pipe->region_alloc() now takes width instead of pitch, plus a flags param

This commit is contained in:
Brian 2007-08-10 12:13:48 -06:00
parent 519aacef03
commit 9ac1a8d416
9 changed files with 44 additions and 33 deletions

View file

@ -31,6 +31,7 @@
* - refcounting of buffer mappings.
*/
#include "pipe/p_defines.h"
#include "i915_context.h"
#include "i915_winsys.h"
#include "i915_blit.h"
@ -70,7 +71,7 @@ i915_region_unmap(struct pipe_context *pipe, struct pipe_region *region)
static struct pipe_region *
i915_region_alloc(struct pipe_context *pipe,
GLuint cpp, GLuint width, GLuint height)
GLuint cpp, GLuint width, GLuint height, GLbitfield flags)
{
struct i915_context *i915 = i915_context( pipe );
struct pipe_region *region = calloc(sizeof(*region), 1);
@ -82,7 +83,13 @@ i915_region_alloc(struct pipe_context *pipe,
* clearly want to be able to render to textures under some
* circumstances, but maybe not always a requirement.
*/
unsigned pitch = ((cpp * width + 63) & ~63) / cpp;
unsigned pitch;
/* XXX is the pitch different for textures vs. drawables? */
if (flags & PIPE_SURFACE_FLAG_TEXTURE) /* or PIPE_SURFACE_FLAG_RENDER? */
pitch = ((cpp * width + 63) & ~63) / cpp;
else
pitch = ((cpp * width + 63) & ~63) / cpp;
region->cpp = cpp;
region->pitch = pitch;

View file

@ -140,7 +140,8 @@ struct pipe_context {
* Some of these may go away...
*/
struct pipe_region *(*region_alloc)(struct pipe_context *pipe,
GLuint cpp, GLuint pitch, GLuint height);
GLuint cpp, GLuint width, GLuint height,
GLbitfield flags);
void (*region_release)(struct pipe_context *pipe, struct pipe_region **r);

View file

@ -176,11 +176,22 @@
/**
* Buffer mapping access modes
* Surface flags
*/
#define PIPE_MAP_READ 1
#define PIPE_MAP_WRITE 2
#define PIPE_MAP_READ_WRITE 3
#define PIPE_SURFACE_FLAG_TEXTURE 0x1
#define PIPE_SURFACE_FLAG_RENDER 0x2
/**
* Buffer flags
*/
#define PIPE_BUFFER_FLAG_READ 0x1
#define PIPE_BUFFER_FLAG_WRITE 0x2
#define PIPE_BUFFER_USE_TEXTURE 0x1
#define PIPE_BUFFER_USE_VERTEX_BUFFER 0x2
#define PIPE_BUFFER_USE_INDEX_BUFFER 0x4
#define PIPE_BUFFER_USE_RENDER_TARGET 0x8
/**

View file

@ -329,15 +329,5 @@ struct pipe_mipmap_tree
struct pipe_buffer_handle;
#define PIPE_BUFFER_FLAG_READ 0x1
#define PIPE_BUFFER_FLAG_WRITE 0x2
#define PIPE_BUFFER_USE_TEXTURE 0x1
#define PIPE_BUFFER_USE_VERTEX_BUFFER 0x2
#define PIPE_BUFFER_USE_INDEX_BUFFER 0x4
#define PIPE_BUFFER_USE_RENDER_TARGET 0x8
#endif

View file

@ -70,7 +70,7 @@ sp_region_unmap(struct pipe_context *pipe, struct pipe_region *region)
static struct pipe_region *
sp_region_alloc(struct pipe_context *pipe,
GLuint cpp, GLuint pitch, GLuint height)
GLuint cpp, GLuint pitch, GLuint height, GLbitfield flags)
{
struct softpipe_context *sp = softpipe_context( pipe );
struct pipe_region *region = calloc(sizeof(*region), 1);

View file

@ -34,6 +34,9 @@
#include "st_cb_bufferobjects.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
/* Pixel buffers and Vertex/index buffers are handled through these
* mesa callbacks. Framebuffer/Renderbuffer objects are
@ -160,7 +163,7 @@ st_bufferobj_map(GLcontext *ctx,
flags = PIPE_BUFFER_FLAG_WRITE;
break;
case GL_READ_ONLY:
flags = PIPE_BUFFER_FLAG_READ;
break;

View file

@ -101,20 +101,19 @@ make_mipmap_tree(struct st_context *st,
const GLvoid *pixels)
{
GLuint pipeFormat = st_choose_pipe_format(st->pipe, GL_RGBA, format, type);
int cpp = 4, pitch;
int cpp = 4;
struct pipe_mipmap_tree *mt = CALLOC_STRUCT(pipe_mipmap_tree);
GLbitfield flags = PIPE_SURFACE_FLAG_TEXTURE;
assert(pipeFormat);
pitch = width; /* XXX pad */
if (unpack->BufferObj) {
/*
mt->region = buffer_object_region(unpack->BufferObj);
*/
}
else {
mt->region = st->pipe->region_alloc(st->pipe, cpp, pitch, height);
mt->region = st->pipe->region_alloc(st->pipe, cpp, width, height, flags);
/* XXX do texstore() here */
}
@ -128,7 +127,7 @@ make_mipmap_tree(struct st_context *st,
mt->depth0 = 1;
mt->cpp = cpp;
mt->compressed = 0;
mt->pitch = pitch;
mt->pitch = mt->region->pitch;
mt->depth_pitch = 0;
mt->total_height = height;
mt->level[0].level_offset = 0;

View file

@ -62,7 +62,8 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
const GLuint pipeFormat
= st_choose_pipe_format(pipe, internalFormat, GL_NONE, GL_NONE);
const struct pipe_format_info *info = st_get_format_info(pipeFormat);
GLuint cpp, pitch;
GLuint cpp;
GLbitfield flags = PIPE_SURFACE_FLAG_RENDER; /* want to render to surface */
assert(info);
if (!info)
@ -98,11 +99,7 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
pipe->region_release(pipe, &strb->surface->region);
}
/* Choose a pitch to match hardware requirements:
*/
pitch = ((cpp * width + 63) & ~63) / cpp; /* XXX fix: device-specific */
strb->surface->region = pipe->region_alloc(pipe, cpp, pitch, height);
strb->surface->region = pipe->region_alloc(pipe, cpp, width, height, flags);
if (!strb->surface->region)
return GL_FALSE; /* out of memory, try s/w buffer? */

View file

@ -62,6 +62,7 @@ st_miptree_create(struct pipe_context *pipe,
{
GLboolean ok;
struct pipe_mipmap_tree *mt = calloc(sizeof(*mt), 1);
GLbitfield flags = 0x0;
DBG("%s target %s format %s level %d..%d\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(target),
@ -79,9 +80,11 @@ st_miptree_create(struct pipe_context *pipe,
mt->refcount = 1;
ok = pipe->mipmap_tree_layout(pipe, mt);
if (ok)
mt->region = pipe->region_alloc(pipe,
mt->cpp, mt->pitch, mt->total_height);
if (ok) {
/* note: it's OK to pass 'pitch' as 'width' here: */
mt->region = pipe->region_alloc(pipe, mt->cpp, mt->pitch,
mt->total_height, flags);
}
if (!mt->region) {
free(mt);