) / 64;
submit.max_y_tile = (vc4->draw_max_y - 1) / 64;
submit.width = vc4->draw_width;
submit.height = vc4->draw_height;
if (vc4->cleared) {
submit.flags |= VC4_SUBMIT_CL_USE_CLEAR_COLOR;
submit.clear_color[0] = vc4->clear_color[0];
submit.clear_color[1] = vc4->clear_color[1];
submit.clear_z = vc4->clear_depth;
submit.clear_s = vc4->clear_stencil;
}
if (!(vc4_debug & VC4_DEBUG_NORAST)) {
int ret;