mesa: fix texture border color code for glPopAttrib()

The texture object's border color used to be stored as GLchan but it's
been GLfloat for a while now.
This commit is contained in:
Brian Paul 2009-07-14 14:26:42 -06:00
parent 26e58a42b0
commit 9aca6769df

View file

@ -849,7 +849,6 @@ pop_texture_group(GLcontext *ctx, struct texture_state *texstate)
/* Restore texture object state for each target */
for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
const struct gl_texture_object *obj = NULL;
GLfloat bordColor[4];
GLenum target;
obj = &texstate->SavedObj[u][tgt];
@ -875,12 +874,7 @@ pop_texture_group(GLcontext *ctx, struct texture_state *texstate)
_mesa_BindTexture(target, obj->Name);
bordColor[0] = CHAN_TO_FLOAT(obj->BorderColor[0]);
bordColor[1] = CHAN_TO_FLOAT(obj->BorderColor[1]);
bordColor[2] = CHAN_TO_FLOAT(obj->BorderColor[2]);
bordColor[3] = CHAN_TO_FLOAT(obj->BorderColor[3]);
_mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, bordColor);
_mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, obj->BorderColor);
_mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority);
_mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS);
_mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT);